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_Pax._
http://www.greenheartgames.com/2013/04/29/...ause-of-piracy/

A developer, just a start-up really, decided to take a risk .... and minutes after launching their first game, also put up a fully cracked version up as a torrent.

The trick is, the cracked version was slightly different: it smacked the player hard with, yes, softwarepiracy. Everyone who played the cracked version eventually went bankrupt; it was impossible to win.

More importantly, the "report anonymous usage data" feature of the game? Also reported which version of the software was running - legit, or cracked. After one day?

Only 6.4% of users - 214 of them - were playing legal, paid-for versions. The other 93.6% of users - all 3,104 of them - were playing the pirated version. And that, ladies and gentlemen, rather neatly puts whole buckets-full of nails into the coffin, for claims that piracy is "a minority" of game copies.

Oh, by the by? It's only an EIGHT DOLLAR game. For cryin' out loud, how stingy can you be, if you won't open your wallet for eight measley bucks? I've been homeless; I've spent months reliant on a soup kitchen for every bite of food to pass my lips; Ive slept under bridges. But never, not once, have I ever had even the most rudimentary computer, and felt that $8 was more than I could afford for a game that interested me. Not even when that computer was a mere Commodore 64, in the mid-1980s - and my weekly allowance was all of $3.

...

Okay, anyway, putting the soapbox aside. Really I just wanted to draw some more attention to that article, in a place I know is frequented by avid video gamers. I'm 90% sure there's few (if any) people here who don't already agree, but ... I'm sharing it anyway. so there!

Got a couple more places to share it at, too, so - off I go.

DamHawke
The link seems to be dead...?
_Pax._
Not dead, just very slow to load. I imagine they're getting a LOT of traffic today. smile.gif

You may have to try a few times to get through, or just wait a day or two.
DamHawke
Just took a look in after refreshing a bunch.

Simulators aren't my kind of game but awesome way to dish out the punishing irony biggrin.gif

Though any games priced in USD can appear quite expensive to people living in countries that have lower currency rates. Where I am, the average pirate DVD (yes, those bootlegs still exist) would cost maybe 2 USD at very most? depending on the amount of discs anyway. Very bad for developers still, especially fledgeling ones.

But I find waiting for Steam sales to be just as rewarding if you want something real bad biggrin.gif I don't think I've bought a bootleg since I got on the platform.
Bigity
This is just one data point, to be sure, but yea. Software piracy is lame.

OTOH, not having a demo is lame when you drop 60 bucks on something and it's a load of garbage.

For these reasons, I haven't bought a brand new game outside of WoW expansions and Borderlands 2 in years. I just wait and see what the new stuff is like and buy it later.
ShadowDragon8685
QUOTE (_Pax._ @ Apr 29 2013, 09:21 AM) *
A developer, just a start-up really, decided to take a risk .... and minutes after launching their first game, also put up a fully cracked version up as a torrent.

The trick is, the cracked version was slightly different: it smacked the player hard with, yes, softwarepiracy. Everyone who played the cracked version eventually went bankrupt; it was impossible to win.

More importantly, the "report anonymous usage data" feature of the game? Also reported which version of the software was running - legit, or cracked. After one day?

Only 6.4% of users - 214 of them - were playing legal, paid-for versions. The other 93.6% of users - all 3,104 of them - were playing the pirated version. And that, ladies and gentlemen, rather neatly puts whole buckets-full of nails into the coffin, for claims that piracy is "a minority" of game copies.

Oh, by the by? It's only an EIGHT DOLLAR game. For cryin' out loud, how stingy can you be, if you won't open your wallet for eight measley bucks? I've been homeless; I've spent months reliant on a soup kitchen for every bite of food to pass my lips; Ive slept under bridges. But never, not once, have I ever had even the most rudimentary computer, and felt that $8 was more than I could afford for a game that interested me. Not even when that computer was a mere Commodore 64, in the mid-1980s - and my weekly allowance was all of $3.


So, in other words, the developers themselves put the cracked version up? I'm sorry, that skews your data all to hell, because that makes it legitimate to download the copy.

If someone steals a car and throws you the keys on their way out of town, you've recieved stolen goods. However, if the legitimate owner throws you the keys, you have not. Possession of the car, if not ownership, has come lawfully to you. By putting out a version on the torrent sites, they said to all and sundry "Wanna try our game? Here you go, the full thing, for free."

Only, worse, they didn't actually do that. They unleashed a gimped copy, a sabotaged copy, if you will. The analogy breaks down, now, but the fact remains that those who downloaded that torrent version of the game have done nothing wrong, because the legitimate owner made it available to them.

There is flawed methodology behind this experiment, the data gathered is invalid.


[e]Also, even the flawed data doesn't address the main issue - the presumption, and the false conclusion, that every single download is a full retail copy's worth of value being "stolen" from the developers. It is not. That's a terribly flawed presumption, and is one of the main problems I have with these statements.
CanRay
So they threw you the keys to a car that has a tenth of a tank of fuel and epoxied the gas cap shut.
Critias
QUOTE (ShadowDragon8685 @ Apr 29 2013, 10:20 AM) *
So, in other words, the developers themselves put the cracked version up? I'm sorry, that skews your data all to hell, because that makes it legitimate to download the copy.

Only if folks knew it was the developers that put the copy up.

Rather than throw someone their car keys -- to continue your analogy -- they left some car keys lying on the sidewalk. To people that walk by and see the keys, see a car next to them, and then decide to either (a) get in the car and drive off, or (b) not...does it matter who left the keys there? Does it matter if they fell out of some nice lady's purse while she was getting out of her car, if she put them there purposefully, or if someone else snatched her purse and then left the keys lying there when they ran off?

