I'm very excited and reading it while listening to smooth Vietnam era pop music. If it's good I might write a review of it.
One thing that amuses me about the game is that there are only 3 attributes, Strength, Agility, and Alertness. It seems like it's not wanting you to make a character you really invest in, but instead wanting you to make a bunch so you can join in with a new character when your old one is killed.
Strength is defined as a value from 1-100 where your score is defined as half the weight you can military press over your head, and also as the number of pounds you can comfortably carry around all day. It gives me the idea of trying to run a campaign where you take your players to the gym and make them military press weights to try and create a statistical version of themselves for the game. Hilariously you know that some people would have a monster bench press or lat pull down, while not training a military press, so their stats would come out a lot crummier than they probably should. Or better yet, take them out on a hike with a backpack full of rocks while wearing a heart rate monitor to try and determine the exact number of pounds they can carry "all day" with "minimal effort".
When I read passages like this, though, I'm not sure it'd be worth the effort:
QUOTE
A character's normal gear (uniform, pack, and weapon) are not counted in carrying capacity. It is assumed that the character are adapted to carrying his regular gear plus this extra weight for short periods.
That makes no sense at all, considering that the military at the time designed the basic existence load for soldiers as a function derived from an average recruit weight of 150 pounds. I've gone and looked this up in actual Army documents from the late 60s. In other words the normal gear represented a considerable amount of weight and adding, say, an additional 50 pounds on top of that would represent a lot of encumberance and not a trivial amount of encumberance for an average individual.
Even if you went to a surplus store, and got an ALICE belt, backpack, and harness, and 2 Vietnam era mag pouches, and a 1 quart canteen full of water, and 180 rounds of 5.56 ammo and a bunch of 20 round mags, and an AR, and made your friend carry all this stuff around in the gym, I'm not sure that having all that crap hanging on his body would directly affect how much weight he'd be able to military press. He might run more slowly or sweat more while walking, but I can't see him suddenly not being able to press the same amount of weight that he normally does, unless you made him run 3 miles with all the gear first, LOL, and you made sure he was out of breath when pressing!
Of course, I'm not sure how you'd determine Agility or Alertness. Maybe Alertness could be determined by timing people in finding Waldo in a Where's Waldo book.
Man, I really hope the RPG is good enough for me to go and write a review of.
EDIT, a couple of hours later: Dammit, this game is ridiculous. There's so much crap in there that makes NO SENSE. Some aspects of the game are over-simplified to the point of being completely wrong or off-base, whereas other aspects are extremely over-articulated without contributing to any amount of realism. Maybe I can write an article panning it instead.
EDIT, even later: LOL, the military gear section is ridiculously overpriced for the mercenary campaign section. An ALICE suspender set, without the belt, is $120. I think I picked up exactly one of those for, like, $20 from a surplus store a few weeks ago.
The ALICE pack with metal frame is $350. WTF, look it up on amazon.com. It never costs that much.