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Buddha72
B1 Soak Roll 13P
7d6.hits(5)=3

B2 Soak Roll 9P
7d6.hits(5)=1

Initiative Order - 1st Pass/Combat Turn 11
Spirit (cool.gif 31/2 IP Delaying
Shen (9) 26/2 IP Delaying
Emilio (6) 22/3 IP
Zero (4) 18/3 IP <<<
Rikik (3) 17/4 IP (Matrix)
H2 (4) 17/4 IP
Eklipse (7) 16/2 IP
Fat Man (5) 16/3 IP
Fleet (5) 14/3 IP
P1 (2) 12/2 IP
P2 (1) 11/1 IP
H1 (1) 9/1 IP

Zero is up!
JxJxA
Ready an action to stun the first enemy who crosses the ward so that I don't trigger it.
Buddha72
Initiative Order - 1st Pass/Combat Turn 11
Spirit (cool.gif 31/2 IP Delaying
Shen (9) 26/2 IP Delaying
Emilio (6) 22/3 IP
Zero (4) 18/3 IP Delaying
Rikik (3) 17/4 IP (Matrix) <<<
H2 (4) 17/4 IP
Eklipse (7) 16/2 IP
Fat Man (5) 16/3 IP
Fleet (5) 14/3 IP
P1 (2) 12/2 IP
P2 (1) 11/1 IP
H1 (1) 9/1 IP

Rikik is up!
BishopMcQ
Thread Stealth 14d6.hits(5)=2 Keep both
Fading 2P 13d6.hits(5)=3

Complex Action -- Log On (using access information from Sprite)
Current Stealth Rating is 7
Buddha72
First post is updated as usual and hope everyone enjoyed their weekend.

Firewall + System
12d6.hits(5)=3

Initiative Order - 1st Pass/Combat Turn 11
Spirit (cool.gif 31/2 IP Delaying
Shen (9) 26/2 IP Delaying
Emilio (6) 22/3 IP
Zero (4) 18/3 IP Delaying
Rikik (3) 17/4 IP (Matrix)
H2 (4) 17/4 IP <<<
Eklipse (7) 16/2 IP
Fat Man (5) 16/3 IP
Fleet (5) 14/3 IP
P1 (2) 12/2 IP
P2 (1) 11/1 IP
H1 (1) 9/1 IP

H2 is up!

I need a Perception Test from anyone outside the house or the drone monitoring that location please.
Fenris
Perception - Sensors (6) + Clearsight (4) (10d6.hits(5)=5) (Drone)
Buddha72
Anyone else for the Perception rolls? I will bump tomorrow morning to keep the pace going.
JxJxA
I think both Zero and his spirit are there? If so, then here are my rolls. ^_^

Zero:
Int(3) + Perc(2) + Vis Enh(3) - Sus(2) = 6d6 for 0 hits. Once again, Follower is less than impressed.

Spirit:
Int(7) + Perc(7) = 14d6 for 2. Like summoner, like summoned.
Buddha72
Initiative Order - 1st Pass/Combat Turn 11
Spirit (cool.gif 31/2 IP Delaying
Shen (9) 26/2 IP Delaying
Emilio (6) 22/3 IP
Zero (4) 18/3 IP Delaying
Rikik (3) 17/4 IP (Matrix)
H2 (4) 17/4 IP
Eklipse (7) 16/2 IP <<<
Fat Man (5) 16/3 IP
Fleet (5) 14/3 IP
P1 (2) 12/2 IP
P2 (1) 11/1 IP
H1 (1) 9/1 IP

Eklipse is up!
Buddha72
Look like Dumpshock is back up again! I updated the 1st post as usual with the weekly drip of karma.

Notsoevildm Eklipse is up!
BishopMcQ
As a quick note, I'm only going to be checking into the forums once or twice a week. You know how to find me, in case I need to post to prevent slowing things down.
Buddha72
BishopMcQ Thanks for the heads up!

OK I updated the 1st post as usual with the drip of karma per week. I am going to post delaying for Notsoevildm/Eklipse to keep the thread moving along at a decent pace. Sorry for the late bump - was flying back into town and my flight go horribly delayed.

Initiative Order - 1st Pass/Combat Turn 11
Spirit (cool.gif 31/2 IP Delaying
Shen (9) 26/2 IP Delaying
Emilio (6) 22/3 IP
Zero (4) 18/3 IP Delaying
Rikik (3) 17/4 IP (Matrix)
H2 (4) 17/4 IP
Eklipse (7) 16/2 IP Delaying
Fat Man (5) 16/3 IP <<<
Fleet (5) 14/3 IP
P1 (2) 12/2 IP
P2 (1) 11/1 IP
H1 (1) 9/1 IP

Fat Man is up!
Buddha72
Anyone out there? You all still interested in the thread? The response rate seems to have dropped off a bit. Can I get a roll call response so I know who's still seeing this? Thanks!
UmaroVI
I should be posting "properly" later today - I'm still here & interested, just been a bit swamped lately.
BishopMcQ
Here.
UmaroVI
Fat Man is multicasting two Force 5 stunbolts, one at each of P1 and P2: his total dice pool would be Magic (7)+Spellcasting(6)+Focus(4)+Mentor(2)+Specialization(2) = 21d6, so splitting 11 and 10; P1 gets the 11 dice and P2 gets 10.