To someone who doesn't know which of the above happened, someone who knows only "here is a free copy of a thing that I could buy, and that I will, instead, not buy," it doesn't matter who left that copy lying around. All that matters is that it was there, and they took it.

ETA: To clarify, I'm only taking issue with that particular line of argument. I've got mixed feelings on piracy to begin with (for somewhat obvious reasons, perhaps), but I don't subscribe entirely to a knee-jerk "all pirates are terrible monsters" thing, either. I understand some folks download something to check it out then buy it, I know some folks download something to get instant gratification while waiting on a hardcopy, etc. What's more, I have no issue (personally) with folks that download out of print stuff; if no one is going to make money off of it any more, why NOT grab a copy to complete a collection, or whatever? But by and large I'm not trying to comment on piracy as a whole in the above post, only the assertion that the creators putting up a "cracked" copy is somehow terrible and monstrous of them, or makes those downloads legitimate.
_Pax._
QUOTE (ShadowDragon8685 @ Apr 29 2013, 12:20 PM) *
So, in other words, the developers themselves put the cracked version up? I'm sorry, that skews your data all to hell, because that makes it legitimate to download the copy.

And none of those people could ever be SUED in cout, you're right.

However, the people downloading the cracked torrent did not know it had been seeded by the developer. Their INTENT was to steal the game.

And the number of people who had that intent, versus the number of people who intended to acquire their copy by normally-legal channels, is the point of the article.

A point you have clearly missed entirely.

QUOTE
[...] the fact remains that those who downloaded that torrent version of the game have done nothing wrong, [...]

Incorrect.

They have done nothing unlawful.

But when they elected to download that torrent, they THOUGHT they were stealing. They intended to steal.


QUOTE
There is flawed methodology behind this experiment, the data gathered is invalid.

Bullshit.

Noone aside from the developer and the very few friends he asked for help, know that the initial seed was not being offered by an actual pirate.

Every single person who downloaded that torrent, and especially every one who re-seeded it, thought they were stealing the game, and/or facilitating it's theft by others. (And then had the gall to complain about the in-game piracy, on the official forums!!)

The data is 100% legitimate and valid, because the test was 100% blind - none of the "respondants" had the slightest clue they had been suckered.

QUOTE
[e]Also, even the flawed data doesn't address the main issue - the presumption, and the false conclusion, that every single download is a full retail copy's worth of value being "stolen" from the developers. It is not.

There's no presumption. There is only the data gathered, and presented.

After one day, the number of users who had actually purchased the game amounted to six point four percent of those whose game client was able to "phone home".

That's not presumption. That's fact. It's data.

...

To be honest, I'm quite convinced you didn't really even read the article, or look at the data presented. Did you?





QUOTE (Bigity @ Apr 29 2013, 11:42 AM) *
OTOH, not having a demo is lame when you drop 60 bucks on something and it's a load of garbage.

I'll grant you - I am much more likely to buy something, if I can try out a brief demo first.

Or if I "know" the developer, and like their stuff in general (Valve, Spiderweb Software).

Or if I'm familiar with the franchise, the game in question is a sequel, and the last installment didn't suck (e.g. Borderlands 2, Far Cry 3, Fallout: New Vegas).

Or if I've spent a fair amount of time reading/watching reviews, so i have a reasonable idea where my expectations should be set (Dead Island: Riptide; Legend of Grimrock; Metro 2033).

But I've also pre-ordered things "sight unseen", because trailers get me sufficiently interested that I'm willing to risk the money (Skyrim, Tomb Raider 2013, Deus Ex HR, Dishonored, Dead Island, Fallout 3)) Sure, sometimes I lose out. But, "you pays your money and you takes your chances". And most of the time, I've come out on top, IMO.
X-Kalibur
You definitely lost out on Dead Island.

I will say there is one part where the test falls short - the seeded version being impossible to win. How many of those people would have purchased the game later had the seed been the real game, rather than a gimmick?
Starmage21
I feel like this argument, and the idea that the article attempts to imply is that for every pirated copy of the game, it amounts to a lost sale. That is simply not the case. I'm at work, and I wish I had something for you to back up the claim I'm about to make, but posting is quicker than true honest research, so lets just call this an anecdote where I at least attempt to be honest:

People will take things for free that they otherwise would not buy, no matter for how much.

That means an easily pirated game will be downloaded many times by people who would play the game for free, but never miss it if they had no option to pay for it. That means that the company whose game was pirated has not lost a sale, and any figures they attempt to publish that are based on moneys from lost sales are a blatant lie.

It is also not true that the company may not have lost money from the piracy, because like the forum posts some will actually try to get the company to support their pirated product which means lost productivity. There are other situations that count here too such as online games which pirated games cause undue stress on servers and such.

IF I recall correctly, the only time a pirated copy of a game amounts to a lost sale is from a small percentage who say the equivalent of "I can afford this game, I would buy it, but fuck you not if I can get it for free". Any such pirated copy of the game that amounts to "I otherwise would not have this game if I couldn't have gotten it for free" means that a sale has NOT been lost, the company has lost no money except for the edge cases above, and could not honestly claim otherwise.
_Pax._
QUOTE (X-Kalibur @ Apr 29 2013, 01:43 PM) *
You definitely lost out on Dead Island.

No, I didn't. Sure, it had it's flaws. But, I still enjoyed playing through it.

That's the miracle of differing tastes. smile.gif

...

