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Dak
QUOTE (Mach_Ten @ Feb 7 2013, 11:01 AM) *
My ettiquette is high .. we covered off "Banana Balancing" at posh finishing school ! so think we're good. smile.gif



Good. You sure as hell don't want to get stuck having to default for Banana Balancing.
Slacker
You can find a copy of my character sheet as it stands now at: https://www.dropbox.com/s/40j7fvq6bet8nu8/Khote.htm

Khote is a native of the Sioux nation. He grew up wanting to protect his family and friends and this ended up manifesting in his mystic adept powers. When he first became aware of his special abilities it he focused on improving himself to the point where he no longer worried about be surprised by attacks. But that only allowed him to protect himself. Those he cared for could still be injured. That's when he discovered the power of spells that he could manipulate the very flows of natures power to aid him. These powers combined to make his recruitment into the NAN military a certainty. He was on active duty handling border patrol for a few years before he finally became too disillusion after seeing the officers constantly accepting bribes to let smugglers and the like cross the borders. He's finally left that service, but he doesn't know any other life. And so he finds himself signing on with the PMC company in the hope of making enough money to afford more foci to supplant his rather meager spellcasting abilities.

Anybody see any glaring holes in him? I tried to make ensure he is at least trained in a variety of skills while focusing on automatics, counterspelling, and both health and manipulation spells.
Mach_Ten
QUOTE (Slacker @ Feb 7 2013, 10:24 PM) *
You can find a copy of my character sheet as it stands now at: https://www.dropbox.com/s/40j7fvq6bet8nu8/Khote.htm

Khote is a native of the Sioux nation.
I tried to make ensure he is at least trained in a variety of skills while focusing on automatics, counterspelling, and both health and manipulation spells.


Ladies, we have our medicine man (Medic)

I have no idea how to tell if you are pimp or not, but I Love you Kho-tay (sp?) you make me a very happy Elf .. No I am not doing my happy dance !
Slacker
I'd say he's a passable medic. A full mage could have more dice to throw at healing, but the foci make up for some of that. And I certainly have the spell range for it. On top of that I can throw 10 dice at counterspelling all spells or 12 dice if they are combat spells and take 4 IPs each combat turn. smile.gif
Thanee
QUOTE (Slacker @ Feb 7 2013, 11:24 PM) *
Anybody see any glaring holes in him?


Yeah!

You cannot use your Foci with Logic 1. wink.gif

Bye
Thanee
Slacker
QUOTE (Thanee @ Feb 7 2013, 06:27 PM) *
Yeah!

You cannot use your Foci with Logic 1. wink.gif

Bye
Thanee


Ah. I figured I had to be missing something. Haven't used Foci before, so i missed that one line. I'll have to change that Logic to 3. Thanks. smile.gif
Slacker
Ok, my Logic has been fixed so I can now properly use all 3 foci. Anybody see any other glaring issues?
https://www.dropbox.com/s/40j7fvq6bet8nu8/Khote.htm
phlapjack77
I saw one or two things Slacker.

If you're a mystic adept, and you take Combat Sense 5 and Imp Ref 3, with Warrior's Way discount this uses 4.875 PP. So that leaves 1 magic to use for spells. The max force spell you can cast is force 2.

And idk how stacked foci interact with the limit for active foci re: Logic, but you have 4 effective foci, so you might need a Logic of 4. That's if stacked foci don't reduce this.
Slacker
My understanding is that stacked foci count as a single foci. That's the reason to stack them.
And yes I know I can't cast very high force spells currently. Do you guys think it would be better for me to reduce my reflexes so I can cast higher force spells?
phlapjack77
I think some spells work ok at low force - Levitate and Gecko Crawl seem to be ok. Control Thoughts, you probably would only control the thoughts for a combat turn or two, if it worked at all. Others (most all of the Health spells) are not very useful at low force. For instance, Increase Reaction would only work on someone who's REA is 2 or 1.
Thanee
Yeah, don't forget that you cannot get more hits on spellcasting than the Force of the spell, which is limited to 2x Magic (the "Mental" portion of your Magic Attribute).

