Help - Search - Members - Calendar
Full Version: Changing the World
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2
Aidan Pryde
This will be the information and summary thread for a game being run by me for the Seattle Knights gang (since SD wanted an opportunity to play for a while wink.gif.) Odds are we'll be alternating campaigns every so often.

We'll post session summaries, as well as OOC and bookkeeping here.

Useful links:


Characters:
Aidan Pryde
Reserved for my own accounting.
Halinn
The lovely sheet of one of the technomancer sisters, Moira McLoughlin
ShadowDragon8685
Just a reminder: those who attended got 2 Karma for the last session.

Aiden, are you going to post a session recap?
Aidan Pryde
Session 1: Due diligence? (30 July 2072)

(As SD has reminded everyone, 2 karma for those that were there and participating for the session.)

We began with a seemingly innocent midday call from a prospective client looking to retain the groups services. The call to Shades' comm was a video of a middle-aged Asian man asking for a call back to set up a meeting. He didn't give any specifics, but did seem to be a bit frazzled.

Intrigued by the call, Shades decided to trace it back to its origination, which was quickly and easily determined to be an office at Federated Boeing's facilities in Seattle. A quick bit of hacking later, she determined that the terminal's logs were being shunted to a mainframe system, and were, thus, not easily accessible. Seeing this, she contacted the remainder of the team with what she had so far, and then checked the terminal's camera and mic to see who was in the office, if anyone.

The inside of the office was mostly dark, with only a bit of light from the window, and there didn't appear to be anyone in there at the time. What could be made out from the furnishings, a nice but mostly functional desk and several neat stacks of papers that weren't readable made it likely that the occupant was probably someone in the mid levels of the organization.

A bit of conversation with the team's technomancers later they see the lack of information as a sort of challenge, and proceed to hack into the mainframe itself. Some scans reveal that it's a hefty machine with a lot of users active. It takes some doing, but Hotspot manages to get in and shut down the firewall's alert before it goes out. Using her newfound power she boosts Shades' access, and gives Sovereign a security account to play with.

Some investigation reveals that the original terminal was being used as a relay for the call, but the origination point was a commlink that was directly attached, and still in the office. A trivial hack later it's found that the commlink only contains the prerecorded video sent, which was apparently recorded at the end of the 19th century, if the file data is to be believed. They also find from some personnel records that the office in question belongs to a Will Tanaka, a second line production manager, but he left the night before at 11:47 PM, and hasn't been back since. Additionally, it doesn't appear that he took anything wireless enabled with him aside from his implanted RFID.

Meanwhile, the technomancer twins clean up the access log, do a quick scan of the basic security protocols that are documented, and scan for any hidden users on the system. Shades also starts a query for the encryption algorithms in use on the employee RFID tags, so that they can verify Mr. Tanaka, and possibly make some cash from selling the info. The file is eventually located, but it's heavily encrypted and data bombed, which leads to some discussion on how to get it out without exploding anything important.

About this time, someone has noticed at least part of the intrusion, as the terminal Shades is logged in to notifies her that an administrator has issued a shutdown order. Sovereign scans the logs and determines that user FB-Athena is the one that issued the order. Her thrill seeking nature gets the best of her as Shades decides to crack the bomb, grab the data and run in the little time left before she gets booted. Unfortunately, this doesn't exactly go as planned, and the data and a chunk of Shades' avatar get quite thoroughly exploded by the bomb. And then all hell breaks loose.

FB-Athena shows up in the mainframe node, and manages to beat all 3 of the intruders to the punch by copying the logs (though most of the teams' actions have been edited out at this point) as well as issuing some system commands to enact security protocols. Sovereign scans FB-Athena's system, and it proves that there's some serious hardware in use. A short battle ensues which results in FB-Athena hitting Shades with a blackout, but some quick thinking results in her crashing the intermediary connection terminal to sever her link, resulting in dumpshock, but at least it's not getting knocked unconscious and locked into the matrix for the corp to trace at their leisure. Hotspot calls up a tank sprite to keep FB-Athena busy, which it accomplishes admirably, though it doesn't manage to get in any hits on the spider's defenses. Rather than face mounting defenses in the form of now-loaded IC, Hotspot and Sovereign decide discretion is in order and log off.

