I haven't seen RunCreator II and if its in German only Its of no use to me.
I suppose I'd want to see more then just a tool to do quick runs and to me a tool to flesh out the encounters in a run would be more useful. I suppose what I'd want to see the following for fleshing out an encounter in the run.
- "Tell it like it is" text box
- Threat Rating system to check to see if the encounter matches a desired difficulty against a given number of PC's and their experience
- Stat blocks on NPC's (import from Nebular's Chummer Character Generator would be great also, especially for Prime Runners)
- Pertinent Skills and their target threshold or opposing dice for those pesky skill tests.
- Motivational information for the GM (why the NPC's are there and what they are up to)
- Save the encounter
For the overall Run I'd like to see:
- Timeline of events for Encounters (especially useful when the players have a limited amount of time to successfully complete the run)
- Import of saved encounters detailed above
- Printed output that could look like a published Shadowrun adventure with all the encounters linked.
For the quick off the cuff run maybe a series of nested drop down boxes to narrow an encounter. Something like:
Robbery
-> leads to Robbing or Foiling the Robbery
-> leads to -> Stuffer Shack, Bank, Auto Mall, Trid Theater, some other business
-> leads to -> How soon do the cops show up.
Each of these drop down selections should lead to another until the scope is narrow enough to flesh out the encounter with the GM's aid using the above list.