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KarmaInferno
If it's the all too common six-Streak Cat, then no, because the six missile hardpoints are all the weapons it can mount.





-k
Tanegar
The introduction of hardpoints is one of the things I find hardest to swallow about MWO. There's no purpose other than to put artificial restrictions on which 'Mech can carry which types of weapons. Coming from the tabletop game I find it enormously frustrating.
_Pax._
QUOTE (taeksosin @ Nov 4 2012, 08:08 PM) *
Of course, the best way to beat a SSRM boat is to power down.

Well-though-out StreakCats tend to go with 4xSSRM2/2xSRM6. So powering down might lessen what they can do to you ... but it won't eliminate it. And meanwhile, you won't be shooting back.
Fabe
QUOTE (Tanegar @ Nov 4 2012, 11:29 PM) *
The introduction of hardpoints is one of the things I find hardest to swallow about MWO. There's no purpose other than to put artificial restrictions on which 'Mech can carry which types of weapons. Coming from the tabletop game I find it enormously frustrating.

I like the restrictions,with out them there would be no point in have more the 4 mechs,1 light .medium ,1 heavy 1 assault that are just boxes that we can put what ever we want in them.
Tanegar
Honestly, I would like to scrap the ability to reconfigure non-OmniMechs altogether.
Stahlseele
No, they should have done what i demand since MW3 . .
Make swapable Arms and Torso-Sides.
Have the Mechs LOOK like the Frankenstein Monstrosities they are.
almost normal
QUOTE (_Pax._ @ Oct 28 2012, 03:30 PM) *
The Davion half of FedCom would probably have fared about the same as the Steiner half did, though. Those two players were always fairly evenly matched - Davion with slightly better tech, Steiner with slightly better industry.


It was the Lyrans massive preponderance of heavy mechs that saved the day there. Having Assault Lances considered 'Scouts' and such. The Clans outranged, outgunned, outskilled, and outmaneuvered anything the Sphere could put together. In that light, the Davs don't stand a chance. They can't hang on in the fight with their medium cavalry style, as it's completely outclassed in every aspect.

The Lyrans stood a chance because they put Assaults and Heavies against clan Mediums and Lights.

The Dracs stood a chance because they best understood one on one fighting, already had a military-first attitude, Comstar had given them the best tech in the Sphere (outside of themselves, naturally), and the Dragoons came and saved the day because the writers of that era had a hardon for that stupid fucking unit.

The Drakons fared better then anyone could have expected since they were fighting with guerrilla tactics for the last century or two anyway.

I agree with your assessment with House Marik wholeheartedly.
Stahlseele
didn't marik take up the industrial backbone and supplied the others with cheap gear to fight off the clans?
almost normal
QUOTE (Stahlseele @ Nov 5 2012, 12:01 PM) *
didn't marik take up the industrial backbone and supplied the others with cheap gear to fight off the clans?


They sold off upgrade kits to the upper sphere.

In a twist that only BT writers could pull off, they didn't get paid for selling these kits, yet they became flush with cash for selling them.

Yeah.

Anyway, Marik traditionally had the 2nd strongest economy, but that wouldn't stop them from splintering upon a major assault.
Stahlseele
Hell, Marik splinters even without a major assault to take the blame . . so that's not saying much! ^^
taeksosin
Great two games with you bannockburn, will have to try to catch you again when you're not speaking german nyahnyah.gif

As far as powering down against the streak boats, I've come across many more 6xSSRM/3xSSRM cats/commandos than the ones that think about their loadout and keep something for just in case. Last night, I capped a base to 25% and just powered down when their streak-cat came to knock me off of it. Kept him out of the fight with my team, and we ended up winning when our four remaining mechs came and pounded the drek out of him smile.gif
_Pax._
QUOTE (almost normal @ Nov 5 2012, 12:07 PM) *
Anyway, Marik traditionally had the 2nd strongest economy, but that wouldn't stop them from splintering upon a major assault.

Exactly so. And thus, the luck of the draw that let Marik stay intact, and apply the full force of it's economy to resisting the Clan invasion, was definitely very lucky for the IS.

The Free Worlds League has many things going for it. Cohesion is not one of them.
Stahlseele
Good Mech-Variants, on the other hand, usually is.
Tanegar
How do TAG, Guardian ECM, Beagle active probes, and Narc missile beacons work in MWO?
taeksosin
TAG needs to be held on the target and reduces the spread of missiles (I assume just LRMS since streaks don't really spread atm). Narcs make you able to lock onto a mech even if no one has line of sight on it for twelve seconds after impact. ECM and BAP aren't implemented yet.

