Help - Search - Members - Calendar
Full Version: OOC: Shadows of Conflict
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4
BishopMcQ
This is a closed game, we are not currently recruiting new players. Thanks!

Buddha72-- Kimi (NAN technoshaman)
Fenris-- Charles (Face)
Redjack-- Whisper (Stealth Adept)
Saytr-- Mel (Ex-Cop Street Sam)
Thanee-- Miko (Shinto shaman)

Please everyone post once. The first posts will be placeholders for each of you to update character information and gear.

Current Karma Total 3 (as of July 15, 2013)

Posting Conventions (IC):
I'd like to follow something akin to a normal literary template for posts. I realize that we have a riot of color, fonts, etc. available to us, but if I have to stop and think about what a particular format means I lose some of the enjoyment of the reading. So here goes:

Please pick and use a single font (except as listed below) throughout the life of your posts in the IC thread.

"Speech should be set off like this, in double quotes. Please make sure to end paragraphs before lines of spoken dialogue, and to start new paragraphs after the dialogue. Just like a book. Please use cyan"

Any internalized comments or monologues should be italicized, like so.

Dialogue or information passed in a digital format should use the font=Times New Roman and Color=Violet tags, as I've done here. This includes texts, files, maps, etc.

If it's in a language other than English, please set it off in orange. That's the easiest way to distinguish, since otherwise it should look like any other dialogue or internal conversation.

Please bold the names of characters or NPCs to make it easier for me to find elements within the posts. Feel free to bold proper nouns if you want such corporations or locations etc but its not a requirement - I just need the names.

Posting Conventions (OOC):
I would like everyone to please use Invisible Castle which can be found here. Then copy and paste your dice rolls to the OCC thread please. Please detail dice rolls out with notes so all the dice can be accounted for. For example, a social adept trying to lie his way out a ticket from local law enforcement:

Con + Charisma (+3 from Tailored Pheromones and +2 from Improved Ability: Con)

Something like that is what I am looking for.

Optional Rules Being Used
Learning Metagmagics (Street Magic pg 52)
Learning Echoes (Unwired pg 145)

Improving Characters
*Most skills can be improved at any time. Any number of skills can be increased, however, no skill can be raised more than one point per week. The week resets on Monday each week.
*Martial Arts will require an instructor or tutorsoft, and martial arts advantages require a flesh-and-blood tutor.
*Spells require spell formulae
*Initiation and Submersions require in-game components
*Metamagics require magician or free spirit tutors.
*All other rules (like time for bonding foci) all still apply.

Every one please make your first post here a Gear Carried/Worn list and whenever you're changing the gear your character is wearing or carrying, please edit the post. I will check for that post of "Gear Worn/Carried" entry for your character and assume that's what you're wearing/carrying. Same for PAN settings and False ID's. Astral and AR/VR states I'll take from IC posts, unless you explicitly state something here.

In this thread I would like you to answer any of the above questions/concerns. Also feel free to ask questions here or if you prefer more privacy then PM me.

You will get 1 karma a week every Monday when the IC thread starts plus additional points rewarded (roleplaying, pushing the story forward, completing a major goal, etc) by me in this thread. Please PM me with any karma expenditures you make. I will ask for updated character sheets from time to time so make sure you have a current copy, you can also SPOILER tag a copy of your sheet in your initial post.

The game will be set in Seattle. Basic Build Guidelines for characters will be 400 BP and 20 karma, representing the first few jobs that your team has worked together. Everyone also gets a free Fixer contact -- Jaron Falcone C4/L3.

Jaron Falcone used to be an imposing figure, not physically, but his presence would fill a room. That was five years ago, before some of his shadow ties thought they would get the better of their fixer and relegated him to a paraplegic life bound in a wheelchair. Since that day, he has focused purely on his legitimate business and effectively closed the door to his other life. Unfortunately it’s time for that door to re-open.
Buddha72
Kimi

Legal SIN: Numees (Diplomatic Attache to the Salish-Shidhe Council, Algonkian-Manitou Council, registered technomancer)
Fake SIN (used when off Council Island): Shelley Black Shawl (Freelance Matrix Consultant, UCAS Seattle)

Commlink Mode: Passive (with Numees SIN) or Hidden when possible or Passive (with Shelley Black Shawl SIN)

Metatype: Human
Gender: Female
Age: 24
Height: 5' 6"
Weight: 130 lbs
Hair: Long black, about mid back length
Eyes: Vibrant green
Skin: Light rosy tan

Portrait

Appearance:
Kimi is a Algonkian woman in her twenties. Average height and weight but clearly keeps herself fit and conditioned. She wears her long black hair free and loose with small fetishes woven into it. Her eyes are large and expressive and almost an electric green. Her dress is causal and decidedly urban with small tribal flairs. She carries herself confidently but is not overly aggressive and usually has a friendly outgoing demeanor.