With some help from Gretchen, Shades quickly recovers from the dumpshock, and they set about getting ready to call Mr. Tanaka. Sovereign gives Shades a bit of a lecture about the wisdom of touch files with large exploding things attached to them. The group also does some basic queries on FB-Athena and learn that s/he is probably the head of matrix security research at FedBoeing. Unfortunately, there is basically no data on who he or she really is.

And that's about where we ended the session. Gretchen and Shades have headed out to make a call to Tanaka from an unrelated location in Loveland to see what his job is, if he's even still interested. While Sovereign is tracking down what information she can about FB-Athena, if only because no one else seems to have that information.

(Sorry for not getting this up sooner, Monday was busier than expected and I was travelling on Tuesday and Wednesday. If I missed any details you want added, just let me know.)
ShadowDragon8685
Noo, that seems to be it.
SeptemberAMonth
Here is my sheet for Gretchen: http://www.myth-weavers.com/sheetview.php?sheetid=469071
Here is my >character picture<, with the caveat that her regular outfit is a fancy business suit. In game, I will be wearing that form in private and an identical, except human looking, form in private. Also, it would be nice with links to the other pics (I know some was linked for the twins) in the OP.

Things that need clearing up/GM approval:
1.Spirit Pact. Do I have to get Friendship Pact to get Karma like everyone else and be able to return from the metaplanes in less than several weeks, or can we just handwave that? If I do need Friendship Pact, can we at least ignore the Edge loss when a friend dies, because it sucks?
2. Initiation Ordeals. Do you still feel that the Oath of Servitude wasn't good enough as an Ordeal? I assumed a second Ordeal which would be a Thesis, which is now in the care of my Magical Group, in accordance to their Strictures (Magical Link). Is that acceptable?
3. My Magical Group. It cost nothing to be in one right? I wrote a basic summary of the group in the bottom of my sheet. Any further questions or does it look good enough for you?
Halinn
QUOTE (SeptemberAMonth @ Nov 17 2012, 07:41 PM) *
Also, it would be nice with links to the other pics (I know some was linked for the twins) in the OP.

Pics of Moira: http://wulfsbane.deviantart.com/art/Gatlin...ssion-104388626
http://vianaarts.deviantart.com/art/Redhea...t-Pen-310870595

Melissa looks pretty much the same, except a bit taller.


QUOTE (SeptemberAMonth @ Nov 17 2012, 07:41 PM) *
Things that need clearing up/GM approval:
3. My Magical Group. It cost nothing to be in one right? I wrote a basic summary of the group in the bottom of my sheet. Any further questions or does it look good enough for you?

It's 5 karma to join a magical group, as per Street Magic p69
ShadowDragon8685
QUOTE (SeptemberAMonth @ Nov 17 2012, 01:41 PM) *
Here is my sheet for Gretchen: http://www.myth-weavers.com/sheetview.php?sheetid=469071
Here is my >character picture<, with the caveat that her regular outfit is a fancy business suit. In game, I will be wearing that form in private and an identical, except human looking, form in private. Also, it would be nice with links to the other pics (I know some was linked for the twins) in the OP.


What does Shades have to do to get Gretchen to wear that outfit? nyahnyah.gif
SeptemberAMonth
QUOTE (Halinn @ Nov 17 2012, 11:53 PM) *
It's 5 karma to join a magical group, as per Street Magic p69
ok, spending 5 karma on that then.
Halinn
I will be absent Sunday.
ShadowDragon8685
Awh frown.gif. Okay.
Aidan Pryde
Session 2: Getting a job (30 July 2072)

(Per usual, everyone present gets 2 karma.)

We started off with Shades and Gretchen driving to Loveland and 'borrowing' a few commlinks to route through before making the call to Mr. Tanaka. He responded by asking for a place they could meet physically, as he didn't want to speak about it over comms. After a bit of deliberation, the group decided to meet him for an early dinner at the Grey Line restaurant on Pier 63.

The trip through downtown proved uneventful, but Tanaka had already arrived when the team arrived. Shades asked Gretchen to assense him, while the rest of them greeted him in person. Looking over him astrally, he was obviously overtired and agitated, but otherwise in fine shape for an unaugmented human. There was something that seemed off about his aura, but even on a closer examination what that was couldn't be pinned down. Due to this, Gretchen decided to observe the meeting astrally to see if anything would change that perception.

