QUOTE (Tanegar @ Jun 24 2012, 10:03 PM)
I have a rule I call "There Is Nothing New Under the Sun." Put simply, if you discover a cheap and easy path to Ultimate Cosmic Power, it will transpire that you are not the first to have thought of it, and that your predecessors guard their secrets jealously.
This. If there's something that could possibly break the universe, but there's no mention of it anywhere (for example, the fact that there is no good encryption in SR4 but they still talk about online payments), I use one of the following approach (more or less in that order):
1. Try to find a flaw in the exploit. For example, I can say that online payments are done in less than a fifth of a combat round, and that decryption takes at least one combat turn. Thus, there's no way to actually intercept online payments.
2. Try to find an in-game solution to the problem. For example, if there's a huge risk of online payment hacking but corps still offer online payments solution and people still use it, then it means that either corps either can accept the loss (which is possible as long as problems are low and concern small amounts of money) or that they have a way to dissuade people of doing it, such as tracking down and punishing harshly hackers who hack online payments), or that there's an existing criminal organisation that does it in such a way that corps can accept the loss, in which case that organisation won't like it if someone else does it.
3. Try to find a simple rule fix.
4. Just say to the player "if it was possible, the world wouldn't work the same way it's described. This means that, for some reason, you can't do this." If the player complains that he should have his "I win" button, I guess I'd just say: "Ok. Congratulations, you win the game. Now that you've won, you can stop playing."
As a player, I don't try to break the world. If I see something that's possibly broken but that I'd like to have/do, I ask my GM what he thinks about it.