Description:
Kimi has a decidedly Native American feel down to using traditional weapons (bow and tomahawks) but seems comfortable with the modern world as well. It seems to be her blending the disparate parts of her life. She has a deeply spiritual relationship with the Matrix referring to it as another consciousness - Kichi Manido - that she speaks to and communes with. She carries all the trappings of a NAN shaman but applied to the digital realm. Her icon seems to reflect her deep immersion and bond to the matrix as flesh and machine intermix in her form in constant flux. She is comfortable in a fight but recognizes her own limitations.

Weapons:
[ Spoiler ]


Armor:
[ Spoiler ]


Gear:
[ Spoiler ]


Vehicle
[ Spoiler ]


Cash
[ Spoiler ]


Condition Monitor:
[ Spoiler ]
Thanee
Miko

Active SIN: Keiko Kobayashi (Freelance Magician; UCAS, Seattle)

Commlink Mode: Passive

Metatype: Human
Gender: female
Age: 26
Height: 1.62m (5'4")
Weight: 50kg (110lbs)
Hair: dark brown, shoulder long
Eyes: dark brown
Skin: light tan

Portrait

Appearance:
Miko is a japanese woman in her mid-twenties. She is about 5'4" with a small frame and slim body, making her appear rather frail. Miko has dark brown hair, worn shoulder-long, and dark brown eyes, which have an unusual radiance. But there is something else to her, a subtle quality that is not immediately obvious. She has an aura of purity and innocence about her. Overall, she is highly attractive. Her style of clothing is very western and usually very classy; dark colors, black especially, but sometimes also a mixture of white and red.

Description:
Miko is a magician (a skilled spellcaster and summoner), something similar to shamanism, seeing spirits in everything. She hasn't been away from japan for long. She is a radiant, innocent beauty, and looks rather frail. Miko prefers to stay away from the Yakuza and she doesn't feel too comfortable around metas. She keeps her distance from trolls, which she is not very fond of. She is extremely polite and helpful towards others, even people she does not know at all. Miko prefers non-violent solutions over violent solutions, if possible (but if necessary, she will do her part, using the spells and spirits at her disposal; combat spells are not her forte, though). She lives in Downtown, Seattle, somewhere near Kobe Terrace Park (Map).

Weapons:
[ Spoiler ]


Armor:
[ Spoiler ]


Gear:
[ Spoiler ]


Condition Monitor:
[ Spoiler ]
Saytr
== Info ==
Street Name: Mel street name
Human male
Brown eyes
Brown hair
5'11"
Looks about 225 built like a brick by human standards very tone as well.
Celtic cross tattoo on his right shoulder and the North Star on his back. Mel has a very relaxed composure. Always a silver flask for for those times he really ends a drink.

Sergeant Jacob Dorothy was born and thrown away in the same day, growing up in foster homes in Seattle he was raised by the good and the bad. The last home he was in he was adopted by a retired knight errant desk sergeant Darnell Dorothy. Darnell raised Jacob to know right and wrong. Darnell's parenting turned Jacob around. Becoming a great athlete in school and getting picked up by knight errant fresh out of school and starting as a beat cop Jacob went into narcotics and that's when he started seeing some of settles worst. He started drowning his sorrows in drink, Darnell passed away a few years after that and Jacob really started to drink. Meeting sandy has been a life saver for him instead of eating a bullet after being kicked off the force for substance abuse sandy was his saving grace taking care of him and showing him the only other love he ever knew. On and off the wagon Mel runs the shadows working for those he used to try to catch. Using his skills he has learned he has made a good living at it.
== Attributes ==
BOD: 3
AGI: 4 (6)
REA: 4 (8)
STR: 4 (6)
CHA: 2
INT: 4
LOG: 3
WIL: 3
EDG: 4
Initiative: 8 (12)
IP: 1 (3)
Matrix Initiative: 8
Matrix IP: 1
Physical Damage Track: 10
Stun Damage Track: 10
== Contacts ==
jaron Falcone (4, 3)
Randal Stevenson / knight errant forensics division (3, 3)
randy smith / bar owner (2, 2)
sandy McGriff/ dwarf knight errant detective (2, 3)
== Armor ==
Armor Vest 6/4
Full Body Armor 10/8

