QUOTE (Tymeaus Jalynsfein @ Dec 25 2011, 09:37 PM)
In SPECIFIC it does not stack either, Toturi, unless you can provide a quote from a Canon Source... Assuming that you cannot, then the general takes precedence, as always.
OOoh, I can, I can!
QUOTE
A quick aside about mana, street magic 111
Mana is the stuff of magic, the inexplicable energy that fuels magical effects. Thought mana is most visible on the astral plane, where it provides a suffuse glow, mana is in fact present on the physical plane as well, though it is invisible. A spell cast on the physical plane does not draw mana from the astral, it uses mana from the physical side. Mana seems to flow freely between the physical and the atral however, so if an astral area is polluted by background count or aspected towards a particular type of magic, the physical mana in that area will be the same.
BEHOLD! Astral background count affects physical background!
Specific exception trumps general rules!
Suck it, naysayers!
If it helps, think of Mana Static as a super-charged form of Counterspelling. in the 'fuck you, nobody gets to use this mana' kind of way.
Super stealth edit:
QUOTE (Irion @ Dec 25 2011, 02:19 AM)
B) I could make the same argument vor a manaball. DOES NOT FLY. If you a spell creates something which affects both plane this spell is illegal. The only way to make it legal is for it to be written down in the book. Because it would be a case of special rule trumps general rule.
Go on, eat your words. I'm waiting.
Sorry, but mana static is pretty explicitly a spell that as an effect on more than one plane at once. (It creates a background count, background count affects both planes within its area, done).
Deal with it.
If it helps, blame the devs for making a wonky, poorly explained, inconsistent wording, and tons of 'the gm really decides how it works' stuff.