QUOTE (JonathanC @ Oct 18 2011, 12:06 PM)

I think what feels most different about SR4 is that it feels like the setting has mellowed. I'm not sure why, but I can picture proper suburbs now, and people living in them. Before it felt like you wither lived in a burned-out apocalyptic nightmare like Redmond, or in some 1984-esque Arcology where the corp controlled everything. I can't put my finger on what changed my perception of the sixth world in SR4, but something did.
Also, thanks to Nezumi for clearing up the SR2/SR3 difference.
I think it's two faces of one issue -- time.
First is simple human nature being reflected.
For the 'adults' of the 2050s, VITAS and the Awakening and Goblinization and the Crash were first-hand experiences. Just as significant they were wildly unexpected. VITAS was the closest to being an "anticipated" catastrophic event (see Bird Flu). For these adults the world CHANGED, and the back-to-back shocks locked in the mindset that you could trust
nothing. Everything you thought you knew wasn't true.
SR4 is 20 years later. While there are a lot of people who experienced the change, for the majority of "current" adults the magic and goblinization and cyber and all that is normal. They've adapted. It's... OK, some of us are old enough we had a relative or acquaintance who died in VietNam and who occasionally
boggle at personal computers, cell phones, and the internet. Even if we had our own small part in making it happen. VN is already ancient history to the majority of legal adults, and in 20 more years the idea of NOT having internet will be hard to wrap one's head around.
So whether you like it or not part of it is that the people of SR are, well, adapting.
Unfortunately, the second face is that this adaptation is pushed. There are these clues (for lack of a better word) that indicate normality is happening.
The biggest thing to me? Commuters. There are commuter cars and there are commuting executives. Nations still exist -- and matter -- despite the brief flirtation with corporatocracy. SINs happen - when you work for a corp or when you deal with a corp or when you get arrested (and live) by a corp. SINs are the majority, not minority. The poor and outcast are the exception, not the rule. There's international trade so you can get pretty much anything anywhere and get most anywhere without that much pain.
There are more, but that's the deal. It's throughout SR4's stories. It's common in a lot of SR3 missions and the later gaming material for SR3.
I'm not sure how to reverse this. People like stability. Corporations like it too, mostly. I can push against it as a GM, but not easily -- certainly not while incorporating new material that almost requires some of that stability.