== Weapons ==
Aluminum Bone Lacing
DV: 5P AP: - RC: 0
Extendable Baton
DV: 4P AP: - RC: 0
FN HAR
+Flashlight, Standard
+Smart gun System, Internal
+Gas Vent 2
+Laser Sight
DV: 6P AP: -1 RC: 2
Grenade: Flash-Bang
DV: 6S (10m Radius) AP: -3 RC: 0
Grenade: Fragmentation
DV: 12P(f) (-1/m) AP: +5 RC: 0
Remington 990
+Flashlight, Standard
+Imaging Scope
+Shock Pad
+Smartgun System, Internal
+Stock
DV: 7P AP: -1 RC: 0
Unarmed Attack
DV: 3S AP: - RC: 0

== Commlink ==
Fairlight Caliban (4, 4, 3, 5)
+Novatech Navi

== Gear ==
Fake License Rating 3(roger Moore/Mick Dooley)
Fake SIN Rating 3 x2 (Roger Moore/Mick Dooley)


== Vehicles ==
Harley-Davidson Scorpion (Chopper)
+Vehicle Sensor[/QUOTE]
Fenris
Charles
(Active SIN: Trystal Gladal, French National, on an extended UCAS visa for vacation time)

Commlink Mode: Passive

Metatype: Human
Gender: male
Age: 29
Height: 1.85m (6'1")
Weight: 90kg (200lbs)
Hair: Dark brown, trimmed close but somewhat stylish
Eyes: light blue
Skin: tanned, but light

Appearance:
Charles is a somewhat tall, fit, and trim man of indistinct European descent. He speaks with a definite French accent when he talks, and almost always has a polite and welcoming smile on his face. He dresses in custom-cut suits and usually a long coat, with a hint of at least light armor beneath for the observant. His hair is trimmed in a currently fashionable 'mini-wild', the stiffened, chestnut locks managing to twist what looks like a tangled mob into an elegant flow and part.

Character Portrait

Description:

Ceaselessly polite, he seems generally unaffected by trails or setbacks, and always has a 'can do', 'we can still succeed' sort of attitude, even when things have gone south and people are pulling out. He seems to flow fairly effortlessly from situation to situation, and his general demeanor and calm, friendly approach usually serve to turn even the most intractable of attendees into a least grudging participants. He generally seems to operate in a constant state of 'cost-benefit' analysis, and has been known to offer up the occasional twist to a job to ensure that the team comes out profitably in the end.

Armor:
[ Spoiler ]


Gear:
[ Spoiler ]


Condition Monitor:
[ Spoiler ]

Dice Roll for starting cash: x100 for starting nuyen (4d6=13) + 1 for remaining cash = 14, so 1400.
Shamelessly stealing Thanee's format because it works.
Redjack
Whisper

Comlink:
- Mode = Passive
- SIN = Fake SIN: Michael Roberts. UCAS Citizen; Registered Address: 2205 192nd St E, Loveland, Puyallup District, Seattle Metroplex

[ Spoiler ]


Metatype: Ork
Gender: Male
Age: 23
Height: 6' 2"
Weight: 210 lbs
Hair: Black crew cut
Eyes: Green
Skin: Light olive

Character Portrait
Tattoo: Left Shoulder

Appearance:
Azzo is an Italian American male ork in his twenties. He is average size for an ork, athletic and lean, but his eyes betray a hard life. His dark hair is cut short in a military style crew cut and he normally keeps his face clean shaven, though by mid-afternoon he has a dark five-o-clock-shadow.

Description:
Former gangster, mafia soldier and sniper for the UCAS Marine, Azzo came up hard and fast. A spark to be more drove him forward and a streak of independence a mile wide keeps him from conforming to most systems. Something happened in the Marine Corps that caused him to bond to his brothers in arms and embrace Semper Fi. Whatever it was, was not enough to make him reenlist though.

Azzo is generally the quiet schemer, generally patient; the sniper in him. He is known to sometimes go on a bender in the off-hours and hates fire. He has a fierce protective streak for Marines, but not necessarily the Corps itself. He won't hurt kids directly and tries to avoid solutions that hurt them indirectly.

History known by Teammates
Azzo came up through the ranks of Forever Tacoma and then the Gianelli Family in Loveland, Puyallup before serving a tour in the UCAS military. He maintains good relations with the gang and most of the family, except for a mafioso named Johhny Nicci.

When he joined the team, he had amassed a good deal of nuyen from somewhere and lives very well in a condo in a very good downtown neighborhood.

Casual Gear
[ Spoiler ]

ComLink
[ Spoiler ]

Operational Gear
[ Spoiler ]

Condition Monitor:
[ Spoiler ]

Wish List
[ Spoiler ]
Redjack
@Bishop - What is the date?