After basic pleasantries, Mr. Tanaka got down to the business of discussing what he wanted. In short, he wanted them to find and rescue his goddaughter Marika Watanabe. He informed the group that he had received an anonymous packet containing an optical chip, the contents of which implied that she had been taken to a corporate lab in Redmond. He couldn't verify the information's source, but did say that the biometric data included on the chip was a match for Marika.

Once the group agreed that looking into it was something they were willing to do, Mr. Tanaka offered to pay 25,000 nuyen for her return. It is obvious he wasn't a professional in this regard, as he flat asked if that was an acceptable amount, as he had no idea what the going rates were. In the end, Shades talked him into paying 5,000 up front for the group to do a full information gathering, and would quote him a price for extraction once that was completed. He also agreed to supply them with all of the information he currently had, including the optical chip that was delivered to him.

After receiving the documents and payment, the group started digging through what they had access to. They found Marika is the 7 year old, elven, daughter of Hisao and Noriko Watanabe. Despite Tanaka's description of the parents as travellers, there was little record of that. It appears Hisao owns a laundry service in Denver, and his wife isn't traditionally employed. Between this and a few other subtle hints, it's fairly obvious that he's Yakuza, and probably fairly well off, especially since he can afford to send his daughter to an exclusive boarding school in Portland, Farfield Academy.

Some digging into the Academy reveals that they are a small, and quite expensive boarding/refinement school for grades 1-8, that has existed since before the Tir was established, and have mostly stayed independent from the Elven nation's rule. Their matrix presence for recruitment is hosted and maintained by a design company, which proved to be of no help. It also appears that if they use electronic recordkeeping, those systems are not matrix connected. Without an easy option to get at that data, the group researched some of the older students to see if they could find someone to bribe into connecting a commlink to the private network so that they wouldn't need to go to Portland themselves. They identified two possibilities for this avenue: Emily Watson, a 14 year old into the generally illegal fighting style known as Sangre y Acero; and Tara Finnigan, 13, who's not shy about posting that she's been reprimanded more than a few times for conduct violations, though the details have been eliminated from her posts.

The chip also provided a few pictues, one a low resolution image of a young girl in a hospital gown on what appeared to be a hospital bed, but no real clues as to where. There were also 3 buildings with pictures, taken from different angles, but all of them appear to have been taken from streets close by, and all of those streets are easy to match up with an approximately 2 block area in Redmond, unfortunately just outside of Glow City, well within the territory claimed be the Rusted Stilettos.

Gretchen went ahead to scan the area astrally, while the twins and shades headed towards that area to send in a drone to scan for hidden matrix nodes. Gretchen's recon resulted in the conclusion that the area was fairly messed up and toxic in much of the astral, though not to the point of having a huge background count in the area being looked at. She visited two of the buildings pictured, and only found a single person sleeping off some booze or drugs in the entryway of one. While the buildings are in disrepair, it's unusual that they would be completely empty, even in this kind of area.

The scan for hidden links turned up a trio of moderately powerful commlinks in the area, possibly pointing to another team of runners working on something in the area. Hotspot hacked the more difficult of the 3, while Shades cracked one of the lesser ones.

And that's where we left off, as some of us needed to leave for the night.
Aidan Pryde
QUOTE (SeptemberAMonth @ Nov 17 2012, 12:41 PM) *
Things that need clearing up/GM approval:
1.Spirit Pact. Do I have to get Friendship Pact to get Karma like everyone else and be able to return from the metaplanes in less than several weeks, or can we just handwave that? If I do need Friendship Pact, can we at least ignore the Edge loss when a friend dies, because it sucks?
2. Initiation Ordeals. Do you still feel that the Oath of Servitude wasn't good enough as an Ordeal? I assumed a second Ordeal which would be a Thesis, which is now in the care of my Magical Group, in accordance to their Strictures (Magical Link). Is that acceptable?
3. My Magical Group. It cost nothing to be in one right? I wrote a basic summary of the group in the bottom of my sheet. Any further questions or does it look good enough for you?


1. Don't get friendship pact, it sucks terribly. We'll just say you get karma like a normal PC and can return once you're fully healed.
2. I don't mind the oath as long as it's not to another player's character. You can always have a loyalty 5 or 6 contact that you give it to.
3. The group should be ok, but you should probably have it as a contact. Also, don't forget that there's no group discount on initiations bought at creation.