As for truly losing out? I have a whole category in Steam, labelled "Mistakes" - games I regretted buying, some of them more for the TIME I'd wasted on them, than the money. Among them:
  • Afterfall Insanity Deluxe Edition
  • All zombies Must Die
  • Arx Fatalis
  • The Bard's Tale
  • Chrome
  • Dead Horde
  • Death Rally
  • DEFCON
  • Empire: Total War
  • Freedom Force
  • Hacker Evolution
  • Krater
  • Postal 3
  • Red Orchestra 2: Heroes ofStalingrad
  • Space Rangers
  • Supreme Commander 2


I know people who think some of those are quite good - which is also the miracle of diverse opinions and tastes. smile.gif

Then, there's Sword of the Stars II ... a putrescent pile of utter shite that wasn't even worthy of being called "early beta client" four full months after it launched. A game I regret buying, even though it's predecessor was (and is) reasonably good.

So, yes - I win some, and I lose some. But what I call a loss, and what you call a loss, aren't necessarily one and the same thing. smile.gif

QUOTE
I will say there is one part where the test falls short - the seeded version being impossible to win. How many of those people would have purchased the game later had the seed been the real game, rather than a gimmick?

The test would have worked the same, for that one day, whether it was crippled or not.
Tanegar
You didn't like Freedom Force? Really? *boggles*
_Pax._
Really. It just struck a very flat note with me. *shrug*
Ryu
I´m willing to buy games on the notion that I might like them if they come without mandatory online registration or (much worse) online status. I have bought both kinds regardless, but the general principle holds. I´ve bought all non-steam Paradox games I encountered, including the strategy-porn game Pride of Nations.
X-Kalibur
QUOTE (_Pax._ @ Apr 29 2013, 10:56 AM) *
No, I didn't. Sure, it had it's flaws. But, I still enjoyed playing through it.

That's the miracle of differing tastes. smile.gif

...

As for truly losing out? I have a whole category in Steam, labelled "Mistakes" - games I regretted buying, some of them more for the TIME I'd wasted on them, than the money. Among them:
  • Afterfall Insanity Deluxe Edition
  • All zombies Must Die
  • Arx Fatalis
  • The Bard's Tale
  • Chrome
  • Dead Horde
  • Death Rally
  • DEFCON
  • Empire: Total War
  • Freedom Force
  • Hacker Evolution
  • Krater
  • Postal 3
  • Red Orchestra 2: Heroes ofStalingrad
  • Space Rangers
  • Supreme Commander 2


I know people who think some of those are quite good - which is also the miracle of diverse opinions and tastes. smile.gif

Then, there's Sword of the Stars II ... a putrescent pile of utter shite that wasn't even worthy of being called "early beta client" four full months after it launched. A game I regret buying, even though it's predecessor was (and is) reasonably good.

So, yes - I win some, and I lose some. But what I call a loss, and what you call a loss, aren't necessarily one and the same thing. smile.gif


The test would have worked the same, for that one day, whether it was crippled or not.


Actually, I'd agree with you on most of those titles. Although I enjoyed Bard's Tale myself. Both the original and the newer one, although I readily admit it was mostly for the snark from Cary Elwes.

My roommate and I purchased Dead Island hoping for something far more than it was. One of the characters being essentially unplayable made it especially rough on us (the guy who throws his weapons, I can't count how many times we lost items due to that damn ability). But to be fair - we played through it once and enjoyed it okay. All in all in was still a better deal than a night at the pub.
_Pax._
QUOTE (Starmage21 @ Apr 29 2013, 01:49 PM) *
That means an easily pirated game will be downloaded many times by people who would play the game for free, but never miss it if they had no option to pay for it. That means that the company whose game was pirated has not lost a sale, and any figures they attempt to publish that are based on moneys from lost sales are a blatant lie.

I completely disagree. It's like going to see a movie at the theater. You don't get to sit in the theater and watch the movie, unless you pay for a ticket - or cheat the system by sneaking in. You don't get to watch a movie, and not pay for it, just ebcause you didn't like it. Or, at a restaurant - you don't get to skate on the bill, just because you didn't happen to like the food.

...

Some people get this idea in their head, that because a computer game is "only 0's and 1s", it doesn't have any inherent or innate value. And that's absolutely wrong - because the value is in the service; the man-hours of programming, testing, and creating that were required to make the game in the first place.

And I do not at all agree with that point of view. Indeed, I find it abhorrent.

Look around you, on this very forum. Many of the folks here are freelance writers for Shadowrun. And yes, I'm sure that there are pirated PDFs of their work out there on the Internet.

The same logic that applies to video games, applies to those PDFs. If you want, say, a copy of Safe Houses ... the requirement is that you're supposed to buy it. And from every copy sold, one of our own - CanRay - gets a wee tiny bit of money in royalties. Every copy pirated, however, doesn't generate that small cashflow for CanRay.

...

Then there is the assertion that "many pirated copies become purchases, because people pay for the game once they know they like it".

BULLSHIT.

That's not how human nature works. Humans, by and large, are lazy creatures. They don't put out effort they don't NEED to. And once Joe Typical has a copy of Game X that works .... he has no incentive to get a second copy of the same game. Seriously, why the hell would he BOTHER? It'd cost him money, and time, for something he already has. So unless Joe is especially principled (and thus, notso Typical anymore) ... he's not going to get a paid-for copy of the game.

Pirated copies are not "demo copies". For the majority of people who get them, they are the first last and ONLY copy they will ever get .. even if they think the game is the most awesome invention since the discovery of fire.