@All - My first thought is an Ork, Physical Adept. B&E and Covert Ops. I am not cemented on the concept if it doesn't mesh with the rest of the team. Understanding that we have 5 players and still need spell-slinger, face, hacker/rigger, and perhaps brick. Let me know what you all are thinking; I can adjust, adapt or multi-purpose as needed.
Thanee
So, now that the posts are all there...

QUOTE (Thanee @ Jun 6 2013, 11:39 PM) *
P.S. "Times New Roman" is like the antithesis of a digital font. biggrin.gif


Really, could we not use that font change? That font is horrible (unless you print a paper). Isn't violet color good enough?

QUOTE
P.P.S. Also, isn't Falcone supposed to be in Denver? wink.gif
--He existed as an NPC in my Seattle game long before I made him canon in Denver...time to move back to the ranch in Snohomish. (Also, being an Admin is cool...)


smile.gif

Bye
Thanee
Thanee
As for characters...

I could certainly make another Face (Adept or Mystic Adept, because I like the disguise powers).

Or an awakened sniper (Adept or Mystic Adept).

If noone wants to cover the Matrix side, I could either try my hand as a Technomancer (never played one) or make a Hacker with social and combat skills (though that is my most-played SR4 archetype, currently).

Mage is always an alternative, of course.

Bye
Thanee
BishopMcQ
All--The Game will start on Friday May 5, 2073

Thanee--I really don't care about the font. I grabbed the section from a different thread to avoid formatting everything myself. The Colors for the different formats is the most important part.

Currently:
Buddha -- Technomancer/Undecided?
Fenris -- Close Combat Team player/Face/Undecided?
Redjack -- Adept Covert/B&E
Saytr -- Shaman or Sam
Thanee -- Sniper or Face?
Saytr
Shaman and street Sam sent let me know which works bishop.
Buddha72
Lock me in for a technomancer! Got a concept last night I'm digging.
Fenris
Throw me down for Face, I'm fleshing out a concept now.
Thanee
Then I will either make a Mage (if Saytr chooses the Street Sam) or the awakened Sniper (if Saytr chooses the Shaman). smile.gif

Bye
Thanee
BishopMcQ
Saytr has sent in a street sam build and a bear shaman. I will let the two of you hash out which concept each would enjoy more.
Thanee
I'm perfectly fine with either. So, Saytr can decide which one he likes better. smile.gif

Bye
Thanee
Saytr
Ill be the street Sam then if that's ok.
BishopMcQ
Currently:
Buddha -- Technomancer (Technoshaman)
Fenris -- Face
Redjack -- Adept Covert/B&E
Saytr -- Street Sam
Thanee -- Mage
Redjack
At scout camp this week. WiFi in the commissioners cabin. Will post in when I can and work up a character.
BishopMcQ
In this coming week, please post the following:

1--Where are your character's boundaries? Do you do wetwork, unwilling extractions? What groups are not viable targets (women, children, etc)? Are you a stone-cold professional--I took the job, so I'll do the job--or can factors change your willingness to follow-through when information changes?

2--Do you share your private life with your team? What do they know about you? Any Quirks (don't call before noon, I'm a Luddite, etc.)

I'd like to have characters completed enough that during the week of June 17th, everyone can discuss the previous jobs you worked together. New game launches on Monday June 24th. Sound good?
Saytr
Mel worked for KE a few years ago and has been in the shadows ever since. He has met several runners through the years but of late it has recently been a fixer by the name Jaron Falcone who has set up several runs with the same team members weather its to keep continuity or just easier to hire someone you have worked with, maybe we were just the cheaper option who knows, regarless the team never worried about his drinking and the Johnson always paid when the job was done. having a few years of investigation work into Seattles darker side if there is one, he still has a few contacts who help him out with bits and pieces also his ex fiancé who still works for KE still keeps him in the know about KE, sandy his ex fiancé has b3en trying to get him to clean up and get off the booze for good and is trying to get his life back together. They frequently see each other for both business and pleasure. She keeps instilling following some semblance of order and law even in the shadows. Mel has offered hiz promise to not commit murder or mayham if he cant help it she is a very nice understanding women but while he is still boozing she wont have anything to do with him.

gear worn/carried
anything better than the barrens he is seen wearing slacks and a decent shirt always has his extendable baton hiding though just in case he needs to knock some sense into someone. if they looked close enough they would see his armor vest under his jacket.

before a job he is fully decked out in a all black body armor with a Latex Face Mask and black bandana around his forehead. weapons he carries on for a job are his shotgun and HAR and grenades stuck into a few slots the armor suit offers 3 of each flash and fragmentation grenades.