QUOTE (Halinn @ Nov 20 2012, 06:39 AM) *
I will be absent Sunday.


I probably should have asked about this on Sunday, but it slipped my mind. Are most of you going to be around at the usual time, since it's a holiday weekend? (It shouldn't be an issue for me.)
ShadowDragon8685
QUOTE (Aidan Pryde @ Nov 21 2012, 04:02 PM) *
2. I don't mind the oath as long as it's not to another player's character. You can always have a loyalty 5 or 6 contact that you give it to.



Awh... I like Gretchen having an oath of loyalty and obedience towards Shades. smile.gif
Aidan Pryde
Session 3: Doing some legwork (30 July 2072)

(All present get 2 karma for the session. Additionally, those that were there last week get an additional 2 karma.)

The session started where we left off, with Hotspot and Shades getting some details from the commlinks they had hacked. The 3 commlinks were generally in close proximity and were running a tacnet, so it appears that there was another group of runners in the general area. There was some video and image data of a mildly deformed troll beating some human or elf savagely as well as some map data with a few locations marked 'Sludge' into Glow City proper. A bit of matrix querying using some images from the other team's cameras, as well as that name turned up a little bit about them.

It appears that the group normally runs 3-6 members, but the 3 currently being accounted for are the core of the team. They are relatively low-key and small time, but can be contacted through a troll going by the name of Sarge. Beyond that, they seem to specialize in wetwork, with little in the way of moral standards, given enough compensation. It seems that Sludge is the name of a troll that runs with the Rusted Stiletto's. With that information in hand, the group decided that they were likely hired to take out Sludge, and it wasn't worth bothering them, despite Shades' assertion that they were scum for not having limits on who they'd off.

Still, there was also a building marked with several camera icons on that team's maps, located within the area purportedly containing the secret lab being looked for. So, they sent Gretchen to check it out astrally. Arriving, she found a squat single-level building, presumably a former convenience store of some sort from the layout and debris scattered about its interior. The entire place was a mess, but the freezer area was also completely covered in in a glowing substance. She didn't have any real insight into what was causing it, other than it was some sort of plant. Also in the freezer, she probed the floor, looking for hidden spaces underneath, and did find an opening to a passage of stairs leading down. It didn't appear to be warded or anything, but she decided to report her findings to get group before going further.

The others noted the lack of wireless availability to the cameras marked on the map, and also noticed that they lacked the tools to physically get into anything like that. So, a call to Sovereign's fixer and a short trek to the Crime Mall parking lot was arranged to acquire some electronics tools. While there Shades also decided to troll the mall and pick up some specialty ammo and a micro-tapper bug.

We ended the short-ish session with the group grabbing their gear and calling up some of the non-matrix members to get ready to break into whatever is sitting below that old convenience store.
SeptemberAMonth
I won't be able to focus fully on the game today, as I need to get some work done on my essay. I'll make sure to be present in the beginning so I can introduce AGO's character (and maybe Parker?) to the group, but later I'll be a bit more passive.
ShadowDragon8685
I should be good to attend every Sunday this month, though I don't think everybody else will. This could be problematic.
SeptemberAMonth
Maybe on next Sunday. Definitely not the other two.
Halinn
Maybe the 30th, definitely not the other two.
Aidan Pryde
I'll be on this weekend, definitely not the 23rd. Plans are still up in the air for the 30th, but it's likely I'll be around.

(Working on the summary from the last time now.)
Aidan Pryde
Session 4: Getting down to business (30 July 2072)

(All present get 2 karma for the session.)

We picked up where we last left off, with the group deciding to meet first at a Stuffer Shack on the outskirts of the Barrens to get in some face time with the members who weren't closely connected to the hackers. Gretchen called up Parkson and another free spirit going by the name of Sunny. While there, Shades decided to have some fun with the store's ambient music, replacing it with some classic rock. This didn't amuse the lone clerk staffing the shop, who promptly turned off the speakers rather than deal with it.

After some introductions and basic discussion of the goals, the group decided to rendezvous a couple kilometers out of Glow City to discuss exact plans in a place that was less likely to be noticed. The basic idea was to hack in through tapping the cameras the team they had encountered earlier had so graciously marked on their map. Once in, they could confirm the presence of the girl they were being hired to rescue, and if she was there they would contact the Johnson to negotiate an extraction price based on the defenses.