As for people who "wouldn't have bought anyway" .... well, they don't fucking deserve to play it, if they don't buy it. Period. No exceptions.

If you only buy games that offer demos, and Game X doesn't offer a demo? You don't get to play Game X for free. No, not even "just to try it out".

You don't get to go into a restaurant, try a bite or two, say "yuck", and get out of paying just because you didn't like it.

You don't get to go to the theater, watch five minutes, say "yuck" and get out of paying just because you didn't like it.

Why should games be any different?
Starmage21
QUOTE (_Pax._ @ Apr 29 2013, 04:28 PM) *
I completely disagree. It's like going to see a movie at the theater. You don't get to sit in the theater and watch the movie, unless you pay for a ticket - or cheat the system by sneaking in. You don't get to watch a movie, and not pay for it, just ebcause you didn't like it. Or, at a restaurant - you don't get to skate on the bill, just because you didn't happen to like the food.

...

Some people get this idea in their head, that because a computer game is "only 0's and 1s", it doesn't have any inherent or innate value. And that's absolutely wrong - because the value is in the service; the man-hours of programming, testing, and creating that were required to make the game in the first place.

And I do not at all agree with that point of view. Indeed, I find it abhorrent.

Look around you, on this very forum. Many of the folks here are freelance writers for Shadowrun. And yes, I'm sure that there are pirated PDFs of their work out there on the Internet.

The same logic that applies to video games, applies to those PDFs. If you want, say, a copy of Safe Houses ... the requirement is that you're supposed to buy it. And from every copy sold, one of our own - CanRay - gets a wee tiny bit of money in royalties. Every copy pirated, however, doesn't generate that small cashflow for CanRay.

...

Then there is the assertion that "many pirated copies become purchases, because people pay for the game once they know they like it".

BULLSHIT.

That's not how human nature works. Humans, by and large, are lazy creatures. They don't put out effort they don't NEED to. And once Joe Typical has a copy of Game X that works .... he has no incentive to get a second copy of the same game. Seriously, why the hell would he BOTHER? It'd cost him money, and time, for something he already has. So unless Joe is especially principled (and thus, notso Typical anymore) ... he's not going to get a paid-for copy of the game.

Pirated copies are not "demo copies". For the majority of people who get them, they are the first last and ONLY copy they will ever get .. even if they think the game is the most awesome invention since the discovery of fire.

As for people who "wouldn't have bought anyway" .... well, they don't fucking deserve to play it, if they don't buy it. Period. No exceptions.

If you only buy games that offer demos, and Game X doesn't offer a demo? You don't get to play Game X for free. No, not even "just to try it out".

You don't get to go into a restaurant, try a bite or two, say "yuck", and get out of paying just because you didn't like it.

You don't get to go to the theater, watch five minutes, say "yuck" and get out of paying just because you didn't like it.

Why should games be any different?


That is a bit askew from the point I was trying to make, which was: "you cant count it as a lost sale, if the sale was never going to be made to begin with.", taking more issue with how the problem of piracy is presented, rather than the problem of piracy itself. It is only fair to report an estimation of of what actual lost sales would be, rather than assuming that every pirated copy is a lost sale and then adding incidental costs associated with the act of piracy and then saying "look everyone, this is how much money we couldve made!"
Critias
One tiny correction there, Pax: we don't get royalties. I am on Neat, but (even with other fiction in the pipeline) that seems to be a one-time affair. Freelancers are, by and large, paid by the word (for some word) or flat rate (for other projects) -- no royalties. We write the stuff because we want to support the game, and we think folks will enjoy what we write. Pirated copies take money from Shadowrun as a setting, but not directly from us. When we pimp out our stuff and try to get folks to buy it, it's (a) because we hope folks will like it and have fun with it, but (b) because sales are tracked (to an extent) in-house, and they maybe bolster our chances of follow-up projects and that sort of thing. But it's largely theoretical, not strictly financial.

It sucks that the first two things I see when I google "Shadowrun Way of the Adept" is the pdf for free over from sup/tg and 4shared.com (and that free downloads are four of the first ten hits, in fact), yes. But it doesn't suck because it's directly taking money out of my pocket, only because someone feels like my work isn't worth paying money for, and that by doing so they hurt my odds of having direct creative control of future products, etc, etc.
_Pax._
QUOTE (Starmage21 @ Apr 29 2013, 04:50 PM) *
That is a bit askew from the point I was trying to make, which was: "you cant count it as a lost sale, if the sale was never going to be made to begin with.",

And I still disagree.

The way it works, legally and morally: you have to buy the game to play it. ERGO, everyone who plays the game, bought it. So if you have 3,418 people playing the game, you b]should[/b] get the money for 3,418 sales.

Every one of those players who DIDN'T buy the game .... is a lost sale.

Not lost in the sense of, "in a perfect world with no piracy we would have sold that many units".

No; rather, "with that many copies in use, we should have $27,344 in gross receipts. However, only 214 copies were paid for, and we have only $1,712 in gross receipts. Where's the other $25,622 ...? Lost, that's where."


QUOTE
It is only fair to report an estimation of of what actual lost sales would be, rather than assuming that every pirated copy is a lost sale and then adding incidental costs associated with the act of piracy and then saying "look everyone, this is how much money we couldve made!"

Except that, since noone has a crystal ball able to perfectly show you every "what if" scenario imaginable ... the only way to estimate what you could, even should have sold? Is to look at how many copies of your game are actually being played. Yes, including the pirated copies.
_Pax._
QUOTE (Critias @ Apr 29 2013, 05:05 PM) *
One tiny correction there, Pax: we don't get royalties.

