QUOTE (CanadianWolverine @ Sep 14 2011, 06:54 PM)
Thank you for delving into this topic, it appears to be one that you are close to due to your line of work.
That's one way to put it.
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I have been having a way more satisfying experience buying games like AaA: A Reckless Disregard For Gravity, Amnesia: The Dark Descent, Delve Deeper, Dungeons of Dredmor, Dwarfs?!, E.Y.E.: Divine Cybermancy, Frozen Synapse, Hinterland, Magicka, Minecraft, Mount&Blade: Warband, Space Pirates And Zombies, Survivors of Ragnarok, Project Zomboid ... just to name a few. And that is before I even get into mods.
Frozen Synapse and Magicka are some of the most awesome things I've bought in quite a while. I wanted to like EYE more, but it's got a few too many problems for me to be truly happy with it. Magicka has bugs too, but at least they're only cosmetic.
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I would also like to point out that there was a RTS Shooter that did relatively well on a console a few years back now, Battalion Wars (Gamecube), so I know the mechanics and easy interface are possible.
Ehh. I worked on Battalion Wars 2, and I'd like to point out that while Battalion Wars is an "rts", it's an RTS in the same sense Chess is - you could order your units from point a to point b on the map, but that's all you could do. There was no skill activation, no weapon selection, no patrol routing, just... go here, do this. And the AI would take over whenever orders weren't issued.
Not sure what BW1 sold, but BW2 sold around 350,000 copies, if my memory serves me.
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I am bringing these things up because I know that there are other possibilities than FPS treatments of older IPs, which where largely held in high regard because of their game mechanics, which were decidedly not FPS. Hell, they could call games like Shadowrun, XCOM, and Syndicate by completely different names, that is all they would have to do, and we would never even know the difference. They are just trying to abuse the nostalgia of gamers to sell more copies, all flash, no substance, IMHO. In these instances, their marketing is wrong - I know why they do it, but it still doesn't make the end product a better experience that can't just be replaced with a better quality product, in this case Deus Ex 3 not turning out like Deus Ex 2 and E.Y.E.: Divine Cybermancy.
You say abuse, they say revive.
I mean, No Mutants Allowed raged for 2 YEARS when Fallout 3 came out, because it wasn't an isometric perspective game. But it wasn't the end of the world. It was different, but it wasn't a
bad game, as much as I personally would have preferred something more like Dragon Age 1.
Of course there are other treatments than making an FPS. All I've been pointing out in this thread is that making it an FPS over a different style of game is almost 100% certain to make it sell more, when combined with a halfway decent budget and a brand name people recognize. Their marketing isn't "wrong", since attaching that name
does boost sales. I think the term you're looking for is that it
sucks.
But it definitely works.
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Oh and PC gaming dying is a straight up myth, pure BS, one that Devs like Valve, Activision Blizzard, and a multitude of Indy Devs thrive on because they don't have to go up against as much competition as Devs on consoles have to face, especially with their product still having to be tied to retail space. The install base for a lower system requirements in PC gaming is damn near astronomical to boot. PC Gaming has been happily "dying" for a decade or more now.
I would never claim otherwise. After all, like I said, I buy most of my games on the PC. I think the most major contributor to "PC gaming is dying" is the fact that console sales have exploded so much that PCs are making up a smaller and smaller percentage of core gamers. But that's due to market expansion, not PC shrinkage.
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TL:DR - Syndicate reboot didn't have to do us like this and could have still turned a sizable profit.
Sure. But EA doesn't want sizable, any more than you want an "okay" game. They want the biggest profit possible.
There's room in the gaming industry for risking, lower-profit games. But the design director needs to be a *very* convincing person when talking to shareholders & execs, if he wants to take a risk like that with a property that they regard as a "sure thing." The more experimental your game, and further off the beaten path it is, the more likely they'll want you to invent a new IP for it, so that if it fails it doesn't taint the well.
QUOTE (Platinum @ Sep 15 2011, 07:42 AM)
I disagree. Some FPSes are sure, but not all. There are plenty of FPSes that fail as well. Turning Point: Fall of Liberty, Painkiller: Resurrection, or Revolution for instance.
So much for sure bets.
Mathematically they are a sure bet. Individual FPSes fail, yes, but their rate of failure to recoup investment is much less than other genres.