I'm writing this as a creative outlet. The basic idea occurred to me this morning, and I fleshed it out somewhat at work. Warning: I will be linking to TVtropes where appropriate.
Basic Conceits & Tropes
I'm aiming for a class 3 to class 4 on the Mohs Scale of Science Fiction Hardness, with the possibility of occasional dips into class 2. Faster-than-light travel is a fact, but not as casual as, for example, Star Wars. Most starships, I think, will be owned by governments and Mega Corps. I don't think I want to portray the megas as being quite as evil as they are in cyberpunk and other dystopian genres, though.
I'm leaning toward Absent Aliens, with a strong possibility of Transhuman Aliens. The main part of the setting, the Leonine Empire (more on that in a bit), will have a technology level well below that of Star Wars or Star Trek: FTL is the "One Big Lie" in that part of the universe. Weapons are mainly kinetic and explosive in nature, no energy shields, etc.
The history of the Leo Cluster (where the Leonine Empire is located; see what I did there?) will include a dark age: widespread interstellar warfare led to most, if not all, planets being bombed back to... well, not quite the Stone Age, but definitely to a pre-industrial state. This allows me to do a couple of things: it justifies having planets within the Empire with widely varying tech levels; it allows for the existence of Lost Technology and even the odd Lost Superweapon; and it allows polities outside the Empire to have significantly more advanced technology, thereby giving it a natural boundary and a reason to stop expanding.
On the subject of foreigners, I've got two extra-Imperial "states" so far (for a given value of "state"): the Solar Commonwealth, and a human-spawned AI that bootstrapped itself to a godlike level of intellect and power, tentatively called the Synthetic Intelligence, or SI for short. The Solar Commonwealth has technology significantly in advance of the Empire, and embraced transhumanism wholeheartedly a long time ago. Its people, while still being recognizably people, are mostly inscrutable, due to a combination of an extreme culture gap and altered thought processes. The Commonwealth as a whole is very inward-looking, though there may be individuals and groups taking an interest in foreign affairs (dun-dun-dunnnnn!). The SI will be the setting's chief source of phlebotinum, the assumption being that the SI's enormous processing power allows it to model reality effectively one-to-one: it doesn't need to build labs and spend time prototyping, because its mind is the lab and it can run as many experiments as it wants, as fast as it can think through the processes. Consequently, the SI is the setting's Sufficiently Advanced Alien, to the point of SI artifacts being basically Magic From Technology.
Which leads neatly into the subject of psychic powers and other magic-analogues: there aren't any. At least, none that are usable by or available to the player characters. I'm thinking that anything that can kill you with its brain is going to be at least a low-grade Eldritch Abomination: I want the PCs to think, "Holy fuck, how are we supposed to counter that?!" rather than, "Cool, let's see if we can recruit him."
Next post: a brief outline of the Leonine Empire.