No? Huh, learn something every day. smile.gif

I've known some of the folks working on Shadowrun, to one degree or another, pretty much from 1E days - Lou Prosperi was a member of the same university gaming club, for example. For another, I was in a group that faced off against a CyberZombie before they were officially published, too (I'm sure the GM, one of the authors, took great joy in my obvious panic after unloading a ripple salvo of five 12.7cm anti-vehicle rockets into it at effective point-blank range only slowed it down, hahaha!).

So anyway, I have a bit of a "defend the writers" impulse for Shadowrun - because I've known a couple of you folks on a fist-name basis, face to face. smile.gif
Tanegar
QUOTE (_Pax._ @ Apr 29 2013, 06:08 PM) *
And I still disagree.

The way it works, legally and morally: you have to buy the game to play it. ERGO, everyone who plays the game, bought it. So if you have 3,418 people playing the game, you b]should[/b] get the money for 3,418 sales.

Every one of those players who DIDN'T buy the game .... is a lost sale.

Not lost in the sense of, "in a perfect world with no piracy we would have sold that many units".

No; rather, "with that many copies in use, we should have $27,344 in gross receipts. However, only 214 copies were paid for, and we have only $1,712 in gross receipts. Where's the other $25,622 ...? Lost, that's where."



Except that, since noone has a crystal ball able to perfectly show you every "what if" scenario imaginable ... the only way to estimate what you could, even should have sold? Is to look at how many copies of your game are actually being played. Yes, including the pirated copies.

You can disagree all you like, it doesn't make you correct. There is no way to estimate what you could or should have sold, because there's no (reliable) way to get the data on what percentage of pirates would or would not have paid for the game if they couldn't pirate it. For the sake of argument, we'll call it a 50/50 split. 1602 pirates would have paid for the game, and 1602 would not. You cannot count the latter as lost sales, because you were never going to get money from them in the first place.
Stahlseele
i pirate some games on principle, because the pirated copy is simply better in terms of usability and much less intrusive in terms of DRM stuff.
and i have bought games i have no intent of playing simply because the makers actually came out and said:"fuck that noise, no DRM with us!"
Wounded Ronin
Page not available. ;;
_Pax._
QUOTE (Tanegar @ Apr 29 2013, 05:27 PM) *
[...] you were never going to get money from them in the first place.

The same could be said to be true about a car thief. Doesn't make what they do any less wrong.
_Pax._
QUOTE (Stahlseele @ Apr 29 2013, 05:43 PM) *
i pirate some games on principle, because the pirated copy is simply better in terms of usability and much less intrusive in terms of DRM stuff.

Two wrongs do not make a right.

You shouldn't pirate games. At all. Period.

If you disagree with one or more of the conditions of legal acquisition, then you should go without.

Starmage21
QUOTE (_Pax._ @ Apr 29 2013, 08:05 PM) *
The same could be said to be true about a car thief. Doesn't make what they do any less wrong.


Thievery and Piracy do not relate except that people generally feel they are amoral and illegal. Stealing the car, and copying the car and driving the copy around instead are not the same thing.
dertechie
The concept that a pirated game is a lost sale, every single time, always rubs me the wrong way because it completely ignores the Law of Demand. Half an economics minor is more than enough to look at that and call bulldrek numbers bulldrek numbers.

QUOTE (_Pax._ @ Apr 29 2013, 12:54 PM) *
Or if I "know" the developer, and like their stuff in general (Valve, Spiderweb Software).


Nice, someone else knows Jeff Vogel's stuff (and he's on Steam now!). I wonder if Exile II still runs on Snow Leopard. . . I doubt it, but I know Geneforge does!

Edit: Seriously? The Steam versions of Geneforge are only the Windows ones? I can't play my Geneforge on my Mac? WTF Steam? Jeff bloody well coded and tested those things on a Mac.
CanRay
For those that want to try the demo, the website seems to be working now. It seems to be an interesting game.

I'll have to get it if it goes on Steam. (I'd rather trust them with my info.).
_Pax._
QUOTE (Starmage21 @ Apr 29 2013, 09:30 PM) *
Thievery and Piracy do not relate except that people generally feel they are amoral and illegal. Stealing the car, and copying the car and driving the copy around instead are not the same thing.

You make the classic mistake.

If you pirate a game, you're not taking the game away from the rightful owner of that copyright. You've stolen the right to control when, how, and by who a copy is made.
_Pax._
QUOTE (dertechie @ Apr 29 2013, 09:32 PM) *
Nice, someone else knows Jeff Vogel's stuff (and he's on Steam now!). I wonder if Exile II still runs on Snow Leopard. . . I doubt it, but I know Geneforge does!

During my "poor" days, I played and replayed the very generously expansive "demo" portionof the Avernum and Geneforge shareware versions.

Now that I'm not poor, I've picked up the Geneforge collection on Steam, along with Avadon (directly from Spiderweb) and the most recent reboot of the Avernum series (via Steam, again). As new Avernums come out, I'll buy each one in turn. I've also been eyeing some of the other stuff, like the Nethergate one.

QUOTE (dertechie @ Apr 29 2013, 09:32 PM) *
Edit: Seriously? The Steam versions of Geneforge are only the Windows ones? I can't play my Geneforge on my Mac? WTF Steam? Jeff bloody well coded and tested those things on a Mac.