At this point, TAG is awesome if you're running as a scout and there's some dedicated LRM boats on your team. Narc is useless, since the flight time on those LRMs is probably gonna be longer than the Narc is active.

tl;dr: Don't buy the Raven that comes with all this stuff yet. It's going to be useless in the near team, and your MC/Cbills are better spent on other things.
Tanegar
Would it be worthwhile to replace my Commando's medium laser with a TAG unit?
taeksosin
It depends, really. If you're running in a pre-made, TAG will definitely help any LRM boats in your group. If you aren't running with dedicated LRM boats, I'd say it isn't worthwhile. If you're going to rip out the laser though, I'd recommend getting good at aiming SRM's and swapping SSRMs out for them. This way, you aren't hosed if an enemy you're duking it out with just powers down and laughs while you can't lock on them. I do it all the time to troll streak-cats/commandos. At least, if we're off by ourselves. In the midst of a brawl, powering down obviously equals death.
Tanegar
Every single group I've played with has included at least a couple LRM boats. I'll try TAG and see what it's like.
_Pax._
When you first spawn in? TELL YOUR TEAM that you have TAG gear. smile.gif That way the LRMers will know to look for that little icon, and focus fire on it ASAP.



... oh, and NARC beacons, by the by, ALSO reduce missile spread. Yes, cumulatively with TAG. No, that still doesn't really make it worthwhile to try to use one.
taeksosin
Or just run around on the public TS server and discuss loadouts with the other guys in your drop before dropping. biggrin.gif

CanRay
YAY! I was able to afford upgrades to my Commando and he's now lighter than ever!!!

And... Still get taken out by a single Gauss Rifle shot...
taeksosin
That's why you save up and get the Jenner if you're going light mechs. Is SOOOOOO good.
Tanegar
A little too good, IMO. That thing seems to be more durable than it has any right to be; I've watched Jenners soak up concentrated LRM fire like it ain't no thang, which should not be possible.
KarmaInferno
Well, not anymore. The new patch dropped, and hit detection is greatly improved.

Which means lights don't have a lagshield anymore and drop like flies.

Add to that the new Artemis FCS, which operates nothing like the TT rules version. It more or less makes the LRMs work like they did in early closed beta - They fly way up and come down on the target from straight above. Buildings and hills no longer block them and AMS doesn't get the chance to take out as many missiles. They also are much tighter grouped - I've seen mechs instantly get decapitated by LRMs since they have a very good change of hitting some mech design's heads from straight above. No matter what you are running right now, even if your entire team is equipped with AMS, you can die in seconds if a couple of missile boats lock on to you.

On the plus side Streak SRMs seem less accurate now.

There is a bug where sometimes the slightest damage to a section stripped of armor instantly destroys that section.

Also, new Centurion variant and new winter version of the Forest map.



-k
Tanegar
How often do they rotate the trial Mechs? Just every patch?
CanRay
A pair of LRM hits and I'm down now unless I have a convenient mountain to hide behind.

I gotta get a AMS somehow. Gotta figure out how to get the weight for it.
_Pax._
QUOTE (KarmaInferno @ Nov 7 2012, 12:11 AM) *
Add to that the new Artemis FCS, which operates nothing like the TT rules version. It more or less makes the LRMs work like they did in early closed beta - They fly way up and come down on the target from straight above. Buildings and hills no longer block them and AMS doesn't get the chance to take out as many missiles. They also are much tighter grouped - I've seen mechs instantly get decapitated by LRMs since they have a very good change of hitting some mech design's heads from straight above. No matter what you are running right now, even if your entire team is equipped with AMS, you can die in seconds if a couple of missile boats lock on to you.

Funny, that. BEcause the whole time I was complaining that LRMS, and only LRMs, got their damage doubled per-shot compared to TT rules? The responses were always "use cover, n00b" and "use AMS, n00b". And now, you describe an LRM add-on that negates cover and trivialises AMS. Uh-huh, yeah. LRMs win, again. ::sigh::
CanRay
Well, Artillery is "King of the Battlefield".
Stahlseele
Not in CBT . .
But certainly in MW. Always has been to an extent too . .
In MWLL it's pretty bad as well, but there are several counters to LRM Spam.
bannockburn
Hm. Speed still works against Artemis LRMs, as does AMS. It's only natural that a lot of people try it out, but it only really shines in dedicated groups with additional Tag lasers. We'll see how it works, especially with the high rearming costs smile.gif
_Pax._
QUOTE (CanRay @ Nov 7 2012, 01:38 AM) *
Well, Artillery is "King of the Battlefield".

LRMs are not artillery.

