QUOTE (Bull @ Jan 29 2012, 02:39 PM)
Not bad. Most of those have been on Good old Games for a while.
The ones I actually have the most interest in, though, are the old Gold Box SSI games. They're ancient, but I never got to play them much back in the day, so would love a chance to now.
Oh man, I remember those. I owned Gateway To The Savage Frontier. Navigation was always a doozy due to extreme low rez graphics, and the combat was unforgiving as hell. Wander into the wrong hex, or even into a poorly planned out encounter, and your guys were toast.
I remember one time I was just following the plot wagon, and I went into the evil building and there as a gargoyle. My party was level 1-3 characters and I think there was only 1 magic sword, and a quiver of +1 arrows for the whole group. TPK, due to lack of magic weapons, pretty much.
Makes you wonder how much they playtested.
EDIT: In my opinion, a lot of the combat strategy in those games rested on certain things you might not be able to do in the pen and paper game.
For example, I remember that you could coup de grace using ranged weapons on unconscious or helpless enemies, which I don't think is kosher. So that made a big difference since pretty much every magic user could carry darts and had a chance to instakill from the back lines without burning through spells.
Another distortion was that if you cast stinking cloud or sleep or some other area affect spell, you could have your guy be right on the grid square outside the area of affect, so that it incapacitated a whole bunch of enemies right next to him, but didn't affect him, whereas in the pen and paper game the DM would probably say that he would be affected to if he was engaged in hand to hand combat with the enemy last round. And then, in the case of stinking cloud, you could be outside of the area of affect, but coup de gracing into the area of affect, without needing to save vs. stinking could yourself, so long as you were on the grid square right outside of the area of affect. That's another element that tended to overpower stinking cloud that probably would fail the reasonableness test in a pen and paper game.
On the whole those games tended to be about plugging up the hallway with 3 fighters who could totally block off a space 3 grid squares wide (nobody was allowed to try and run through them, which lead to some odd bottlenecking situations) while the magic user cast Stinking Cloud and everyone else threw darts at the sleeping guys in order to coup de grace them.
Very large and ambitious games but maybe not the best planned out.