.... and not a lot of Mac users are on Steam, yet. No worries, I'm sure if Jeff wants the Mac versions on Steam, they'll be there. Possibly bundled free with the Windows versions.
CanRay
QUOTE (_Pax._ @ Apr 29 2013, 09:24 PM) *
You make the classic mistake.
I thought that was fighting a land war in Asia? Or betting against a Sicilian when death is on the line?
Critias
QUOTE (Starmage21 @ Apr 29 2013, 07:30 PM) *
Thievery and Piracy do not relate except that people generally feel they are amoral and illegal. Stealing the car, and copying the car and driving the copy around instead are not the same thing.

No, they're not the same thing. But either way, the end result is that you've got a car and the car manufacturer hasn't gotten a dime from you. That's a problem for them, isn't it?

QUOTE (dertechie @ Apr 29 2013, 07:32 PM) *
The concept that a pirated game is a lost sale, every single time, always rubs me the wrong way because it completely ignores the Law of Demand.

I don't think people say that it's a lost sale every single time (or at least not very often, in my experience), but to insist it's never a lost sale is equally as irritating a concept.
_Pax._
QUOTE (CanRay @ Apr 29 2013, 09:27 PM) *
I thought that was fighting a land war in Asia? Or betting against a Sicilian when death is on the line?

Those are on the list too. smile.gif
toturi
I think that what the developers of this game did was skew it such that anyone who downloaded the cracked version would have a negative impression of it and would therefore not buy it legally, so as to show that a pirated game is a lost sale.
ShadowDragon8685
QUOTE (Critias @ Apr 29 2013, 11:10 PM) *
No, they're not the same thing. But either way, the end result is that you've got a car and the car manufacturer hasn't gotten a dime from you. That's a problem for them, isn't it?


Not really. Actually, it's never a problem for the car manufacturer, because they will have been paid the first time for the stolen car; the manufacturer doesn't give a toss. It's the dealership or the end owner who's fucked. In the second case, nobody's actually fucked.

QUOTE
I don't think people say that it's a lost sale every single time (or at least not very often, in my experience), but to insist it's never a lost sale is equally as irritating a concept.


The number of people who would have bought a game, but abstain from paying the money for it because they can unlawfully acquire it for free, is miniscule compared to the number of people who would not have paid money for a game, but will play it if they can unlawfully acquire it for free. The people who (a) will have the finances to pay for the game and (b) the inclination to buy the game but © sufficiently lack scruples as to abstain from paying if they can get it for free is a very small cross-section on the Venn diagram.

Most people who play the game are going to be missing at least one of them. There will be those who have the finances and will play it, but would not buy it; either they do not want the game sufficiently to spend the money on it, or they are angry with the company which produces the game and do not wish to support them, but still wish to pay the game; they're not a lost sale, as they wouldn't have bought it in the first place. There will be those who do not have the finances to buy the game, but who would if they could, and will pirate it if they can. They're not a lost sale; they couldn't have bought it in the first place (and, indeed, if their financial situation improves later, they may decide to pay for it.) There will be those who have the finances to pay for the game and the inclination to do so, but do not lack the scruples to pay for it if they can get it for free; they're not a lost sale, because they're a made sale.
Blade
I used to pirate games back when I was young and didn't have the money to buy them. If I hadn't pirated them, I would not have bought them. I wouldn't have worked to get money to buy them. I would have just played more freeware games/mods and demos.
Now that I have money I buy games. I buy them when they're on sale for less than 10€. It means I have to wait between one and five years to play a game (depending on how popular it is) but then I get to play it fully patched and modded and I don't have to upgrade my computer with the most expensive hardware to play them with all settings to the max. I've bought so many games I don't have time to play them all, and I now only buy them when they're less than 5€.

Back to the current case: let's say that in a parallel universe they had an unbreakable DRM and hadn't put the torrent online. What would be the difference on the sales? Unless we have the answer to that question, we can't say how much piracy harms the sells.
bannockburn
There's clearly a lot of passion going into your arguments, Pax. You're even correct about the moral implications (not so much on the legal, those are different depending on the country you live in).
But you're not considering every aspect of this can of worms.

1.) It has been said before, there is no way to say which percentage of the pirated copy are an actual lost sale, since you can't say who of those people had the intent of testing it before buying it. This goes out of the window, of course, if the publisher actually provided a demo. I'm also not saying that it's okay, to test a game this way, but some of these thefts may actually result in sales.

1a) There are numbers and studies out there that show, that giving out a product for free actually raises the same product's sales. Very prominent and pertinent to this discussion are the humble bundles and an RPG called Eclipse Phase.

2.) Of course you cannot steal data. There is no physical entity changing owners. Piracy is not a shadowrun, where the hacker deletes all other copies. Of course that doesn't make it right to simply copy said data and give the people who made it the finger. Pirating a game despite having the intention of playing it and doing so if you'd have no option of pirating it would constitute an actual loss of a sale. That's bad. But there are two other things to consider before speaking of a real loss. People download it and wouldn't have bought it anyways? Not a loss. Not morally right, surely, but not a loss for the company, because they wouldn't have bought it either way. That's still bad, but less bad. But then there are the guys who download it, like it and buy it. That one is not a loss. It's a gain for the company and it's good. Some studies say that the first category and the last balance each other out in most cases.

