QUOTE (Phatpug @ Sep 6 2011, 03:41 PM)

Second, Is there a way to mask the contents of a bag from scanners and show a different image. the troll wants to carry his heavy weapons in a golf bag and would like to modify the bag so that when it is scanned by MAD or x-ray, whatever, that it looks like a golf bag should on the inside and not show the LMG inside?
Lets see. There's a few ways to do this.
MAD is as simple as using the Ceramic/Plasteel components weapon modification from arsenal - its also elegible as an Electronics/Commlink modification in unwired, which uses the same rules as weapon mods.
Defeating Cyberware Scanners is a lot tricker, as they are bullshit good. They have a key weakness, though: (4a 262) Millimeter wave scans can detect any non-biological item by its shape and composition,
assuming the item is listed in the device’s database If the threshold is reached, the scanner detects the item/implant and notes its general lo-cations and type; additional hits provide more detail (function, model, grade, etc.).
Its threshold 1 for weapons, by the way, and 2 for 'other items'. And rating 6 scanners are dirt cheap. If you want to sneak stuff past cyberware scanners, then the key is to make the stuff you want to smuggle look like things that wouldn't be in that database.
Other options include Shielded Smuggling Compartments(arsenal vehicle mods), and runner's companion's security section has some options, like MAD-jamming micro drones.
QUOTE (Seriously Mike @ Sep 7 2011, 11:51 AM)

Huh. RAW, you would need Astral Combat to attack things on the Astral Plane (SR4, p.184). To bypass ItNW on Physical plane, you need Weapon Focus or Killing Hands. Weapon Focus also gives you bonus dice on the astral.
There's also a relevant clause in Natural Weapons for dual-natured critters being able to astral-fight with Unarmed, instead of Astral Combat. Useful for some spirits, but also for ghouls.