Bishop I hope that is alright info for what you were asking.
BishopMcQ
Saytr--I didn't see anything addressing Question 1. For Q2 I see that the character is an alcoholic, who is currently single after breaking off his engagement to the man he loved. His ex still works the corps and they are close enough to still talk about work. Mel also seems to have a "not my problem" attitude regarding why Falcone put him with the rest of the team and he keeps his private life to himself, just showing up to do the job and leaving. If the Ex is going to be a contact, it would be nice to have the reason for the breakup, the tone of their relationship now (cordial, affable, tight-lipped) included on the character sheet.
Saytr
Modified post above.
Thanee
QUOTE (BishopMcQ @ Jun 8 2013, 11:53 PM) *
1--Where are your character's boundaries? Do you do wetwork, unwilling extractions? What groups are not viable targets (women, children, etc)? Are you a stone-cold professional--I took the job, so I'll do the job--or can factors change your willingness to follow-through when information changes?


No wetwork, no torture, no hurting children. Jobs will be done, unless other factors are extremely convincing; esp. if it turns out that the J left out some important details.

QUOTE
2--Do you share your private life with your team? What do they know about you? Any Quirks (don't call before noon, I'm a Luddite, etc.)


Not everything, certainly, but what you would share with regular co-workers, also. Miko is a magician (a skilled spellcaster and summoner), something similar to shamanism, seeing spirits in everything. She hasn't been away from japan for long. She is a radiant, innocent beauty, and looks rather frail. Miko prefers to stay away from the Yakuza and she doesn't feel too comfortable around metas. She keeps her distance from trolls, which she is not very fond of. She is extremely polite and helpful towards others, even people she does not know at all. Miko prefers non-violent solutions over violent solutions, if possible (but if necessary, she will do her part, using the spells and spirits at her disposal; combat spells are not her forte, though).


And a question aiming at choosing the right lifestyle... will we be able to sustain Middle or High lifestyle?

Also, how long will we have been running already? My character will be fairly new to Seattle (coming from Tokyo).
So, how long would I have been there... a month, half a year?

Bye
Thanee
Thanee
And another question... can we also use Karma Generation (750 Karma + 20 Karma for post chargen)? smile.gif

Bye
Thanee
BishopMcQ
Thanee--A middle lifestyle, plus cash for upgrades is where I'm aiming. If the team does extra work or finds side projects to push along the main thrust, you could get to High or Luxury, it just takes more work and risk. If you want to be new to town, working with the team the last 3 months would be fine. Please use the BP system.
Thanee
Ok. Writing description and background together and making any final changes to the character sheet, once I got feedback from you.

So, I should be done today or tomorrow. smile.gif

Bye
Thanee
Redjack
Azzo "Whisper" Rais

Azzo came up through the ranks of Forever Tacoma and then the Gianelli Family in Loveland, Puyallup. Coming from pretty violent beginning, he has done almost everything. The final straw however came when Rico "the Claw" Nicci sent Azzo, then a mafia soldier, to kill the daughter of a businessman who wasn't acquiescing to Rico's requests. Azzo walked away and Rico was infuriated. Azzo spent a tour with the UCAS military to avoid his wrath.

By the time Azzo returned, Rico had gotten himself aired out, allowing Azzo to blend into the shadows without drawing heat. As with everything, that is not the entire story though. Rico's brother Johnny blames Azzo for the circumstances that led to his brother's death.

QUOTE (BishopMcQ @ Jun 8 2013, 03:53 PM) *
1--Where are your character's boundaries? Do you do wetwork, unwilling extractions? What groups are not viable targets (women, children, etc)? Are you a stone-cold professional--I took the job, so I'll do the job--or can factors change your willingness to follow-through when information changes?
A former military soldier, mafia solider and ganger, Azzo has done about everything. These days he declines work that is overly messy or harms obvious innocents.

QUOTE (BishopMcQ @ Jun 8 2013, 03:53 PM) *
2--Do you share your private life with your team? What do they know about you? Any Quirks (don't call before noon, I'm a Luddite, etc.)
He works close up (hand to hand) or at a distance (sniper) for the team.
Azzo is generally the quiet schemer. He is known to sometimes go on a bender in the off-hours and hates fire. The team knows he has connections to both Forever Tacoma and the Mafia, as well as having been a sniper in the UCAS Marine Corps; specifics about all are unknown.

Questions:
- Will you use SR4 (3 karma per) or SR4A (5 karma per) for attribute increases?
- Is the availability cap still 12?
- With the 20 karma, is there any bonus nuyen to go with that? If so, is the availability cap the same or different? smile.gif
Thanee
QUOTE (Redjack @ Jun 10 2013, 11:25 PM) *
- Will you use SR4 (3 karma per) or SR4A (5 karma per) for attribute increases?