3.) And this one is really simple: If there's DRM which makes it more difficult for an honest buyer to play the game, or in a similar vein, a version with the same price but crippled content depending on the region where the buyer lives, the pirates win. I will personally not buy any such game and tell my friends not to do so either, because that's the point where the company (though, to be fair, usually the publisher, not the studio) screws a legitimate customer. This also constitutes a loss of sale, even without an act of active piracy on anyone's part.
There's grades of this, of course.
e.G., I've bought New Vegas and Bioshock 1 on Steam. I also pirated both of them, because I paid the same money as the American version would have cost and got hitched with a German only New Vegas and a violence reduced Bioshock.
I will never again buy an EA or Ubisoft published game, because of Origin and uPlay requirements, even when you bought those games on Steam. I made this mistake with the first Assassin's Creed and will not make it again. Until those publishers learn to not treat their actual customers as thieves, they will never again see my money.

The topic isn't as cut and dried as people on either side of the fence want to make everyone believe, IMO.
Thanee
QUOTE (_Pax._ @ Apr 29 2013, 11:28 PM) *
Pirated copies are not "demo copies". For the majority of people who get them, they are the first last and ONLY copy they will ever get .. even if they think the game is the most awesome invention since the discovery of fire.


Yeah, even though some people actually use them that way. But most surely do not.

Also, there are countries where software piracy for personal use is actually legal.

That does not make it morally right, of course.

Bye
Thanee
Thanee
And, please, keep the tone civil. No need to throw BS around. Opinions are not automatically invalid, just because they are in disagreement.

Bye
Thanee
Wounded Ronin
QUOTE (Thanee @ Apr 30 2013, 06:42 AM) *
Also, there are countries where software piracy for personal use is actually legal.


I'm pretty sure that piracy is legal out here in the Federated States of Micronesia.
Stahlseele
Technically, it's legal in Germany too . .
nezumi
The study is flawed. Who here has ever heard of Greenheart Games before yesterday? I sure haven't. Who here has heard of PirateBay? If I'm looking for a new game to try out, how likely am I to go to a known website like Steam or PirateBay, search for games, and try out what looks interesting? How likely am I to guess game company names until I find one I like? (Greenheart Games does not come up in the first twenty hits on Google for 'new games', 'download games', etc. It is also not available on Steam.)

I suspect a significant number of these players downloaded a game on a lark from PirateBay and played it. These are people who would NOT have purchased the game if it weren't available on PirateBay, because they had no idea it existed. This implies a failure of marketing. A fair test would be to take a known, well-advertised game and compare numbers, or at minimum, stock the game on both the largest file-sharing site AND the largest game-selling site at the same time.

HOWEVER, I do agree with their methods. Frankly, I'm proud to be a gamer, as the games industry has been working hard to educate and work with their customer base for decades to address piracy. Gaming companies don't sue grandmothers and children for millions in 'lost revenue'. So I go that extra mile to buy games when I have the chance.

A few quick notes for myself; I do pirate games. I pirated Starcraft II when an update error with Blizzard bricked my legitimate copy right before the last mission, and tech support required I spend a few hours uninstalling, reinstalling, and doing updates over my terrible Internet connection to get it working again. Plus, the constant sign-in and update process sucked even when it worked. I pirated GTA IV when the Rock Star sign-in process required too many IDs and wouldn't validate properly. I pirated Fallout 1 when it wasn't available for sale. I pirated Chemspace when I wasn't sure if it would work on Linux or if I'd enjoy the gameplay (and subsequently bought it when it did work). I feel no remorse for any of these.

I do also write for Eclipse Phase. I seed my work and email it to people. I agree with the PS+ philosophy; it's better for someone to like your game and not pay for it, then to pay for it and not like it. One of those builds trust relationships with your customers that pay out over the long term.
Starmage21
QUOTE (nezumi @ Apr 30 2013, 08:55 AM) *
I do also write for Eclipse Phase. I seed my work and email it to people. I agree with the PS+ philosophy; it's better for someone to like your game and not pay for it, then to pay for it and not like it. One of those builds trust relationships with your customers that pay out over the long term.


I suspect that this is why there are so many "open beta" phases that last for so long these days. It used to be that there would be a huge chunk of time dedicated to closed betas and then several weeks of open beta before release day. These days with some of the games out there, its hard to tell the difference between the three phases because open-beta testing lasts so long.
_Pax._
QUOTE (ShadowDragon8685 @ Apr 29 2013, 11:59 PM) *
The number of people who would have bought a game, but abstain from paying the money for it because they can unlawfully acquire it for free, is miniscule compared to the number of people who would not have paid money for a game, but will play it if they can unlawfully acquire it for free.

Assumes facts not in evidence.

You can no more prove this claim, than the people who claim everypirated copy is "a lost sale" can prove theirs.





QUOTE (bannockburn @ Apr 30 2013, 05:11 AM) *
1a) There are numbers and studies out there that show, that giving out a product for free actually raises the same product's sales. Very prominent and pertinent to this discussion are the humble bundles and an RPG called Eclipse Phase.

And, I do think that more games should offer free demos of their games. Upthread, I mentioned that I would buy anything interesting-sounding that Spiderweb Software put out. That's because their free (and unusually-expansive) demos earned my loyalty long before I could afford to buy access to the rest of their games.

QUOTE
People download it and wouldn't have bought it anyways? Not a loss. Not morally right, surely, but not a loss for the company, because they wouldn't have bought it either way.

Perhaps not a loss of revenue. But, yes, "a loss" - a loss of their right to control the making of copies.

QUOTE
But then there are the guys who download it, like it and buy it. That one is not a loss. It's a gain for the company and it's good.

No. It's still morally bnkrupt. Stealing something, then sending in money later? Still starts with stealing.