Bye
Thanee
Mach_Ten
So Glad I avoided any magic, considering I play a Rigger as my first ever char in SR3 .. you'd think I'd be a glutton for convoluted rules smile.gif

Just so I have it right so far, we have

Mach - Leadership/ face / Assault

Thanee - Sniper / Magic support

Slacker - Magic Counter / Medic

Dakka - Linguistics / survival / intel

Phlapjack - Heavy weapons / Electronic warfare / engineering

we all have a good grounding in the remainder of the skillsets we need to be effective

I'd like to know if we have the following either via skills or equipment:

B&E - I don't want doors to be our downfall either on the way in or especially on the way out.

HAZMAT - make sure we are equipped against gas and Chemical warfare (By Thors mighty pink knickers, how I hate NBC)

Vision - low light, thermo-graphics, fog rain and snow, blindness deafness and death. we need to be able to operate.

Comms - I'm not sure how SECURE our comms will be ? or what range we will get to call in the cavalry.

Environmental (Desert, Jungle, Arctic etc.) - other than simple lifestyle stuff, Waterpacks, Rations, water purification, medicines. survival gear.

special considerations - are any of us Drug addicts or allergic to sea water or pink dolphins, or have real world issues that a team leader needs to know NOW about rather than finding out mid operation that you ran out of nasal lubrication and are about to have a seizure..
tell me or I'll give you a new space for some expensive headware! .. in the kindest and most caring way I know how! smile.gif

this is gonna be awesome
Thanee
QUOTE (Mach_Ten @ Feb 8 2013, 10:34 AM) *
B&E - I don't want doors to be our downfall either on the way in or especially on the way out.


We can emulate that with Demolitions! biggrin.gif

On a more serious note... phlapjack will probably have the Electronics Group, I assume... and an Autopicker (for Lockpicking) isn't much of a problem to have either.

Bye
Thanee
Mach_Ten
QUOTE (Thanee @ Feb 8 2013, 09:38 AM) *
We can emulate that with Demolitions! biggrin.gif


I have put a silencer on my can of foam explosives, just for being more sneaky ... that works right ??? love.gif
phlapjack77
QUOTE (Mach_Ten @ Feb 8 2013, 05:34 PM) *
B&E - I don't want doors to be our downfall either on the way in or especially on the way out.

Vision - low light, thermo-graphics, fog rain and snow, blindness deafness and death. we need to be able to operate.

Comms - I'm not sure how SECURE our comms will be ? or what range we will get to call in the cavalry.

I have the Hardware skill at around 8 dice, for any maglock doors and so on. I hope others can carry the B&E load somewhat, barring heavy weapons fire smile.gif

Vision - I'm hoping to help a lot with this, between aerial surveillance, tacnets, ultrasound rader, various vision enhancements, etc.

Comms - hoping to be able to keep comms open and possibly have a chance at denying enemy's comms, if it comes up. Again with aerial drones, satellite links and good signal ranges, along with FireWall 5. Maybe I'll take FW 6 with my 14 Availability bonus...

QUOTE (Thanee @ Feb 8 2013, 05:38 PM) *
On a more serious note... phlapjack will probably have the Electronics Group, I assume... and an Autopicker (for Lockpicking) isn't much of a problem to have either.

I only took EW at a high level, I have Hardware and Computer at like a 2. With a 6 Logic that's not too bad a dice pool, but I could increase either a notch if people think it's warranted.

I'm trying to stay away from being a real "hacker", and just go with a really specialized comms guy.
Mach_Ten
utterly perfect... exactly what I'd hoped for.

on Tac Nets ... I've never used them before .. do I need to buy anything to get benefit from it ? let me know so I can re-jig my spend
phlapjack77
QUOTE (Mach_Ten @ Feb 8 2013, 06:25 PM) *
on Tac Nets ... I've never used them before .. do I need to buy anything to get benefit from it ? let me know so I can re-jig my spend

