QUOTE (Fatum @ Mar 2 2012, 10:08 AM)

Weaponized shavings for 150 bucks per dose (for simplicity's sake, 1¥ is about the same as 1$ in its cost...)?! Are those red wood shavings or what?
Thomas is a traditionalist and uses ash wood. It's a relatively rare commodity in the strip-mined, deforested Sixth World. There's also the fact that there's some processing that goes into the "toxin" form. This isn't just sawdust off the floor of your high school wood shop; it's ground down to a very fine powder, and when you start working it down like that, there aren't a lot of applications for it. Limited supply, limited demand, limited target market...high prices.
QUOTE (faustaff @ Mar 2 2012, 11:21 AM)

While on the topic of the Viper ammo, is there a reason why it is only +2 to impact armor instead of the regular +5? Or does that somehow explain the high cost? I did enjoy the story and characters.
Glad you liked the story.
The wooden sliver rounds are a specialty ammo, and I used the same format used in Arsenal for specialty ammo. The DV and AP modifiers shown for the ammo are modifiers for the base DV and AP of the weapon. So you take the +2 AP of the ammo, and add it to the stock +5 AP of the Viper, you wind up with a +7 AP. This is reflected in Thomas's stat block.
The cost is indicative, as I mentioned above, of the rarity of wood in the Sixth World. Also in the fine workmanship required to make the slivers to the proper tolerances to work properly in the weapon.
QUOTE (Nemo @ Mar 2 2012, 12:06 PM)

When Thomas und Lydia Shake Hands at their first meeting, Thomas feels an induction pad in Lydias palm. According to her stats she has a regular wireless smartlink, not one of the old smartlinks with induction pads.
She was cybered before the stupid notion of wireless cyberware and smartlink systems even existed. (Thomas's smartlink, for the record, is wireless; he's yet to pay for that particular bit of foolishness, but I'm sure it's coming.) There's some handwavium involved in modeling older characters; I used what was available to me to simulate her cyberware and her gear, and then added handwavium and honestly hoped no one would notice. The SR4A rules, as written, assume no one had any sort of augmentations prior to Crash 2.0, and got all of their modifications out of the blue one day after 2070; its ability to model characters who have some mileage on them is horrendous, IMO (I do not speak for Catalyst Game Labs here, just for me).
None of her stuff is wireless; all her cyber is DNI, and her weapons (and their systems) require physical contact to interface with her cyber systems. This is by design.
All that said, I ask the following with all sincerity and no irony or snark whatsoever: Tell me where to find some of these "old" systems you believe I should have used? I really would like to know.
QUOTE
Since there are 15 attacks in the various North-Am captials and only 11 succed, this is an plot hook. It would have been helpful to know, which of this attacks will be used in future publications and which will not be detailed. If a gaming group will tie in one of these attacks, a story collision between the player group history and the canon history could be avoided.
The lack of a "Plot Hooks" section has been noted, and will be addressed in future products (at least ones for which I am responsible).
The Halloween attacks (all of them took place after midnight local time on 31 October 2073) took place in the following cities (for those who don't know all the North American capitals or are just too lazy to look them up): Atlanta, Bellingham, Cara'Sir (Portland), Cheyenne, Denver, Edmonton, Havana, Honolulu, Quebec City, Sacramento, Santa Fe, Saskatoon, Seattle, Tenochtitlan, and Washington FDC. They failed in Denver, Honolulu, Sacrament0, and Tenochtitlan. The would-be killer in Tenochtitlan was killed; the other three failed assassins escaped.
Yes, that means that there was someone else in Denver while Teresa was hanging out there.