QUOTE (bannockburn @ Nov 7 2012, 11:54 AM)
Well, cover is king
From what I've read here, not against anything with Artemis FC, it's not.
QUOTE
Don't forget the AMS, though, it's a must have now.
Before Artemis, I bought the Atlas with
two AMS hardpoints, specifically to try and survive against LRMs more oftne. And piled in FOUR tons of ammunition, total.
It still didn't help. *shrug*
QUOTE
One problem is that LRMs do double damage in comparison to TT, something which no other weapons do.
IMO, that's the
only real problem. An LRM-20 potentially does twice the damage of an AC-20, and nearly thrice that of a Gauss Rifle, in MWO.
QUOTE
The other is, that the ECM isn't implemented yet. But it's not the end of the world
By TT rules, ECM shouldn't do anything to LRMs (except block NARC, TAG, and Artemis FC).
QUOTE (X-Kalibur @ Nov 7 2012, 11:51 AM)
LRMs can be fired indirectly provided you have someone as a spotter in Battletech. How is that not artillery?
Let me try this again.
As of ~2-3 weeks ago (when I last played or even had MWO installed), the maps available were one map-board (four 8.5"x11" map sheets in a 2z2 array) in size. I base this on the range given for LRMs in MWO - they should have a reach of roughly 1/3 to 1/2 of a map-board.
The shortest-ranged Artillery system has a range of
four map-boards. The longest one, the Long Tom, has a range of
over TWENTY boards.
Yes, that's right. The Long Tom should have about sixty or seventy times as far as an LRM. Since LRMs have a range of 1km ... try to imagine the size of the map required, to give anyone even the slightest chance of being out of range of the guy sporting an LT gun. Just try. On such a map, you could have your entire lance of LIGHT mechs going at a dead run, straight, over flat terrain with no cover ... and still need 5-10 minutes to reach the far corner. In a Heavy or Assault, moving at 1/4 or 1/3 that speed, you'd be walking for half an hour before
maybe seeing an enemy.
That's artillery. In TT, atilley units were rarely put on the actual map - they were at some unspecified space, "X boards away", as support units. An on-board unit could call in an artillery strike on a given location - say, 1/4 a grid square on MWO's maps - and then it would take a few turns (10 seconds per) for the round to arrive, filling the entire target area with damage and death.