QUOTE (silva @ Feb 20 2013, 03:40 PM)
I suggest people check out the MISERY mod for Call of Pripyat.
Funny, I thought that "misery" was the unofficial title of the unmodded game... Because it describes it THAT well.
Oh well, I gotta free up some space on my HDD, dig up my copy (added to a magazine years ago, which is a testament to the quality of the game) and do a Let's Play.
QUOTE (Mach_Ten @ Feb 21 2013, 11:12 AM)
I don't think I could have a more polar opposite experience to the STALKER series than Mike,
Not saying he is wrong, it is his opinion of course and you know what they say about opinions
It was more of a presentation of facts on Russian game design, which, as you can probably guess, is piss-poor. First, difficulty level in their games is usually absurd and involves illogical solutions (to even less logical problems, no less). Second, things like beta-testing and QA don't exist. Russian (and Ukrainian, for that matter) games contain insane amount of obvious bugs, glitches and design oversights. My earlier posts refer to it all in a slightly exaggerated manner. For example, the "it costs 500 rubles and throughout the game you can get only 480 rubles" is a common problem: in normal gameplay, you can hardly get the amount of money necessary to buy most things, forcing you to waste time grinding (if that's even a possibility). Same goes for useless basic weapons: yes, I managed to land a perfect headshot with the Makarov from 15 meters. But that was one in a million shot - normally, you're not supposed to deal enough damage to an opponent who is outgunning you. And that one about the last bottle of vodka, radiation killing you in three seconds and getting to the bottle in at least five seconds? Usual design of environmental hazards in those games. And the designers' response can be best given in the words of Igor Pochmelnik Zakuskov, engineer: "Just like I give a shit!" They apparently thought that in a game about their neighborhood everything in it should be obvious. Like "never leave house without a sawed-off shotgun", "vodka is the best remedy. FOR EVERYTHING." and "if you're hurt while stumbling drunkenly through mud, blame radiation-caused black holes in the road".
Also, trying to follow the pants-on-head retarded storyline requiring me to hunt myself down, I was told to go to a something-something prom.
It wasn't a prom. Actually, the one thing common between a prom and that something-something prom (which looked a bit like my high school, just that aggressive ugly bitches in my high school weren't running around with noodles sticking out of their mouths and turning invisible) was the unbelievable amount of booze stashed in corners, trashcans, drawers and otherwise. I also managed to find the finest example of Soviet agricultural technology, the AK-47, of course after braving a pipe-hopping obstacle course that would leave even the Mario brothers perplexed.
And a bit of trivia, I live some 400 miles from Chernobyl. As you can most probably guess, the usual STALKER gameplay, that is: slogging for two hours through mud, rusted car wrecks, mud, bushes, mud, abandoned Soviet buildings, mud, the serious shit and mud, all of that in shitty Middle-Eastern European weather (where more than two sunny days in a year is a rarely-encountered anomaly) is pretty much what I did as a kid. I'm bored of it. Somehow I enjoyed FNV's Mojave better.