P1: 4 hits http://invisiblecastle.com/roller/view/4166799/
P2: 4 hits http://invisiblecastle.com/roller/view/4166800/

Drain soak is 5/2 (Force) - 1 (drain code) + 1 (multicasting) = 2 drain each, Fat Man soaks with Willpower (6) + Intuition (6) + Centering (4) = 16d6 http://invisiblecastle.com/roller/view/4166803/ no drain
JxJxA
Still here, just busy.
Emilio
Still here. Relishing Emilio's actions so far.
Buddha72
P1 Soak
4d6.hits(5)=1

8S

P2 Soak
3d6.hits(5)=1

8S

Initiative Order - 1st Pass/Combat Turn 11
Spirit (cool.gif 31/2 IP Delaying
Shen (9) 26/2 IP Delaying
Emilio (6) 22/3 IP
Zero (4) 18/3 IP Delaying
Rikik (3) 17/4 IP (Matrix)
H2 (4) 17/4 IP
Eklipse (7) 16/2 IP Delaying
Fat Man (5) 16/3 IP
Fleet (5) 14/3 IP <<<
H1 (1) 9/1 IP

Fleet is up!

I updated the current karma count for your weekly drip of karma.
Fenris
Simple action to re-orient the drone's location to ensure it's covering the road.
Buddha72
Initiative Order - 1st Pass/Combat Turn 11
Spirit (cool.gif 31/2 IP Delaying
Shen (9) 26/2 IP Delaying
Emilio (6) 22/3 IP
Zero (4) 18/3 IP Delaying
Rikik (3) 17/4 IP (Matrix)
H2 (4) 17/4 IP
Eklipse (7) 16/2 IP Delaying
Fat Man (5) 16/3 IP
Fleet (5) 14/3 IP
H1 (1) 9/1 IP <<<

H1 is up!

It will trigger the delayed actions the Spirit, the Shen, and Zero's are holding. We will do them in that order - feel free to post actions if you have them and I will roll them out in order.
JxJxA
Isaias will use confuse on H1

Confuse:
Mag(7) + Will(7) = 14d6 for 4 hits.
UmaroVI
The shen is going to follow up the Confusion with Fear.

Magic (7) + Charisma (7) = 14d6, http://invisiblecastle.com/roller/view/4181957/ 6 hits, opposed by Willpower.

UmaroVI
I will likely be slow on the posting for the next few weeks. I should be fine for responding when something comes up in combat - but I may be a few days depending. I'll try not to hold the action up, though.
Buddha72
Thanks all for posting - I am still here but this week is going to be a little busy for me as I have a deadline I am working against here at home and this is my week to get things done so I will post if I can but it maybe be next week before the thread moves again.

I updated the karma total on the 1st post and I tracked down Notsoevildm who informed me he was dropping the thread for a bit maybe for good so I will work on writing him out of the story. As a note - real life happens but please be courteous and inform me when you leave the thread or any game for that matter. It takes all of two minutes to post something and leaves a much better impression of yourself to GMs and players.

Thanks!
JxJxA
Ok, I know I'm up next after the shen, but I'll wait to see how Isaias' and the shen's actions play out before deciding Zero's. Also, I'm in no hurry. smile.gif
Buddha72
Still here all - I went ahead and bumped the karma total for the weekly drip of 1 point. I will be able to post an update mid week it looks like. My deadline is Wednesday afternoon so either I will have done it all or it's too late but either way I will have free time again to post. Thanks for being patient and hanging while waiting for me to get some real life things finished.

Can I get everyone to sound off so I know people are still seeing this? If no answers from someone will send out PMs to let them know the thread is back in action again. Thanks!
UmaroVI
Still present.
JxJxA
Still here
BishopMcQ
Here
Buddha72
Ok! All done and made the timeline!

Ok I posted the results of the two spirits actions so that leaves Zero's action - what would you like to do?
JxJxA
I don't want to stunbolt her if she is going to run away willy-nilly in the next pass (that would be rather cruel). Is that how fear works (i.e. run away next chance you can)?
BishopMcQ
JxJxA--Yeah, flee for a certain number of rounds (Net Hits) then make a Composure test to come back.

If she's a gang member, someone needs to put a bullet in her skull. Having a Stunbolt put her down first may be more humane than gunning her down in panicked induced flight, with near misses, and bullets to the leg and abdomen before the head shot finishes her...
JxJxA
I suppose if someone kills her after I stun her then I still have the moral high ground...

I also realized that I rolled my init without a sustaining spell penalty for increased cha, so I'm assuming I dropped it.

Casting Force 3 Stunbolt on the lady who peed herself
Magic(7) + Spell(4) + Spec(2) + Mentor(2) + Focus(3) = 18d6 for 7 hits, only 3 count. 6S incoming.
Drain: (3/2) - 2 = 1S min
Will(8) + Cha(5) + Cent(1) = 14d6 for 3 hits. No drain.
Buddha72
Hoep everyone had a great 3 day weekend! I updated the first OOC post with the new karma total.