As is often the case, such plans don't always fare well when they meet reality. Arriving at the location it was obvious the building was once a gas station/convenience store. It was also in bad shape, with graffiti everywhere and broken out windows and doors. The expected cameras also didn't materialize, as it appears the other team had just marked the building, and not the exact locations.

Not easily discouraged, Shades snuck around to the the back of the building, while Gretchen and Sunny provided overwatch. At the back there was a mostly intact door with amazingly readable lettering marking it as an employee entrance. More importantly, there was an ancient camera housing above the door. With a bit of help from the tapper bug's cameras, it was determined that this was filled mostly with old wires and a bird's nest, but in the back was some kind of sensor, as there was a new casing tucked in the back over the mount attaching it to the wall.

With no easy way into the system's case, Shades steered the tiny drone into the building and entered the wall from there to get into the plastic conduit housing the fiber connected to the sensor. From there she attempted to hack into the system, but was greeted by an exceptionally tough gatekeeper, with an agent keeping a vigilant eye on the system. Attempts to disarm the system's analysis proved fruitless, as the agent noticed the unwanted presence early on. Fortunately for Shades, the system had no offense loaded, so she was able to log out before anything untoward happened. Still, it will present a challenge for getting the desired information.

And, that's where we ended the session, with some discussion on how to get in past that system, and what the likely response to their intrusion would be.
UltraFennec
Sunny

Depositing my sheet link for posterity.

"Human" form.
ShadowDragon8685
QUOTE (UltraFennec @ Dec 19 2012, 09:52 PM) *


Heheheheh. Niiiiice.
UltraFennec
Unfortunately I can't find anything "hybrid" like that isn't um...totally obvious porn. So. Probably won't be seeing one of those up here on this board.
ShadowDragon8685
QUOTE (UltraFennec @ Dec 20 2012, 05:22 PM) *
Unfortunately I can't find anything "hybrid" like that isn't um...totally obvious porn. So. Probably won't be seeing one of those up here on this board.


Link it from the Mythweavers sheet, then. Problem solved. smile.gif
UltraFennec
Um, no. Not gonna post porn for a character reference where anyone can view it lol. Sorry! smile.gif
ShadowDragon8685
So, it's 11:30 and me and Halinn are the only folk around.

I imagine it's safe to assume that nobody else is coming.
UltraFennec
Yeah, I got wrapped up in holiday things, and since there wasn't gonna be a GM around anyway I kinda wrote it off and stopped worrying...but didn't tell anyone. SORRY! frown.gif
ShadowDragon8685
QUOTE (UltraFennec @ Dec 24 2012, 12:06 AM) *
Yeah, I got wrapped up in holiday things, and since there wasn't gonna be a GM around anyway I kinda wrote it off and stopped worrying...but didn't tell anyone. SORRY! frown.gif


Did I miss somewhere that there wasn't gonna be a GM?

Ghat damn. I coulda slept in. Herpty derpty. smile.gif
Halinn
QUOTE (ShadowDragon8685 @ Dec 23 2012, 05:32 PM) *
So, it's 11:30 and me and Halinn are the only folk around.


Me being present in the channel doesn't always mean anything, as well. My IRC client automatically starts up when my computer does, so if my computer's on, I'm on IRC. I generally keep it open on my second screen, so I can tell if anything happens, but not always.
Aidan Pryde
Yeah, I mentioned that I was going to be gone a couple times. (You even commented on not running the SK game since I wasn't going to be there for the start of the next arc wink.gif.) In any case, I'm still going to be busy until after Christmas, so don't expect much posting until after that.
UltraFennec
Merry Christmas to all, hope you're having a better one than my younger brother, who has decided that everything in the world is coming down around him, despite evidence to the contrary. He takes things personally.
ShadowDragon8685
QUOTE (Aidan Pryde @ Dec 25 2012, 12:53 AM) *
Yeah, I mentioned that I was going to be gone a couple times. (You even commented on not running the SK game since I wasn't going to be there for the start of the next arc wink.gif.) In any case, I'm still going to be busy until after Christmas, so don't expect much posting until after that.


Then that would be me being retarded. Doing!

QUOTE (UltraFennec @ Dec 25 2012, 01:35 AM) *
Merry Christmas to all, hope you're having a better one than my younger brother, who has decided that everything in the world is coming down around him, despite evidence to the contrary. He takes things personally.