Arrow IV, Sniper/Thumper/Long-Tom. Those are artillery systems ... all of them capable of being fired from multiple "map-boards" away. Two weeks ago, not a single map in MWO was larger than ONE map-board.





QUOTE (bannockburn @ Nov 7 2012, 06:23 AM) *
Hm. Speed still works against Artemis LRMs, [...]

That's great, for Lights and some Mediums. Now, what about the Heavies and Assaults? When your top speed is 45kph or 55kph, "speed" is one thing you just don't have.
X-Kalibur
QUOTE (_Pax._ @ Nov 7 2012, 08:49 AM) *
LRMs are not artillery.

Arrow IV, Sniper/Thumper/Long-Tom. Those are artillery systems ... all of them capable of being fired from multiple "map-boards" away. Two weeks ago, not a single map in MWO was larger than ONE map-board.


LRMs can be fired indirectly provided you have someone as a spotter in Battletech. How is that not artillery?
bannockburn
QUOTE (_Pax._ @ Nov 7 2012, 05:49 PM) *
That's great, for Lights and some Mediums. Now, what about the Heavies and Assaults? When your top speed is 45kph or 55kph, "speed" is one thing you just don't have.


Well, cover is king smile.gif Sometimes you fall, sometimes you don't. I'm driving my 3rd Atlas atm, and it works out pretty well for me. Don't forget the AMS, though, it's a must have now.
However, I do agree, that Artemis is kind of OP right now. One problem is that LRMs do double damage in comparison to TT, something which no other weapons do. The other is, that the ECM isn't implemented yet. But it's not the end of the world wink.gif
Stahlseele
Because, usually, they are used as direct fire weapons.
Artillery can't be used as direct fire weaponry usually.
That's the whole distinction in Battletech, basically . . .

They got the Artemis IV FCS wrong too.
Because that specifially ONLY WORKS with direct fire.
And all it does is REDUCE SPREAD of the missles so more hit.
taeksosin
AMS is frakking worthless at this point. As is cover, for the most part. Problem being, the LRMs drop from a 90 degree angle straight on your head/CT. As for light mechs losing lag shield, even if that's the case, I don't typically die to people shooting lasers/ballistics. ALL of my deaths have been from a salvo or two of LRMs. It's not even the artemis thing that's had the impact, it seems like ALL LRMs have the new flight path. Very annoying.

Oh well, I'll still run around in my Jenner w/the TAG and just wait for the other side's scouts to come to my group before we shred them. Then I'll go play TAG with the LRM boats. Cannot wait for next patch, heh.
KarmaInferno
Just last night I got screamed at in general chat by a guy I was shooting at. He was all like, "OMG what the hell are you shooting me with you're a douchebag."

I was trying out a triple AC/2 build in a Cicada. Chain-fired, they pretty much act like a sniper machinegun, and I have gotten very good at estimating how much I need to lead on a moving target. blamblamblamblamblam.

What I did not know is that getting hit with it makes your cockpit continuously shake so much you can't see a damn thing.

I so want to put a <trollface> logo on the sides of my mech. biggrin.gif



-k
taeksosin
Cicada is the next mech I'm saving up for once I purchase my stable of Jenners. I so wants in on ballistic weapons.
_Pax._
QUOTE (bannockburn @ Nov 7 2012, 11:54 AM) *
Well, cover is king smile.gif

From what I've read here, not against anything with Artemis FC, it's not.

QUOTE
Don't forget the AMS, though, it's a must have now.

Before Artemis, I bought the Atlas with two AMS hardpoints, specifically to try and survive against LRMs more oftne. And piled in FOUR tons of ammunition, total.

It still didn't help. *shrug*

QUOTE
One problem is that LRMs do double damage in comparison to TT, something which no other weapons do.

IMO, that's the only real problem. An LRM-20 potentially does twice the damage of an AC-20, and nearly thrice that of a Gauss Rifle, in MWO. frown.gif

QUOTE
The other is, that the ECM isn't implemented yet. But it's not the end of the world wink.gif

By TT rules, ECM shouldn't do anything to LRMs (except block NARC, TAG, and Artemis FC).





QUOTE (X-Kalibur @ Nov 7 2012, 11:51 AM) *
LRMs can be fired indirectly provided you have someone as a spotter in Battletech. How is that not artillery?

Let me try this again.

As of ~2-3 weeks ago (when I last played or even had MWO installed), the maps available were one map-board (four 8.5"x11" map sheets in a 2z2 array) in size. I base this on the range given for LRMs in MWO - they should have a reach of roughly 1/3 to 1/2 of a map-board.

