No, it's not, but nothing prevents you from using 4 of the six slots to make it FA.
Ok...
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True, but as I said, the rigger could also invest more to be better.
Yes, but it works a bit different. It is not like pay 5 Karma get a new ability to use with your dicepool...
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Without the power focus the summoning will be a lot more risky. This item can be lost as well. Background count and other mages can mess with the spirit. Both characters have their problems with adverse conditions.
Well, depending on the focus: Losing it without dying is kind of hard...
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It takes the mage a complex action to summon the spirit. He then needs a simple action to command the spirit to do something. The spirit then needs another complex action to materialize. So unless the spirit for some reason is always delaying its action, it takes three IPs for the spirit to enter the fray. A lot can happen during that time.
So 2 to 6 seconds...
The point is thats quite great. You do not get your drone to fly half around the world in that time.
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The problem is that the book does not mention when such a spirit becomes visible and when it becomes targetable from the physical plane. How you handle that, can make the action a lot more scary or less.
Well, since you have to apply it to all situations (also were no spirits are around) combat starts as soon as everybody is there. So after the spirit spends the action... (Because the other way would lead to a bunch of guys somking pot in a room beening unable to be surprised, because you need to open the door first...
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Offensive possession is powerful. Unless the spirit leaves before the composite entity hits the ground, this may cause spirit bane for the summoner. Timing this right may be difficult.
g=10m/s²
10m: 1.41 sec
20m: 2 sec
50m: 3.16 sec.
If the spirit jumps you can easy add 0.5 to 1 sec to each...
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How transparent are clouds on the astral? echolocation and radar can pierce them, but can physical or astral sight?
Interesting question... Does water matter? I thought only solid objects matter...