Pretty sure this is x5.

QUOTE
- Is the availability cap still 12?


Pretty sure this is so.

QUOTE
- With the 20 karma, is there any bonus nuyen to go with that? If so, is the availability cap the same or different? smile.gif


Don't think so.


And a follow-up question... do the 20 Karma count towards our Total Karma/Street Cred or not?

Bye
Thanee
BishopMcQ
Attribute x5, cap is normal for chargen 12 (unless Restricted Gear quality). You will have your starting cash--presume the runs were enough to cover all expenses and lifestyle during the last few months that the team has been working on jobs for Falcone.

20 karma counts as normal earned karma.
Thanee
Can we use our Starting Nuyen to buy stuff already? I would like to upgrade my SINs a bit, then. smile.gif

Should we make Availability rolls for those?

Also... do we use -1 die cumulative per roll as standard for extended tests (or only for some)? How about Availability tests (-1 cumulative for all / or only for restricted/forbidden stuff)?

And... could I attempt to summon/bind spirits before the game begins?

When using Edge here, I assume I start with those points being used up?


Oh, and what about Empathy Software / Emotitoys? Do we use those? Banned (esp. Emotitoys)? House ruled to work different (i.e. Teamwork test instead of bonus dice)?


Bonus question: How do you understand SoftWeave (from War)?

i.e. (assuming STR 3) when using a 6/4 (SoftWeave) armor vest with a 4/1 (SoftWeave) form-fitting body armor and 0/1 (SoftWeave) shin guards - what is your armor for encumbrance purposes?

1) 6/4 + ( 4/1 x ½ -> 2/0 ) + 0/1 = 8/5 => 5/5 (i.e. SoftWeave is applied once to the total)
2) ( 6/4 => 4/4 ) + ( 4/1 => 1/1 x ½ -> 0/0 ) + ( 0/1 => 0/0 ) = 4/4 (i.e. SoftWeave is applied to each individual armor piece)
3) something else? smile.gif

Bye
Thanee
Buddha72
Kimi has a decidedly Native American feel down to using traditional weapons (bow and tomahawks) but seems comfortable with the modern world as well. It seems to be her blending the disparate parts of her life. She has a deeply spiritual relationship with the Matrix referring to it as another consciousness - Kichi Manido - that she speaks to and communes with. She carries all the trappings of a NAN shaman but applied to the digital realm. Her icon seems to reflect her deep immersion and bond to the matrix as flesh and machine intermix in her form in constant flux.

QUOTE (BishopMcQ @ Jun 8 2013, 01:53 PM) *
1--Where are your character's boundaries? Do you do wetwork, unwilling extractions? What groups are not viable targets (women, children, etc)? Are you a stone-cold professional--I took the job, so I'll do the job--or can factors change your willingness to follow-through when information changes?

Kimi does not do wetwork unless convinced of the justice of it - she would take money to kill someone who betrayed a significant trust or whose actions led to the deaths of others particularly those they were entrusted to care for or innocent bystanders. She draws the line at children though. Extractions she would be willing to do if the person was willing. She seems to have no problem with theft, sabotage or espionage especially amongst the corporations or criminal groups. She will not take runs that seem to be working against the interests of the NAN or are blatant violations of the natural world. She likes to know enough about a job to make sure she is clear on the fall out but doesn't need to know more than that. She is not the usually criminal and seems more like this is an adventure or something else for her. She runs for a reason but it seems one born of choice and following her passions not circumstance or necessity.

QUOTE (BishopMcQ @ Jun 8 2013, 01:53 PM) *
2--Do you share your private life with your team? What do they know about you? Any Quirks (don't call before noon, I'm a Luddite, etc.)

The team would know she lives in the area, has a pet cat she is incredibly fond of and seems to share a lot of traits with. She likes to have a more personal relationship than most with other runners but keeps a clear boundary on her other life and running. She has another life that she seems just as invested in and its not just a shell she hides in between jobs. She is occasionally confused by what's AR and what's not - trying to move AROs that aren't there or violating personal space trying to access a data window or call one up to get specs on real world objects.
BishopMcQ
Thanee--

Yes, you can buy stuff with starting Nuyen. If it is under Avail 12, no rolls needed. Binding spirits is also fine. Just post your rolls. If you spend Edge now, it will be spent when the game starts.

Empathy Software: It can use it's full rating to make Judge Intentions tests as standard. It provides half its Rating round down as a dice pool modifier to Social tests.

Softweave Armor: The reduction is applied once, so it would follow line 1.
Thanee
Ok. Thank you! smile.gif

Availability will be above 12, so I will make the appropriate rolls.

