So Glad I avoided any magic, considering I play a Rigger as my first ever char in SR3 .. you'd think I'd be a glutton for convoluted rules

Just so I have it right so far, we have
Mach - Leadership/ face / Assault
Thanee - Sniper / Magic support
Slacker - Magic Counter / Medic
Dakka - Linguistics / survival / intel
Phlapjack - Heavy weapons / Electronic warfare / engineering
we all have a good grounding in the remainder of the skillsets we need to be effective
I'd like to know if we have the following either
via skills or equipment:
B&E - I don't want doors to be our downfall either on the way in or especially on the way out.
HAZMAT - make sure we are equipped against gas and Chemical warfare (By Thors mighty pink knickers, how I hate NBC)
Vision - low light, thermo-graphics, fog rain and snow, blindness deafness and death. we need to be able to operate.
Comms - I'm not sure how SECURE our comms will be ? or what range we will get to call in the cavalry.
Environmental (Desert, Jungle, Arctic etc.) - other than simple lifestyle stuff, Waterpacks, Rations, water purification, medicines. survival gear.
special considerations - are any of us Drug addicts or allergic to sea water or pink dolphins, or have real world issues that a team leader needs to know NOW about rather than finding out mid operation that you ran out of nasal lubrication and are about to have a seizure..
tell me or I'll give you a new space for some expensive headware! .. in the kindest and most caring way I know how!

this is gonna be awesome