And to you and yours, too.
Halinn
I'm not available for playing this sunday. Got some Warhammer Fantasy Battles lined up
Aidan Pryde
I'll be on this weekend, though I will likely need to leave early (~3 Central).

I'm not sure if I'll have a chance to write up the summary from last week before then though.
ShadowDragon8685
As regards tomorrow:

I will do everything in my power to be there. But I don't honestly know if I'll be able to. My computer is getting worse, much worse. I hope a restart will pep it up, but... Well, this isn't good. This is Bad. I hope to fuck it's the graphics card this time.
UltraFennec
I can't be there. Getting dragged (not entirely against my will mind you) to an early show of Les Miserables's new film version.
ShadowDragon8685
My computer has officially gone ka-fucky. I don't dare put power on it ATM. I may be able to attend next Sunday's game, but if I do, I'll be almost bookless. Wish me luck. This is my aunt's bloody Windows 8 PoS, and I'd need to find an IRC client that will work on it.

If you have any suggestions, I'm open.
Halinn
I think that programs that work on Windows 7 will work on 8. AFAIK, the underlying system architecture is the same.
UltraFennec
The Halinn is pretty much correct. Once you hit the desktop past the Metro interface, it's Windows 7 with some improvements or adjustments depending on your POV.
UltraFennec
What's up in this newer year?
Halinn
I'm dropping from this game and SD's. A game on Sundays simply isn't working for me, between schoolwork and social stuff. I need to have a weekend day open for things like that, and this will be it.
I think the cleanest way to remove Moira is to have her begin working for the Mafia doing some admin stuff. Like that, she could also qualify for the Perfect Roommate lifestyle quality for Melissa.
As for Brick, perhaps his mother needed to leave Seattle in a hurry because of her runner past, and Brick decided to follow, so that whoever found her couldn't use him against her.
ShadowDragon8685
Well, fuck. frown.gif

Sometimes life can bring you pain,
that's the nature of the game,
but you know it won't be long,
and I see you can be strong;
one day it will work out fine,
you just need to take the time,
to remember those you left behind.


Sorry to hear it, Halinn. Hope you can come back sometime.



[e]Anyway, it's 9:23 on game day, I'm awaiting everybody else's hopefully imminent arrival.
ShadowDragon8685
By the way: I'm going to use one of my WP grenades to immolate the poor bastard's corpse when we move on; I'll put it on like, a minute timer and stick it on top of him before we leave.

No reason to let hostile nanotech get into the wild.
Aidan Pryde
The holidays have really screwed up my schedule and I haven't gotten around to posting the last couple summaries so I'm going to condense them both into this post.

Session 5: Breaking and Entering (30 July 2072)
(Everyone present got 2 karma for this somewhat short session.)

After disconnecting the tap Shades and company decided to hang back and watch for about 10 minutes to see if there was any notable response to their aborted attempt at breaking into the system. With nothing forthcoming, the gang decided to reconnect the tap and let Sovereign have a go at hacking. Without much fanfare the technomancer made short work of the security and prevented the agent on the system from noticing anything further from her or Shades. A bit of poking around revealed that the system wasn't connected to anything they were particularly interested in, just a few topside sensors. It did appear that a connection was opened on a regular basis for a few seconds to copy off the logs and recorded sensor data. Whatever's going on inside, this place is staying off-grid in a big way.

A quick call is made to Tanaka to see if he has any last minute data, or insights into whether his niece is a technomancer or not. He doesn't know for sure, but indicates that if she is, he hasn't heard anything about it, so it's unlikely. That data in hand, it's decided that the team needs to go in now, as it's likely that whoever is running the place will know soon that there were people poking around topside and this might prompt them to move any occupants.

A small panel in the station's 'freezer' reveals a palm scanner and card reader that is quickly hacked to open a sliding tile on the floor. This leads to a two story switchback staircase that ends in an unlighted hallway. The team's spirits note that the hall seems to be filled with a cloud of something astrally active. Rather than have the spirits remain behind, they cast a pair of fireballs into the hallway. This clears the cloud, but triggers the fire suppression system, including closing the door at the base of the stairwell. Without an obvious way to circumvent this new obstruction Sunny takes her sword to it and destroys enough that the group can easily get in. The hallway is still being pumped full of a colorless suppressant, but it doesn't appear to be harmful due to the door being 'reopened', preventing it from displacing all the oxygen, so the group makes its way to the other end of the hall where there's an elevator.