Bye
Thanee
Thanee
Upgrade 1st Fake SIN from R4 to R6 (18, 2 days)

Charisma 9 + Glamour 3 + Negotiation 1 + Street Cred 2 - Notoriety 1 = 14 dice -> 10 days

Upgrade 2nd Fake SIN from R4 to R6 (18, 2 days)

Charisma 9 + Glamour 3 + Negotiation 1 + Street Cred 2 - Notoriety 1 = 14 dice -> 6 days

Upgrade 1st Fake License from R4 to R6 (18, 1 day)

Charisma 9 + Glamour 3 + Negotiation 1 + Street Cred 2 - Notoriety 1 = 14 dice -> 5 days + 1 more day (6 days total)

Upgrade 2nd Fake License from R4 to R6 (18, 1 day)

Charisma 9 + Glamour 3 + Negotiation 1 + Street Cred 2 - Notoriety 1 = 14 dice -> 4 days

Buy Fake License R6 for the armored car for the 1st Fake SIN (18, 1 day)

Charisma 9 + Glamour 3 + Negotiation 1 + Street Cred 2 - Notoriety 1 = 14 dice -> 4 days

- 5,000¥ altogether

Bye
Thanee
Thanee
Summon F6 Plant Spirit (Accident, Noxious Breath)

Magic 5 + Power Focus 4 + Summoning 4 + Mentor Spirit 2 + Aspected Domain 2 = 17 dice -> 8 hits
Spirit's Resistance -> 2 hits
Drain Resistance: Charisma 9 + Willpower 4 + Aspected Domain 2 = 15 dice vs. DV 4P -> 6 hits (no Drain)

Binding F6 Plant Spirit (Accident, Noxious Breath; 6 Services)

Magic 5 + Power Focus 4 + Binding 4 + Mentor Spirit 2 + Aspected Domain 2 = 17 dice -> 8 hits + Edge 3 hits = 11 hits
Spirit's Resistance -> 3 hits
Drain Resistance: Charisma 9 + Willpower 4 + Aspected Domain 2 = 15 dice vs. DV 6P -> 5 hits (1P Drain)

Wow, that worked rather well! smile.gif

End result is a bound F6 Plant Spirit (Accident, Noxious Breath) with 13 12 services.

Bye
Thanee
Thanee
Ok, let's try that again...

Summon F6 Spirit of Man (Innate Spell: Levitate, Movement)

Magic 5 + Power Focus 4 + Summoning 4 + Aspected Domain 2 = 15 dice -> 6 hits
Spirit's Resistance -> 2 hits
Drain Resistance: Charisma 9 + Willpower 4 + Aspected Domain 2 = 15 dice vs. DV 4P -> 6 hits (no Drain)

Binding F6 Spirit of Man (Innate Spell: Levitate, Movement; 4 Services)

Magic 5 + Power Focus 4 + Binding 4 + Aspected Domain 2 = 15 dice -> 7 hits
Spirit's Resistance -> 2 hits
Drain Resistance: Charisma 9 + Willpower 4 + Aspected Domain 2 = 15 dice vs. DV 4P -> 5 hits (no Drain)

The Spirits are very tame tonight. smile.gif

End result is a bound F6 Spirit of Man (Innate Spell: Levitate, Movement) with 8 6 services.

Bye
Thanee
Thanee
Let's see if my lucky streak continues...

Summon F6 Plant Spirit (Confusion, Noxious Breath)

Magic 5 + Power Focus 4 + Summoning 4 + Mentor Spirit 2 + Aspected Domain 2 = 17 dice -> 9 hits
Spirit's Resistance -> 1 hits
Drain Resistance: Charisma 9 + Willpower 4 + Aspected Domain 2 = 15 dice vs. DV 2P -> 2 hits (no Drain) -- good timing for the first bad roll wink.gif

Binding F6 Plant Spirit (Confusion, Noxious Breath; 8 Services)

Magic 5 + Power Focus 4 + Binding 4 + Mentor Spirit 2 + Aspected Domain 2 = 17 dice -> 4 hits + Edge 3 hits = 7 hits
Spirit's Resistance -> 5 hits
Drain Resistance: Charisma 9 + Willpower 4 + Aspected Domain 2 = 15 dice vs. DV 10P -> 5 hits + Edge 6 hits = 11 hits (no Drain)

End result is a bound F6 Plant Spirit (Confusion, Noxious Breath) with 9 services.

Bye
Thanee
Thanee
Last one...

