QUOTE (Tymeaus Jalynsfein @ Jul 15 2011, 08:26 AM)

And yet the Street Sam can get 4 IP's for the Low Low Essence Cost of 1.5 Essence, Standard. Yes, it is 240,000 Nuyen, but so what. It is not that hard. Yes, I know, that is 53 BP, as compared to the Mages Minimum Required 37 BP for only 3 IP (A Magic of at least 2 (10 BP), the Magician Quality (15 BP), The cost of the Focus (6 BP), the Bonding Cost of the Focus (3), and the cost of the actual Spell (3); so a final cost of 37BP). But that is often irrelevant.
And as I mentioned Earlier, an Adept can get 3 or 4 IP for 2 PP (or slightly less) (5 BP for Adept, 10 BP for +1 to Magic and another 10 for the Quality to do so, for a total cost of 25 BP)...
In the end, it costs the same or less BP for the Non-Awakened Street Samurai to have 4 IP (and significantly Less for just 3 IP, only 7 BP) through Cyberware, than any of the Awakened Characters, Wired 3 is 100,000 Nuyen (20 BP) and the Restricted gear Quality is only 5 BP. Total Cost: 25 BP for the Wired (or 53 for the Synaptic Accelerator 3 w/Restricted Gear).
And a Juicer Sam can get 3 IP for less than 1 BP, and can continue to pay out for that ability for quite a while before that 1 BP is exhausted.
Not exactly sure what you are arguing here LurkerOutThere. The Awakened generally pay more for the ability to go fast than any other character.
Again, the raw BP numbers don't tell the whole tale (even if the mage has it better in that case when you don't count the foci, which their not required to have, it just keeps them from having to take a -2 penalty or sustaining it somehow. A street sam or or adept boosting their IP counts si giving up a signifigant portion of their power points, essence, or karma to do so. A mage doesn't really give up ANYTHING but one spell slot. His magic attribute lets him do other things, his magician quality lets him do other things. You can't count that as part of the cost when that's not all it does. Wired reflexes is
five essence the other option as you so astutely point out is 240k nuyen again taking up a signifigant chunk of starting resources for somethign that does one thing only.
The problem with increased reflexes remains it costs nothing the mage isn't already paying for anyway unless you decide to slap it in a sustaining focus. Otherwise unless your running into wards everytime you turn around or rating 3 or higher background count or are getting astrally perceived a lot (and even then so what, they see you have a improved reflexes spell, or you invest int he masking metamgic like you were going to anyway). It's still the cheapest game in town when it coems to IP's. It has some drawbacks but their only drawbacks if the encounter is written specifically to penalize you.