A flyspy and doberman are sent in first to check what kind of reception is waiting below, but contact is lost as soon as the doors to the elevator close. Once the elevator has gone down Shades prys the doors open to look down the shaft to see that it goes down another 20-25 meters. It's recalled, and the flyspy is still inside, unharmed, with a bit of footage showing a small flat-grey room at the bottom where the doberman is now waiting. Seeing no immediate threats the team heads down. They find what could be loosely called a reception area, an empty gray room with only one other exit, an unlocked hospital-style door. Over the door is an AR sign warning that no wireless devices should be taken beyond that room.

Beyond the door, the group finds a hall that ends in a 'T' intersection with painted directions indicating that left is 'Decon.' and right are two logos. With a bit of looking up, it is determined that the logos belong to Monobe International and Manadyne Corporation. Rather than go towards what they surmise to be a decontamination room, the group sends the flyspy down the hall to the right. It makes it to another intersection, with each of the logos having separate directions indicated on the wall. When the flyspy enters the 'T', it is targeted by a pair of autamated HERF guns. They don't destroy it, but do some significant damage to its electronics. The spirits are sent in to take care of the guns, so as not to expose anything more critical to them. This has an unintended side-effect of dropping a pair of blast doors, closing off both forward directions.

Sunny ends up smashing the doors with her superior strength, and large warded rooms are found at the ends. The wards aren't very powerful, but one does zap Sunny as she's destroying it. Inside the rooms are several shipping container sized units that seem to have been modified for living spaces. Most are one or two person affairs, having reasonable amenities. There are two on each side though that are set up more as barracks space, with 6 bunks and lockers each. All of the rooms seems to have been emptied of occupants very recently, with at least one having half-eaten food still sitting on the table inside.

Session 6: Smashing and Grabbing (30 July 2072)
(All present for this session get 2 karma.)

With nothing found, and an unfortunately large number of guards possibly waiting on the other side, the group heads back to the area marked as 'Decon.'. There they find a large airlock style door. Not wanting to just open it an see what happens, Gretchen was sent through to see what was waiting for them. On the way through, she noted that the airlock doors were nearly half a meter thick. On the other side, there was a smattering of astrally active plants, and a significant drop in the ambient mana. They decided that the plants were likely have lilies, and should probably be left alone. Gretchen also found four more rooms, 2 of which were heavily warded.

Shades decided to approach the airlock door, and was greeted by a slide out scanner panel, as well as an AR display that warned against destroying the doors. This was cause for some concerned discussion, but Sovereign went to hack the system and discovered that she had been granted admin access as soon as she logged in. This caused even more concern, but attempts to get the attention of any potential allies proved fruitless. Beyond some sensor data, it didn't appear there was much on the system, but there was another connected system, that when scanned popped up another message that just said 'Room B2. You should hurry.'

This prompted the group to finally open the airlock, and get inside as quickly as it would allow. Sunny went through astrally to destroy one of the wards, but without any astral signs, she ended up guessing wrong and destroyed the ward on an unoccupied room. The ward on the other room proved more difficult to destroy, but it eventually collapsed under an unrelenting assault. As soon as it broke, several of the lilies near the room died, as a rush of mana came pouring out.

Gretchen rushed inside once the ward was gone, and found herself in a room filled with completely chaotic mana, but despite the discomfort, she managed to identify three people inside. One was astrally active and appeared to be laying on the table in the center of the room, while the other two appeared to be working on them. A short conversation was also overheard, with a woman telling a man to hurry up, or they'd all be dead.

As Gretchen relays this information to the others she looks for a semi-hidden spot to materialize inside the room. The others hurry to the door, and Shades finds it locked when she pushes on it. Scant seconds later she can hear several clicks from within the door, but she uses her shotgun pistol to blast the door open. This throws the door loudly back against the wall, ruining its hinges. The woman inside seems exasperated by the turn of events and tells the man in the room to 'Finish it.' However, Gretchen insinuated a suggestion into his mind that surrender might be preferable, so he hesitates.