There's 2 ways to do a tacnet - one way is if everyone has the software. Another way is to use a central "server", where only one PC needs the software and everyone else subscribes to the tacnet feed, so to speak. I think this 2nd way is better, and all you would need is available sense channels to contribute to the tacnet (cyber/natural/etc).
Dak
I do of course recommend that everyone has communications gear. A simple comlink is fine, but things like subvocal mics and things will be handy as well. Slacker asked me elsewhere about ratings and such. You should not consider this a high priority - put more simply, don't drop gobs of money to get an ultra high rating or whatever. I would avoid the bottom-of-the-barrel, but you can go a moderate route there.
Dak
Things you don't need, so don't waste money on:

vehicles
hazmat suits
parachutes
Mach_Ten
[ Spoiler ]
Dakka Fiend
Ban Hammer, nice. nyahnyah.gif
Mach_Ten
Hey, whered you find ruthenium polymer for FFBA ? I want some .. Utterly awesome idea
Dakka Fiend
Apparently you can just add it in Chummer (Fire Resistance, too). rotfl.gif Invisible, fire-proof armored underwear. That's Victoria's real secret.
Slacker
Yep you can add it as a mod to any armor in chummer for 7500.
Dak
I think the only person that I'm waiting on character information from right now is Thanee.

I will put everyone's chummer file into an online repository so that everyone has access to them.

Looking forward to kicking this thing off!
Dakka Fiend
Even if not all the numbers are final yet, we could do some IC posts for the training. After all our characters did spend some 4-6 weeks together already.
Dak, what do you say to a few establishing posts? We could do them with zero dice rolling and no referencing stuff (qualities, gear, ...) that we haven't decided on yet. And once everyone's ready we do a cut and get spirited away....
phlapjack77
Seconded!
Mach_Ten
awwwwww they so cute, the meat-puppets are so keen to be beasted round the training grounds.

wub.gif
Dakka Fiend
Depends on who does the beasting around...
[ Spoiler ]
Thanee
QUOTE (Dak @ Feb 11 2013, 03:43 PM) *
I think the only person that I'm waiting on character information from right now is Thanee.


Yeah, sorry, much stuff to do over the weekend, so I didn't get to it... but I should have something workable together by tomorrow evening! smile.gif

Bye
Thanee
Thanee
Do we have the 1/2 Total Karma limit for Attributes for All Attributes or for Mental/Physical (but not Special) Attributes (as BP does it)?

I believe, KarmaGen does not specify this... how does Chummer do it (havn't got it installed, yet, and I am not at home currently)?

Bye
Thanee
Dakka Fiend
In Chummer it's the sum of all attributes (physical/mental plus special) that counts against that limit.

Mach_Ten
QUOTE (Dakka Fiend @ Feb 12 2013, 11:00 AM) *
In Chummer it's the sum of all attributes (physical/mental plus special) that counts against that limit.


aye I think it only lets you spend 375 Karma points on attributes.. at least i kept getting the error message

despite me screaming and trying to get ALL 6's smile.gif smile.gif ... bloody computers
Dakka Fiend
Wouldn't work anyway. Not allowed more than one attribute at max. You could, of course, give your elf that genetic treatment that increases max by one for body, strength, reaction, intuition and logic. Raise all attributes to 6 (which maxes willpower, but once is OK) and you're golden.

Just did it in Chummer, only costs 30 Karma for Elf, 765 for Attributes and 108 for cash. smile.gif
Thanee
Oh well... then I have to take a closer look at my Attributes (having Edge and Magic be part of that limit severely limits what you can put into your other Attributes).

On the plus side, it leaves more for skills! smile.gif


Another question, when I get Restricted Gear for a specific item, can I buy that item only once, or multiple times?

Bye
Thanee
Mach_Ten
QUOTE (Dakka Fiend @ Feb 12 2013, 11:16 AM) *
Wouldn't work anyway. Not allowed more than one attribute at max. You could, of course, give your elf that genetic treatment that increases max by one for body, strength, reaction, intuition and logic. Raise all attributes to 6 (which maxes willpower, but once is OK) and you're golden.

Just did it in Chummer, only costs 30 Karma for Elf, 765 for Attributes and 108 for cash. smile.gif


so, all I really need to do is roll some AWESOME RL dice to convince DAK to give us 903 Karma ar creation and then .. profit ? smile.gif

I think I'll stick with my lil' Mehican, he's awesome smile.gif
Mach_Ten
QUOTE (Thanee @ Feb 12 2013, 11:22 AM) *
Oh well... then I have to take a closer look at my Attributes (having Edge and Magic be part of that limit severely limits what you can put into your other Attributes).

