QUOTE (X-Kalibur @ Feb 2 2011, 04:01 PM)
She reminds me of StealthSigma in that regards. She'll be the person scanning the room prior to entering it for possibly ingress routes the necromorphs can take. She'll keep her back to "safe" walls, etc. The slowness drives me crazy but it's amazing once all that planning is forced out the window and she has to think on her feet instead.
That's exactly how I play. However, that scanning is not thrown to the wind all that often since it also includes me noticing objects that are of use (read things I can pull to me with kinesis then later use against necromorphs), what's in the room in general, and all MY exits are located. Dead Space has a horrible, horrible penchant for having things come at you from front and behind. Keeping your back to a wall tends to let you assess the enemies then decide on a course of action.
For instance. I hit an open chamber in Dead Space 2. There were four pillars in this chamber. There's was some burning wreck at the opposite end. There was a stasis recharge unit on the wall near me. There were some containers and objects on the ground, but not much in the way of useful debris. There was no visible objects in the chamber that would require me to use stasis, such as rapidly opening and closing doors. Stasis and O2 recharge units are and always have been placed strategically around levels. This led me to believe that either I would face a horde of necromorphs and I would need stasis to control them to deal with them, or I would be facing a larger enemy that I would need to use stasis on in order to have a chance of surviving.
The latter ended up being right, of course know what I needed to do to fight the uber enemy didn't help with my accuracy of hitting it with stasis. It took three attempts because I kept missing my stasis shots that were going right under it's "armpit".
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QUOTE (Backgammon @ Feb 2 2011, 05:23 PM)
Dead Space 1 taught me to stomp ALL bodies encountered. This habit has rewarded me at least once so far.
My friend figured out a trick in Dead Space.
Use kinesis on all bodies on the ground. If the body is pulled to you, it's not a necromorph playing dead. Drop it and curb stomp off all the limbs so mynocks cannot later use it. If it doesn't get pulled to you shoot it a couple times. This is also useful for if you're not sure if a necromorph is really dead.
I've been applying this method in Dead Space 2 with success thus far. No necromorphs playing dead... yet.