The shortest-ranged Artillery system has a range of four map-boards. The longest one, the Long Tom, has a range of over TWENTY boards.

Yes, that's right. The Long Tom should have about sixty or seventy times as far as an LRM. Since LRMs have a range of 1km ... try to imagine the size of the map required, to give anyone even the slightest chance of being out of range of the guy sporting an LT gun. Just try. On such a map, you could have your entire lance of LIGHT mechs going at a dead run, straight, over flat terrain with no cover ... and still need 5-10 minutes to reach the far corner. In a Heavy or Assault, moving at 1/4 or 1/3 that speed, you'd be walking for half an hour before maybe seeing an enemy.

That's artillery. In TT, atilley units were rarely put on the actual map - they were at some unspecified space, "X boards away", as support units. An on-board unit could call in an artillery strike on a given location - say, 1/4 a grid square on MWO's maps - and then it would take a few turns (10 seconds per) for the round to arrive, filling the entire target area with damage and death.
bannockburn
I'm not at all referring to TT rules in regards to ECM. I know the rules, but the game is its own entity. Some concepts don't work, see DHS, if converted from turn based to real time.
ECM has been referred to as a tool to get away from LRMs easier, so I'm guessing it breaks target lock. But as it stands, it is too powerful at the moment, as it seems, which is why it's not implemented yet.
And yes, cover DOES work. You just need to be smart about it. High ridges, hugging the cover and your AMS can do the rest.
One of the problem is the 90° angle (mentioned by Taeksosin) that all LRMs use again now and which makes them vastly better than they should be.
It will be fixed and it will probably be sooner rather than later. For the time being, I stay in tunnels and near cover. smile.gif
_Pax._
QUOTE (bannockburn @ Nov 7 2012, 01:08 PM) *
[...] the game is its own entity. Some concepts don't work, see DHS, if converted from turn based to real time.

Actually, that "game is it's own entity" is 70% of why I sought (and received) a refund on my Elite Founders' Pack. PGI promised they were going to stay as close to TT rules as possible, only changing things when they had to.

And to me, "double" heat sinks should be just that, double. 9/10 of the reason doubling them seems so powerful, is that heat in MWO was and is out of control. Weapon RoFs were jacked up (case in point: AC/2, at what, 0.5 seconds recycle? Compared to TT's 10 seconds for everything ...?)1 - but heat dissipation wasn't. So everyone, PGI included, got used to every 'mech running excessively hot. Especially anything with energy weapons, and double-especially PPCs and ERLLs.

QUOTE
And yes, cover DOES work. You just need to be smart about it. High ridges, hugging the cover and your AMS can do the rest.

As you yourself admit: Artemis FCS makes the missiles come straight down at you. Cover doesn't help, then.

Not to mention - you don't drive a Heavy or an Assault, do you? Even without Artemis involved, a lot of the cover people insist is so common, is often only shoulder height for something like an Atlas or an Awesomer. What's cover for a Light or Medium, often isn't cover for a Heavy or Assault. The very 'mechs who are least able to use "speed", are also least able to use "cover".

And AMS? AMS just doesn't cut it. I've had a twin-AMS (with 4 entire tons of AMS ammo) Atlas, in cover, get LRMed into oblivion in under 40 seconds, from not even scratched paint to cored and dead. And, from only one or two enemies firing those LRMs.
bannockburn
Well, good for you smile.gif
IMO tabletop rules don't work in real time games. Didn't in MW2 and onwards, didn't in MechCommander, etc. pp. If you only want to see SuperNova derivatives, sure, DHS is the way to go. For a more balanced approach, I like to see them twiddle with the numbers.
But that's a matter of personal preference.
I'm still okay with having paid 60$ smile.gif

As to the issue with Artemis, let me quote myself:
QUOTE
I'm driving my 3rd Atlas atm, and it works out pretty well for me

