Moonhawk
Apr 5 2012, 01:10 PM
So, I got back into Missions play after a year-long hiatus.
[its good to be back, btw]
One of my GMs mentioned that certain part s of War had been disallowed from Missions play.
[really hoping my runner's wing suit hasn't been disallowed]
Which got me to wondering >Which books ARE legal sources for SRM players?<
Is there a resources listing somewhere that my search-fu has weakly overlooked?
Hida Tsuzua
Apr 5 2012, 03:15 PM
Right now War! and other books are legal. Typically they become legal about 30 days after release. However, Bull's working on a new FAQ which is meant to cover books like War!. Now when this FAQ will come out, I don't know. My guess right now is "eventually."
Bull
Apr 5 2012, 03:53 PM
As a side note, and I need to update the FAQ posts and restart those, we're pushing to do a new FAQ and get it released hopefully prior to the convention season. I drafted Can Ray to help collect data, but since he broke his arm, we haven't really gotten rolling yet.
Bull
Moonhawk
Apr 5 2012, 04:18 PM
Thanks guys,
I was just looking at some of the extra books out there [Mil Spec Tec, This Old Drone, jet Set, & the like] & didn't know if they were valid resources.
I'll move ahead with my runner updates.
Joe
UmaroVI
Apr 5 2012, 07:11 PM
Do note that anything labelled "optional rules" is by default off in SRM. So, for example, the entirety of Way of the Adept is out.
Elfenlied
Apr 10 2012, 02:57 AM
What's the official stance on German/French content, e.g. the Altmayr SP from the German Arsenal? Are they allowed in Missions?
KarmaInferno
Apr 15 2012, 03:40 AM
Also, gear from published adventures, is that kosher?
Assuming it has the proper stats, availability, costs, etc. needed to actually be usable outside of the adventure.
-k
Bull
Apr 15 2012, 09:06 AM
Elfenlied: unfortunately, no. Missions only uses Catalyst game Labs published products.
Karma: Yes.
And to confirm, it's 30 days after the final release of a product. For print products, this is 30 days after a products in-store street date, not it's PDF release. For PDF-Only products, it's simply 30 days after the PDF is released on the Battleshop and Drive Thru.
Bull
FortMan
Apr 30 2012, 09:23 PM
May I ask if Way of the Adept is legal now?
cryptoknight
Apr 30 2012, 10:16 PM
QUOTE (FortMan @ Apr 30 2012, 03:23 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
May I ask if Way of the Adept is legal now?
All the non-optional rules in it... sure.
Edit: It's my understanding the whole book is optional in terms of rules.
CanRay
May 1 2012, 05:08 AM
I've talked to Bull specifically about WotA, and it's verboten. Sorry folks.
FortMan
May 1 2012, 01:28 PM
Understood. Thank you for you replies guys.
Shortstraw
May 2 2012, 02:31 AM
Is there a list of official rulings on ambiguous rules somewhere?
CanRay
May 2 2012, 05:01 AM
I was supposed to be working on something, then I took an arrow to the elbow.
KarmaInferno
May 2 2012, 03:51 PM
QUOTE (CanRay @ May 1 2012, 01:08 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
I've talked to Bull specifically about WotA, and it's verboten. Sorry folks.
I would point out that the book itself specifically states it's not legal for Missions.
-k
KarmaInferno
May 2 2012, 05:28 PM
QUOTE (Bull @ Apr 15 2012, 04:06 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
QUOTE (KarmaInferno @ Apr 14 2012, 10:40 PM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
Also, gear from published adventures, is that kosher?
Assuming it has the proper stats, availability, costs, etc. needed to actually be usable outside of the adventure.
-k
Karma: Yes.
Bull
You know, I was asking because going to have my rigger buy a Aztechnology Huitzilopochtli out of Ghost Cartels, but thinking about it, I will not.
Because quite frankly playing a character running around with 15 vehicular armor on top of the immunity to stun will make many combats distinctly un-fun for both me and any GMs I run across. That thing can take a full on Assault Cannon to the face without a scratch.
And I'm probably going to be sitting at your tables at Origins and I don't want you murdering me.
![smile.gif](http://forums.dumpshock.com/style_emoticons/default/smile.gif)
So I'm stepping down to the Otomo. Which says something if the Otomo is the
downgraded option.
-k
cryptoknight
May 5 2012, 01:44 PM
Are martial arts allowed?
I know that the last time I checked they weren't, but then I started running the NYC missions at a convention and I noticed that the Marquee Bouncer in Ready, Set, Gogh! has them.
QUOTE
MARQUEE BOUNCER
B A R S C I L W M EDG ESS Init IP
5 5 5 4 2 3 3 3 5 4 6 10 3
Active Skills: Pistols 4, Perception 3, Shadowing 4, Unarmed Combat
(Kenpo) 5 (7), Dodge 3
Gear: Commlink (Hermes Ikon with Iris Orb), Contacts (with
Smartlink and Image Link)
Adept Powers: Improved Reflexes 2, Combat Sense 2
Qualities: Kenpo (+1 die on melee block), Herding Maneuver
Bull
May 5 2012, 09:52 PM
As per the FAQ, Martial Arts are not allowed.
Like Blood Magic and Insect Shamans, there are occasionally things that PCs can't do that NPCs will have. So as a GM, I suggest just rolling with it.
That said, none of the newer Missions have allowed Martial Arts on the NPCs (this one is before my time, so I can't say why the decision to allow it was made, since Martial Arts wasn't allowed in Season 3 either).
Occasionally we'll also do things like have a footnote on an NPC taht will say something like "If you're not using this as part of the official Missions Living Campaign, you can add these optional rules". I believe Critias has done that a couple times for Way of teh Adept abilities... So that if Missions is being used strictly as a home game module, GMs can utilize the optional rules, but for Missions play they have "legal" stat blocks as well.
Bull
Shortstraw
May 6 2012, 04:05 AM
QUOTE (Bull @ May 6 2012, 07:52 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
As per the FAQ, Martial Arts are not allowed.
Like Blood Magic and Insect Shamans, there are occasionally things that PCs can't do that NPCs will have.
Shenanigans!
CanRay
May 6 2012, 05:23 AM
NPCs cheat, you haven't learned that yet?
Shortstraw
May 6 2012, 07:00 AM
I refuse to do it as a GM and as such I reserve the right to complain about it.
CanRay
May 6 2012, 07:02 AM
QUOTE (Shortstraw @ May 6 2012, 02:00 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
I refuse to do it as a GM and as such I reserve the right to complain about it.
Players cheat.
GMs cheat by having a bigger toybox.
Shortstraw
May 6 2012, 07:19 AM
You need new players (and a smaller toybox)
Bull
May 6 2012, 09:06 AM
QUOTE (Shortstraw @ May 6 2012, 02:00 AM)
![*](http://forums.dumpshock.com/style_images/greenmotiv/post_snapback.gif)
I refuse to do it as a GM and as such I reserve the right to complain about it.
Well, you'll have to cope with Blood Mages and insect Shamans. Those will remain NPC only, and will appear occasionally in missions.
![smile.gif](http://forums.dumpshock.com/style_emoticons/default/smile.gif)
As for the other stuff, like i said, that's why now when they are included in the Mission, they're specifically listed as something only to use in home games if you're using those rules options.
Bull
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