Summon F6 Spirit of Man (Fear, Innate Spell: Heal)

Magic 5 + Power Focus 4 + Summoning 4 + Aspected Domain 2 = 15 dice -> 6 hits
Spirit's Resistance -> 1 hits
Drain Resistance: Charisma 9 + Willpower 4 + Aspected Domain 2 = 15 dice vs. DV 2P -> 6 hits (no Drain)

Binding F6 Spirit of Man (Fear, Innate Spell: Heal; 5 Services)

Magic 5 + Power Focus 4 + Binding 4 + Aspected Domain 2 = 15 dice -> 6 hits + Edge 4 hits = 10 hits
Spirit's Resistance -> 3 hits
Drain Resistance: Charisma 9 + Willpower 4 + Aspected Domain 2 = 15 dice vs. DV 6P -> 7 hits (no Drain)

Yay! smile.gif

End result is a bound F6 Spirit of Man (Fear, Innate Spell: Heal) with 11 9 services.

Bye
Thanee
Thanee
Now a bit of rest is in order...

Body 3 x2 = 6 dice -> 2 hits

After one day of rest the damage is healed.

Bye
Thanee
BishopMcQ
Thanee--A couple of things:

--Spirits share the same tradition as their summoner. Binding them in the domain will apply the Force increase, the same way you get an increase. That would give each of them 4 more dice to resist the Binding.
--Once a spirit has been summoned, you cannot swap their optional powers during the binding ritual.
Thanee
QUOTE (BishopMcQ @ Jun 13 2013, 03:27 AM) *
--Spirits share the same tradition as their summoner. Binding them in the domain will apply the Force increase, the same way you get an increase. That would give each of them 4 more dice to resist the Binding.


Are you sure about that? It only speaks about Magical skills and Drain Resistance there...

QUOTE
Instead, the Awakened character receives a dice pool bonus for any Magical skill tests and Drain Resistance Tests performed in the domain’s area of influence equal to the background count (up to a limit equal to his Magic attribute).


Nothing about Force.


If it is so, I will (obviously) do the Binding elsewhere... removing 2 dice from the appropriate rolls above would result in the following: -1 / -2 / -0 / -2 Services and no change in Drain.


QUOTE
--Once a spirit has been summoned, you cannot swap their optional powers during the binding ritual.


Yeah, that's just a copy&paste error... I will fix it.

It is correct on the Notes at Invisible Castle. smile.gif

Bye
Thanee
BishopMcQ
You can call it a base inference. Spirits have their force reduced, the same way that a caster's magic is reduced in a normal background count. The aspect doesn't reduce, and instead provides bonuses, so the spirit's force would receive a similar bonus. On the plus side, spirits defending your home will be that much burlier when fending off intruders.
Thanee
Ok, no problem. I'll just reduce the services accordingly.

Bye
Thanee
Thanee
Ok, I am completely ready then. smile.gif

Bye
Thanee
Buddha72
I'm ready - was going to post a bunch of roll for compiling & registering and started to but frankly was not very fun without the game story behind it. smile.gif
Fenris
Palming rolls for initial gear hide:

Palming + Agility (7d6.hits(5)=3, 7d6.hits(5)=3, 7d6.hits(5)=4, 7d6.hits(5)=2)
Thanee
QUOTE (Fenris @ Jun 7 2013, 01:01 AM) *
Shamelessly stealing Thanee's format because it works.


smile.gif

I would probably make an extra spoiler for weapons. I only did not include it, since Miko has no weapons. wink.gif

Bye
Thanee
BishopMcQ
I have versions of most of the characters (final and otherwise). This week will be discussing the jobs that you have done.

Please talk and post about feelings or actions which may have been apparent, initial tactics suggested, etc. Below is the basic information that you are given for each job. You can get more information by asking specific questions within the discussion between yourselves.

Run 1 -- The Skeeze:
Hired to target a low-level MCT manager, who is believed to be changing the personafixes in his workers to be more compliant to sexual advances. Gather proof that he is doing it or get him fired.

Run 2 -- The InfoDump:
A courier is transporting an encrypted drive through Seattle. Switch the drives with one you were given by the Johnson without him realizing that he is being targeted.

Run 3 -- The Hitter:
James Townshend is a former UCAS marine and current tenement slumlord. Last month, he went on a bender and started shooting folks who were late on rent. All the tenants want him gone and have pooled enough money to hire a group to get him gone by any means necessary. Kill him, run him out of town, whatever.
Saytr
Run~1. Mel wouldnt have to much to offer other than tailing the target to get behaviors, attitude etc.

Run-2- mel would run itnerferance during the switch.

Run3- mel would just kill the guh but the rest of the team isnt inclined to sucb work so he would have his ke errant contact make an arrest by planting evidance of narcodices and gun running and have him put away.

Just a quick idea run down of what mel would offer.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012