So yes, I'm talking from at this moment over a 100k Exp in Assault Mechs, about 25k of those made yesterday and today. Don't get me wrong, I've died to concentrated fire, but if I'm, let's say on River City behind a high building, it works fine. Forest Colony? Behind the ship works, as well as the big rock formations. Caustic Valley? I stay the hell away from the crater. There's plenty cover in the outskirts. Break LOS, power down, power up and use the cover to your advantage. I agree with you that AMS doesn't cut it. If you take it alone, in a vacuum. But AMS and speed in a scout? Works. AMS and cover in something bigger? Works. Not always and not perfect, but the game is far from omgwtfrofl broken.
It's not an instakill, it's not a wonderweapon, it's simply (at this moment) a bit imbalanced. The issue is exacerbated by the fact that everyone uses it right now to play with the new toy and that they don't have to pay for the ammo, as 75% are free. This needs to and probably will be fixed soon(-ish).
Stahlseele
i still say people should try out MWLL.
bannockburn
Tried it. Didn't like it smile.gif
Not my cup of tea, sorry. It's really well made, though from what I could see.
Stahlseele
what, exactly, did you not like about it? O.o
and what, ecactly, do you like about MWO?
bannockburn
For one thing, the hoops I had to jump through to get started.
I had to buy Crysis, which I have absolutely no interest in. Granted, it was only 10€, but I was kind of bummed out when I didn't like the mod. Before that I had to make a new gamespy account to actually play.
Another thing, when I actually got into playing it and shot the legs off some scout Mech, I was flamed for my 'dishonorable tactics'. I got the founder's package a few days later and I hugely enjoyed the feeling of the big stomping steps and generally the concepts.
To be fair, I haven't given MWLL a big chance, because it paled in comparison.
I do concede that the developers put a lot of effort into the mod. It's good. It's just not my thing. The concepts of MWO appeal a lot more to me, with the built-in economy (yes, I know, MWLL has one, too, but it's a lot less accessible) and the experience for the different chassis, even if there's still a lot lacking.
I am also very much looking forward to mercenary units and community warfare, as well as battlefield roles.
As I said, just a matter of personal preference, not really saying that MWLL is worse. It's just different smile.gif
Stahlseele
Ok, so, how much did you pay for your founders package?
and yeah, legging is frowned upon by most people that still play MWLL . . which is to say, about 5 to 50 people or so, sadly <.<
Fabe
QUOTE (_Pax._ @ Nov 7 2012, 05:16 PM) *
As you yourself admit: Artemis FCS makes the missiles come straight down at you. Cover doesn't help, then.

Not to mention - you don't drive a Heavy or an Assault, do you? Even without Artemis involved, a lot of the cover people insist is so common, is often only shoulder height for something like an Atlas or an Awesomer. What's cover for a Light or Medium, often isn't cover for a Heavy or Assault. The very 'mechs who are least able to use "speed", are also least able to use "cover".

And AMS? AMS just doesn't cut it. I've had a twin-AMS (with 4 entire tons of AMS ammo) Atlas, in cover, get LRMed into oblivion in under 40 seconds, from not even scratched paint to cored and dead. And, from only one or two enemies firing those LRMs.

Yeah,cover is useless with LRMs dropping down like that. The good news is that is in fact a bug and a hot fix is coming hopefully soon.
bannockburn
I've paid 60$ for a founder's Atlas and got 80$ worth of ingame money. Seems a good deal to me, because I also would've paid about 60$ for a non-F2P game in the store. I've bought myself a Yen-Lo-Wang from this ingame money and still have about 16k of 20k left for fun stuff later (like pointless bobbleheads and paint jobs wink.gif )
I could also use it to exchange left over Mech-XP to general XP and get the modules faster, but I'm really not that interested in fast progression.
The main reason I've decided to pay was getting the Atlas directly at start (back then community and role warfare was still on the table for release, and I wanted to have a command vehicle), the custom paint job and the promise that MWO isn't pay to win.

And I really don't understand this bitching and whining. It's a bit understandable, of course. You don't get to move around much anymore, you don't respawn and you're effectively out of the game. But legging isn't much harder than hitting CT and just killing the guy. But because of the metagame, people tend to armor their legs less and _then_ complain when they disintegrate? That's just weird smile.gif
Stahlseele
Ah, in MWO you can do the armor down on legs, and there people should suffer for that too, no matter how much they complain . .
MWLL has no mechlab and thus you can't move armor from locations. there, seeing how it takes ages to get back to the base if you don't suicide and you are unlikely to make enough money to buy a new asset that allows you to fight, legging is frowned upon strongly . . because it's basically setting the enemey team back one asset but the player still blocks the slot for the time being.

aside from people like me, who like playing hovercrafts and battle armor . . few and far between and usually more in for the fun than for the kill/efficiency . .

and you paid 60$ for MWO and complain about 10$ for crysis for MWLL . . THAT IS SOMETHING I WILL NEVER EVER UNDERSTAND!
bannockburn
Well. I've bought every Mech game so far (for PC, that is). I would've bought MWO as well, if it had been a 'regular' game. But I have zero interest in Crysis, which I had to buy to play MWLL (a free mod) smile.gif
I didn't complain about the 10€, but I realized that MWLL isn't for me, so that's wasted money. I haven't even started it yet as a regular game and it got deinstalled. I probably won't even touch it ever again, as I'm no single player FPS gamer wink.gif Clearer now?
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