[ Spoiler ]
I suggest you never contact your friends again, but that is outside the scope of my mission
I played Moving Day with Geoff Raye as GM. He did a good job with a well written adventure. There was one thing that I disliked, but on the whole it was a solid adventure that I recommend everyone play.
Things I liked:
You have to extract willing targets and non-willing targets. There are NPCs to interact with who have distinct goals. You can reason with them, you can shoot them, you can hack them, it is very immersive.
You have enough information to make a plan, stick to it, and have it work. You can make meaningful choices and they feel meaningful.
You can avoid combats if you so desire.
The pay is good.
The daughter (Angie? Annie? Bartlby) is a great NPC. I would like her to show up again in later missions.
Things I disliked:
Again with the RFID tags! We forgot to sweep them for RFID tags which was totally our fault, but after that she had a burst RFID tag hidden that we couldn’t have found. The Johnson got aggressive and accused us of a double cross. We almost had a shootout over nothing. Johnsons need to be more trusting of the hired killers they hire off of name recognition. Cypher has only betrayed Johnsons that were Neo-faschists or double crossed him, stop treating me like an unprofessional.
Other than that, it’s a great run.