Character Gen Summary:
- 400BP + 20 karma + an additional 30K nuyen & charisma x2 in contacts BP (contacts aren’t too significant in this game)
- Resources availability capped at 20, or higher with a restricted gear quality
- Mecha are available from converted vehicles – there are example builds in the OoC thread (Basically because I think mecha are fun and add to the ‘near future’ part of the game…)
- Points spent in edge or leadership will give a group benefit from Events – get out of jail free cards that are explained at the beginning of the OoC thread (These are intended to give a milspec feel to the game without loading down the characters with gear/vehicles etc)
Currently we have a mecha pilot / hacker and a combat mage. There’s scope for more or less any character build from hardened merc to shadowrunner, corp black ops member… anyone the Stillwater group might hire to test their simulator.