So, lately, I've been thinking about nihilistic one-man wars against the mob. It's kind of a steady trope of fantasy entertainment. It's in graphic novels, stories, and video games. There's always going to be potential to make a cathartic, awesome, bone-crunching solo adventure in that vein..."never before have you seen more killed by one man!"
I'm trying to think of the strengths and weaknesses of that type of story in order to be able to come up with a satisfying and ultra-violent idea for some kind of campaign or solo adventure.
I guess it works really well because mafia guys are known for living in nice houses and urban environments, as opposed to, say, bunkers. The federal government had to roll in with CS gas and armor to basically slaughter the Davidians, because they were holed up a bunker. Compare that to a fat wealth-seeking sociopath who likes to eat at the Russian Tea Room and everyone knows he likes to go there. What would you need to take him out? Very little in comparison.
It sort of makes you wonder about the whole phenomenon of extorting protection money, especially before the gun control movements of recent decades. If a mafia guy burned down someone's store and killed his dad, what was stopping him from taking a bus out to Arizona, buying a military pattern rifle, some war paint, and a few thousand rounds of ammunition, and initating a suicide mission against the mob?
Consider that back in their day, Bonnie and Clyde acquired BARs by stealing them from a National Guard armory. Truth is stranger than fiction. In a historical setting a determined man with nothing to lose could probably likewise take a trip to a National Guard armory and get a BAR or two and a whole bunch of magazines and rounds. In a modern setting he wouldn't even need to do something like that because he could simply go to a gun show or Google J&G Sales and buy an AK 47 or AR 15, and a few high capacity magazines like beta mags, and maybe some ballistic armor, and then go to town. I mean, in the modern era, he'd still have to pass the background check, but as long as he hadn't committed any crimes *yet* he'd still pass. Not to mention how in the modern era with the internet, the vengeful protagonist would be able to research and study long-range riflery techniques, explosives and demolitions, or pretty much any other subject he wanted to.
As I try and think of reasons why someone wouldn't be able to simply take out the whole mob in a suicide mission, the main thing that comes to mind is knowledge of the mob, in terms of its structure, organization, and personnel. Basically, if someone isn't involved with the mob, he won't know who to hit. He won't know if he got everyone, or if someone is part of the mob or an innocent bystander. He won't necessarily know if he got someone important or some random footsoldier.
In order to establish and prove the roles and connections of various mob figures, FBI agents spent lots of time spying on various individuals and following them for a very long time, in order to figure that sort of stuff out. So that would probably be beyond the scope of a nihilistic rifleman.
I guess it's kind of similar to if someone decided he wanted to take out a particular established urban gang. He could certainly go and kill a bunch of young adults, but he wouldn't necessarily be able to tell whether or not any given person had gang affiliation or not, or if the people he were getting were important to the gang or not.
So maybe the structure of a good anti-mafia campaign would have to be as follows.
1.) The mafia has slain your family! Liquidate your remaining assets (roll starting cash), take a Grayhound bus to J&G Sales in Arizona, and buy armaments.
2.) The guy who always came to extort money was known to hang out with a bunch of tough guys at a particular bar. Hit the bar and get those guys! As soon as you engage the police start to respond, so you have a time limit.
3.) In order to continue the campagin at this point, you must exfiltrate before the police arrive with a prisoner so you can torture interrogate him in an alley a safe distance away AND your interrogation must be successful. If it is, it reveals an additional target.
4.) As you continue to hit targets, repeat the process, but your public profile rises and the police as well as the mob actively seek you out. In order to "win" the campaign, you must destroy all the hidden mafia targets before you're taken out. The only way to truly "lose" the campaign is to be captured by either the mob or the police, as opposed to going out in a blaze of nihilism. Maybe you need to make a composure test or something to shoot yourself after recieving a crippling injury, or something.