Initiative Order - 2nd Pass/Combat Turn 12
Spirit 31/1 IP <<<
Shen 26/1 IP
Emilio 22/2 IP
Zero 18/2 IP
Rikik 17/3 IP (Matrix)
H2 17/3 IP
Eklipse 16/1 IP
Fat Man 16/2 IP
Fleet 14/2 IP

The Spirit is up!
JxJxA
Isaias will ready an action to engage an enemy that crosses the ward (so he doesn't trigger it)---confusion for living, fire elemental attack for machine. Let me know if that's doable.
Buddha72
JxJxA works for me.

Initiative Order - 2nd Pass/Combat Turn 12
Spirit 31/1 IP Delaying
Shen 26/1 IP <<<
Emilio 22/2 IP
Zero 18/2 IP
Rikik 17/3 IP (Matrix)
H2 17/3 IP
Eklipse 16/1 IP
Fat Man 16/2 IP
Fleet 14/2 IP

The Shen is up!
Buddha72
Happy Monday all!

Updated the karma total as usual and I think we're waiting to hear from UmaroVI. I'll wait till Wednesday morning then I'll bump along to keep things moving.
UmaroVI
The shen is going to do the same as the spirit, except with Fear/shooting it.
Buddha72
UmaroVI noted!

Initiative Order - 2nd Pass/Combat Turn 12
Spirit 31/1 IP Delaying
Shen 26/1 IP Delaying
Emilio 22/2 IP <<<
Zero 18/2 IP
Rikik 17/3 IP (Matrix)
H2 17/3 IP
Eklipse 16/1 IP
Fat Man 16/2 IP
Fleet 14/2 IP

Emilio is up!
Emilio
Emilio will run towards the house.

Athletics (2) + Strength (3) = 5d6 = 5d6.hits(5)=1
BishopMcQ
Psst, running is a simple. Second simple can maybe reload or Perceive in detail? Use it to open the door if you get there?
Emilio
Good suggestion. Thanks! Emilio will also perceive in detail while moving towards the house.

Perception (3) + Intuition (3) + vision enhancement (3) = 9d6 = 9d6.hits(5)=4

He also has Low-Light.
Buddha72
Initiative Order - 2nd Pass/Combat Turn 12
Spirit 31/1 IP Delaying
Shen 26/1 IP Delaying
Emilio 22/2 IP
Zero 18/2 IP <<<
Rikik 17/3 IP (Matrix)
H2 17/3 IP
Eklipse 16/1 IP
Fat Man 16/2 IP
Fleet 14/2 IP

Zero is up!
JxJxA
I'll ready an action to stunbolt the first living thing that exits the ward so I don't trigger it.
BishopMcQ
Threading (Resonance 6 + Software 5 + Specialization 2 + Paragon 2 - Sustaining Stealth 2)
13d6.hits(5)=6 -- Keeping 3
Fade 3P 13d6.hits(5)=4

Cybercombat 4 + Attack 5 - 1 Paragon + Threading 3 - Sustaining Stealth 2
9d6.hits(5)=2
Edge - 7d6.hits(5)=4 -- 6 Hits total

I'm really hoping that he hasn't seen me, since the system didn't catch me. (And if the gods truly smile upon me, he doesn't have an armor program since he's some kind of gang leader phys ad ninja killer and not a hacker, right?)

DV 11 Matrix damage if caught by surprise. 5+Net if he sees me and gets to dodge.
Buddha72
Initiative Order - 2nd Pass/Combat Turn 12
Spirit 31/1 IP Delaying
Shen 26/1 IP Delaying
Emilio 22/2 IP
Zero 18/2 IP Delaying
Rikik 17/3 IP (Matrix) <<<
H2 17/3 IP
Eklipse 16/1 IP
Fat Man 16/2 IP
Fleet 14/2 IP

Rikik was up!

BishopMcQ damn!

I updated the karma count as usual and I will be bumping the thread tonight or tomorrow morning. Hope everyone had a great weekend!
Buddha72
Post up and we are dropping out of combat since H2 was just taken out with the application of dumpshock to his existing gas exposure. I would like to know what you all are doing from here forward - to try and provide order to the chaos lets have each player throw out their next activity for the following 30 mins (gathering ganger bodies, stripping weapons, inventorying bikes etc). Toss them out and I will throw up posts to go with them along with possible skill rolls or feel free to roll when you post your actions (Mechanic while taking bikes, Perception while looting bodies, etc).
BishopMcQ
Matrix:
Copy and erase the subscription logs
Edit the Access Log to create an Admin account for Fleet

Meat:
Post RFID tag with ARO
Walk around with scanner to find electronics (comllinks, cred sticks etc)
Remove batteries/power down anything wireless that the team wants to take

Also--Please everyone remember, it's a odorless, colorless gas. Please wait until the full time has passed before walking into the structures unless you have immunity through contact and inhalation vectors.
JxJxA
I'll stay outside with my spirit and provide astral overwatch. Someone or something warded that place. If it is the EGL mage lady, then we'll need as much of a head start to GTFO ASAP...
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