Some terse orders later the man, an orderly of some sort, continues unhooking the girl on the table from the apparatus that's connected. It seems they were in the process of setting up for some surgery when the group broke in, but nothing other than sedation had happened yet. The woman seems to be the one left in charge, and she refuses to answer any questions before slumping in the corner dejectedly with a lightly veiled threat about everyone dying.

Shortly thereafter the orderly finishes unhooking the girl, and informs the group that she'll be conscious in about 10 minutes, but that she shouldn't be walking for at least a few hours. As the group prepares to leave, Shades addresses the woman in the corner. When she doesn't respond, Gretchen investigates and finds her completely unresponsive, with dilated eyes and a hint of blood at their corners. Shades quickly grabs her commlink and jacks in to find readouts indicating catastrophic failure in several state of the art cyber- and nanoware systems, as well as a running timer with 45 seconds remaining.

Reading this as an urgent reason to get out of the facility, the group heads first for the airlock with the orderly in tow, but they decide that will take too long to cycle the doors. Sunny finds the spot where the door to some service tunnels the orderly mentioned should be and hacks a good sized hole in the wall to reveal a steep passage down into darkness. As soon as one of the drones step into the hall low emergency lighting comes on, giving better visibility. The passage slopes down and around a corner.

The drones are sent first as the rest of the group follows as quickly as they can. Just after turning the corner the lead drone is inundated with bullets from a pair of drones that appear to have been left behind. They severely damage the lead drone, but don't destroy it. Sovereign orders the drones to return fire, and one manned by her sprite is a bit overzealous in its use of a grenade launcher, resulting in the opposition disintegrating from the explosions.

It takes a bit of prodding to get the orderly to continue after the very brief firefight, and they pass a door labelled 'Main Power', and a second unlabeled door. Sunny is leading and nearly runs into some monowire strung across a corner. A quick inspection reveals that the wire is connected to some concealed bundles in the corners. Shades dashes back to the unlabelled door and finds a ladder heading up about 30 meters. Worryingly the shaft containing the ladder has a spiral of tiny holes lining the walls almost the entire way up. While Shades looks at the ladder, Sovereign has one of her drones fire a grenade into the corner to trigger any traps there. The resulting explosion damages the walls and causes large pieces of the ceiling tiles to fall down, but the hallway after seems structurally sound. Past the corner it appears to lead to some elevator doors.

With the timer running down, the group decides to brave the elevator rather than risk the apparent trap on the ladder. It's a small elevator that doesn't appear to have been used in some time. Still, they barely manage to fit everyone inside with some creative stacking. The weight limit is dangerously close, but the elevator creaks to life and begins its ascent as the timer runs out.

There aren't any obvious effects from the timer, but a few seconds later the orderly begins convulsing with no externally obvious reasons. Sunny heals the man, but it seems to only temporarily relieve the problem. Soon the elevator reaches its destination, apparently in an apartment building near where they entered the facility. With no apparent solutions to the orderly's problem, Shades decides that killing him quickly is the best mercy they can offer, and so she shoots him, and burns the body to prevent the spread of whatever caused his problem.
Darkone
Oh, hey, Cass:

Born Rich puts the Karma -> Nuyen limit at 250, right?


Also, will I have any of the Karma on this new character from the last run, or will he start from 0?
Aidan Pryde
QUOTE (Darkone @ Jan 22 2013, 02:24 PM) *
Oh, hey, Cass:

Born Rich puts the Karma -> Nuyen limit at 250, right?


Also, will I have any of the Karma on this new character from the last run, or will he start from 0?


It should add 20 karma to the spending limit, which would be an extra 50k nuyen.

You can keep the attendance karma, just drop the 15 from the last run itself.
Darkone
QUOTE (Aidan Pryde @ Jan 23 2013, 12:08 PM) *
It should add 20 karma to the spending limit, which would be an extra 50k nuyen.

You can keep the attendance karma, just drop the 15 from the last run itself.


Aight.

Does suprathyroid still add +1 rea with the adept IP/Rea power?

Edit: And I assume I can set a Ruthenium Polymer Coating to a specific color pattern, to mimic normal clothes? nyahnyah.gif

edit2: https://docs.google.com/document/d/1JoWuLkh...sPDs/edit?pli=1

The page. Ignore the stuff at the top. Still unfinished on knowledge skills, and more karma to spend, but I'm going to be at clinical all day on saturday, so I'll probably have to fill in any little stuff Saturday night and Sunday during the game.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012