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High Quality Ware becoming too cheap: Ok, thats kind of a hard point to really get behind. While it seems to be a great thing to give the SAM more ware, I am afraid that cheap high quality stuff will not really get to benefit the SAM the most. It will be great for characters who use only part of their essence for ware. And again this concern is again mostly due to the first two. It would mean that not only can magic characters now benefit from more ware for the same essence but they will be also able to lower the "side effects" like detectability by cyberware scanners. For a SAM that will probably not work at all, due to the larger amount of ware he will be using.
All cyberware is a lot more expensive now, so everyone will have less of it. This is one of the things I was really vehemently against during development, not that it mattered; it hurts the street samurai, who relies almost entirely on 'ware, more than the mage, who is just dabbling in it.
Anyway if you're afraid of cyberware becoming cheaper...let me reassure you that the exact opposite has happened.
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My only real concern is that the steady progression of Magic > Mundane is further reinforced in this Edition, rather than disassembled. Shadowrun was at its best (in my opinion), when it was Cyberpunk with a splash of Fantasy, not Fantasy with a splash of Cyberpunk.
The change in the power of magic versus tech seems to be lateral, i.e. same as SR4 for the most part (although I think Adepts got a whole lot better). Cyberware is much more expensive and you don't get that much more money, and that sucks a lot for dedicated samurai. Sucks the big one. But magic qua magic isn't actually more powerful. It's just done a flip flop. Direct combat spells suck now. Indirect combat spells are much better than they were.