On the plus side, it leaves more for skills! smile.gif


Another question, when I get Restricted Gear for a specific item, can I buy that item only once, or multiple times?

Bye
Thanee


I think it lets you spend some more Karma on "Special" attribs like edge and MAG

and for the resctricted gear, are you speaking about the Positive Quality ?
QUOTE
Originally Posted by Runner's Companion, p.101

Restricted Gear
Cost: 5 BP
The character knows just the right person to get a hold of that
one elusive piece of restricted gear or miltech weaponry she really
needed. Every time the character takes this quality at character
creation (max 3 times), she may exceptionally buy a piece of gear
with an Availability of up to 20. The character may also save the
quality to buy one such item during play.


essentially as restricted gear needs a License in civilised areas, it is I reckon serial numbered to the item ?

I bought a fake SIN and a Fake LIC for carrying a pistol around city areas

the rest of the restricted gear I'll have to leave at home frown.gif

Actually reading it again, it doesn't actually say you can legally carry it, just you can get it .. so all it does is really increase the availability 12 to 20
you still need a LIC to carry.

so, I'm confused ... if you were using it to buy AMMO then, could you only get one box ? ? or many boxes ? 2 pistols ... 2 Assault cannons ?.. I'm not GM but I'd say multiples of one item would be fine... but that's just me
Thanee
Looking at the text, it does say "one" there, so it probably is just that single one (for ammo, of course, it seems a little weird).

Bye
Thanee
Thanee
Character is almost done. "Only" need to drop some 116 points of Karma and finalize the equipment list. smile.gif

Made her a full magician with some cyberware (Magic 4).

Bye
Thanee
Mach_Ten
coolio, 106 karma gets you lots of credsticks .. feel free to post them to me for ..umm .. "safe keeping" smile.gif

oh once you finish the char in Chummer, don't forget to

1) Save a backup file in case you missed summat
2) convert it to a finished build and add the extra bootcamp karma and creds,
Thanee
I wish I still had Karma to spend... it's rather dropping stuff worth 116 62 Karma, which I am currently over the limit. biggrin.gif

Of course, that does include full spell and equipment loadout, so there might be some points I can remove. And the skill list, so far, is quite extensive, too.

The extra Karma is already accounted for (all stuff that is unavailable during character generation).


How do we do lifestyle? Do we just select one and pay for it as normal?

Bye
Thanee
Mach_Ten
I bought meself a months worth of low lifestyle just to get me by between jobs,

in the IC thread we are currently being housed in the woods 100 miles outside of Denver .. I don't think we are paying for it smile.gif yay
Thanee
Right, guess I can head over there to make my appearance as well.

Will do that later.

Bye
Thanee
Dak
Once I get Thanee's character, I'll upload them all somewhere accessible. I'll encourage our rules junkies to eyeball them, and once we're all happy we'll kick off for real.

Meanwhile, enjoy the Setup thread.
Mach_Ten
found a near as dammit perfect piccy for me ..Sgt. Hammer
Dak
Here's the characters I have so far.

https://www.box.com/s/4jmhgwju1xhhul66mm8n
Dak
Hm, phlapjack77 and Dakka Fiend, did you guys add the additional karma to your characters? The chummer files that I have only appear to have the base 750 karma.
Mach_Ten
QUOTE (Dak @ Feb 12 2013, 07:21 PM) *
Hm, phlapjack77 and Dakka Fiend, did you guys add the additional karma to your characters? The chummer files that I have only appear to have the base 750 karma.


and Comms you have 21 skills to add

I missed some mods on gear like skin links and just figured out how to do plugins for ear buds and contact lenses so I'll re-do mine asap
phlapjack77
nope, haven't spent the bonus karma or money yet...

do we need a MMG?
Mach_Ten
Hmmmm. Suppressive fire may be useful but only if it fits ur char concept man, we can live without.

And make a decision after the first job as to what we may need, We cant think of or take everything on the first run
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