QUOTE
3.) And this one is really simple: If there's DRM which makes it more difficult for an honest buyer to play the game, or in a similar vein, a version with the same price but crippled content depending on the region where the buyer lives, the pirates win.

Yes, they do.

I'm not saying "the companies are shining white knights, angels of purity and righteousness".

I'm just saying, "piracy (almost always) sucks."

QUOTE
e.G., I've bought New Vegas and Bioshock 1 on Steam. I also pirated both of them, because I paid the same money as the American version would have cost and got hitched with a German only New Vegas and a violence reduced Bioshock.

That is actually one of the very, very few situations where I don't look badly upon the act of piracy. The consumer should not be charged the same money, for less product than the next guy, just because of what zipcode/country/etc each of them lives in. Crippled/reduced games, should be sold for reduced prices.

And, as a corollary (?sp), people in regions where a game has been priced down (due t currency conversions, local economy, etc) and thus, region-locked? Should have the opportunity to pay the FULL price, for an UN-locked game. Because, again, "otherwise they'll just pirate it", and that's another case where I really can't blame them.

QUOTE
I will never again buy an EA or Ubisoft published game, because of Origin and uPlay requirements, even when you bought those games on Steam. I made this mistake with the first Assassin's Creed and will not make it again. Until those publishers learn to not treat their actual customers as thieves, they will never again see my money.

I'm with you on EA, but I don't mind uPlay, myself. *shrug*

QUOTE
The topic isn't as cut and dried as people on either side of the fence want to make everyone believe, IMO.

Well, no. Except, as I just said, "piracy (almost always) sucks".





QUOTE (nezumi @ Apr 30 2013, 08:55 AM) *
The study is flawed. Who here has ever heard of Greenheart Games before yesterday? I sure haven't.

So what?

Ever hear of "MinMax Games LTD." ...? Neither had I, until I bought "Space Pirates and Zombies".

Ever hear of "Amplitude Studios" ...? Neither had I, until I bought "Endless Space".

How about "SuperGiant Games" ...? Nope, not me either, until I bought their first-ever game, "Bastion" (and am now eagerly awaiting their NEXT game, "Transistor").

Hell. Had you ever heard of "Mojang", before Markus Persson had already sold a quarter of a million copies of then-Alpha Minecraft? I know I hadn't - and I know for a fact that you hadn't either, because at the time, not even "Mojang" existed. It was still JUST Markus. One guy, with his hobby-that-turns-a-nice-profit.

Not having heard of a company, in no way justifies pirating their software.

QUOTE
(Greenheart Games does not come up in the first twenty hits on Google for 'new games', 'download games', etc. It is also not available on Steam.)

http://steamcommunity.com/sharedfiles/file...=game+developer

You were saying? smile.gif
bannockburn
We're mostly in agreement then, Pax smile.gif
BishopMcQ
This topic is bound the skirt the line, and we all understand that. Please remember: No posts that contain pirated materials, requests for pirated materials, or advocacy of pirating are permitted. That said, there are a lot of different laws at play--copyright, Creative Commons, and various nations' takes on how each applies to their citizens. Thank you for keeping things civil and on point.

This is all just a friendly reminder, so we don't have to make official warnings. No one has crossed the line yet in my book.
Critias
QUOTE (ShadowDragon8685 @ Apr 29 2013, 11:59 PM) *
Not really. Actually, it's never a problem for the car manufacturer, because they will have been paid the first time for the stolen car; the manufacturer doesn't give a toss. It's the dealership or the end owner who's fucked. In the second case, nobody's actually fucked.

I'm sorry, but you're saying nobody is fucked if someone can just magically copy a new car and drive around in it. I would posit that, instead, the entire automobile industry is fucked, because now someone can just magically copy a new car and drive around in it. No one gets to make a living off of making cars any more, or certainly at least not to the extent they currently do.

Because someone can just magically copy a new car and drive around in it.

Seriously, can you not see how that would have a negative impact on people buying cars, instead?

QUOTE
The number of people who would have bought a game, but abstain from paying the money for it because they can unlawfully acquire it for free, is miniscule compared to the number of people who would not have paid money for a game, but will play it if they can unlawfully acquire it for free. The people who (a) will have the finances to pay for the game and (b) the inclination to buy the game but © sufficiently lack scruples as to abstain from paying if they can get it for free is a very small cross-section on the Venn diagram.

According to...what, exactly? You can say so, and that's fine, I'm not disputing that it's your opinion. But when you say so with such certainty, I can't help but feel like you've got to have some statistics to back it up. So it would be great to see some of those actual statistics.

And -- again -- I'm not saying every pirated copy of a thing, ever, is a lost sale. I'm saying that some of them are. It's ridiculous to argue that every pirated copy is a lost sale, but it's equally ridiculous to argue that none of them are (so it's something no one would be worried about or take issue with).
bannockburn
The car analogy is flawed, Critias.
It costs very real money and parts to produce a car. If such a copy were possible, we would all be very happy people indeed, since we'd have mastered Star Trek like replicator technology smile.gif

On the other hand, once a piece of code is finished, it costs a miniscule amount of energy to copy that data.
Critias
QUOTE (bannockburn @ Apr 30 2013, 09:40 AM) *
The car analogy is flawed, Critias.
It costs very real money and parts to produce a car. If such a copy were possible, we would all be very happy people indeed, since we'd have mastered Star Trek like replicator technology smile.gif

On the other hand, once a piece of code is finished, it costs a miniscule amount of energy to copy that data.

I'm not the one that started up the car analogy, I was running with someone else's ball.

OH SHIT PIRATED BALL SORRY GUYS.
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