QUOTE (silva @ Aug 21 2012, 05:50 PM)
Ok Canadian, now I got it. By "cartoony" there you meant "hand-drawed/2d ilustrations" enduring more the test of time than 3d graphics. I agree with that. Thats one of the reasons old games like SNES Shadowrun or King of Dragon Pass are much better on the eyes nowadays than, say, early pure 3d games like Dungeon Siege or Neverwinter Nights 1.
But Im not really objecting the fact of it being hand-drawed/comics-like, mind you. Im just objecting to that particular style of hand-drawing, that falls more on the World of Warcraft side than, say, Akira or Laubensteinīs archetypes one or any other 80s art style (these last ones would be prefereble in my opinion, since the premise of the project in the first place is returning Shadowrun to its roots - that I understand here as 1e and 2e).
Yeah, that's close enough to what I was trying to get across that I think you may understand (but obviously not agree) with my following stance:
Some of my favourite games that still manage to look good to me (and possibly objectively to many others as well) despite their use of obsolete rendering technology has had to do with the stylistic choices in presentation with the tools they had available to them at the time. XCOM, Doom, Star Control 2 (Urquan Masters), No One Lives Forever, XIII, and Freedom Force (which that concept art totally made me think of due to its particular top down perspective) down through the gaming ages when I recall the multitude of WWII games that were meant to look serious in lock step with them, these more cartoony looking games win hands down for me every time. Freedom Force's look compared to say Jagged Alliance 2's look, I think Freedom Force wins - and its the more cartoony parts of Jagged Alliance 2 that I recall looking good still.
So I think we still disagree on style, especially when I consider what stands out to me from the roots of Shadowrun, it wasn't their choices for what was serious but what pops out from the dystopian setting despite being shrouded in shadows.
QUOTE (Wounded Ronin @ Aug 21 2012, 08:52 PM)
The original Soldier of Fortune always looked cartoony, like a boob-less edition of Heavy Metal.
And you're nuts (on this), Ronin. At the time it was released, SoF was being praised by game reviewers and fellow PC gamers for its "realistic violence" which has everything to do with its look. Graphic violence that to us now looks ridiculous and cartoony. Like Heavy Metal, bah, bollocks!