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Apply it to a REAL NPC, and your toon gets carved up and laughed at. Apply ANY defensive option, and your hits fall even less. Add a helmet to the person, and ANY cyberware for body, armor, or any points spent in body, ANY points in body, and your 11 damage with no AP is a joke.
Tries again, applying to a Real NPC, In the book, Statted out, Professional Rating 4. Rolling out everything as said(as I did before, but it wasn't believed, apparently, since 11P was proven to be actually useful):
Professional Rating 4(over halfway up, better than Standard Security guards) Dodge pools are Eight(8 ) dice. Those average just about 3 successes. Now, I'll roll it out, for the hell of it. It might be more, or it might be less. Professional Rating 4 Lieutenants are NOT meant to be fought 'In Bulk.' These are actually meant to be somewhat of a decent threat to RAW Shadowrunners, which is why I'm using one, since I already rolled out that he pastes everything lower than that. (This character is located on Page 383 of the book, for what it's worth. I don't think he's as powerful as the mirror match I played out, but sure, I'll use a book NPC.)
Professional Rating 4 examples have:
8 Avoidance Dice(remember, full or extra defense cost Initiative to do it, and they roll 1d6+8
Lined Coats(9 Armor)
So, Initiative is rolled. Unsurprisingly, my dude wins, since he rolls 9+2d6(for the record, they rolled 10 total and 19 total.)
Okay, round 1. I have 15 dice here, and I'm rolling them. They come up: 6,2,6,4,5,2,4,3,1,6,3,1,6,4,6. Six hits.
Now, the other guy rolls his eight(8 ) Defense Dice in the book. 5,1,2,2,5,4,4,4. Two hits. So my dude gets the hit. Total Damage Code the guy must resist: 15P.
Professional Rating 4 guys have a Body of Four(4). He rolls his 13 resistance dice, and gets 4,1,4,5,4,3,5,4,1,6,5,2,1. 4 hits.
He took 11P and died.
(If you say count Edge, then I can do that too, and I'd have possibly exploded all those 6's.)
Now, again, that is considered 'Well above average' by RAW. These guys are better than corporate security guards(who have a mix of 2's, 3's and 4's), who are only Professional Rating 2 and really don't have that much.
Pro Rating 5 and 6 are not typically meant to be 'easily Solo'd' by One single starting shadowrunner. They are MEANT to be a challenging fight if you face them one to one. I can say this; even if a Sword Adept faces a Security Guard with Body 6, Full Armor, and Helmet like in the book one on one, they're going to be running into problems and not just plowing through him. Again, they are not meant to be easily one-shot soloed. Hell-even a runner using a Ranger Arms Sniper Rifle and getting surprise won't be guaranteed a one-shot kill of a rating 5 or 6 NPC in the book with that armor. They CAN probably get them(again, assuming surprise and APDS ammo), but that's a sniper rifle from 500m, not 'stabbing him with a sword.'
Now, maybe in your games, the Average Joe Security have all 6's, Full Body Armor, Cyberware, and helmets. Then sure, I'll give it to you. 11P won't be as good. In that case, since you'd be houseruling the average guard, I imaging you'd houserule Critical Strike to compensate for the fact they're facing armies of elite guards, or doing something to up the PC's power against higher-level opposition.
As the game is balanced, in RAW, as the Standard Power Level NPCs are statted, 11P is MORE than enough to kill stuff quickly. I can sit here and roll it out all day and continue killing Non-Mook(by RAW Power Level) guards.
Now, by Raw power level, I still haven't seen proof that it's useless, I've been here rolling out actual, real examples. Again, there may be a power level discrepancy here, and that's where I'm not seeing it-if in your games, your average opposition are all high Body, high Attribute, Full Body armor enemies. In that case, again, I'll agree, sure, 11P no AP? Not that much at all and he'd be in trouble. Now let me ask-are your type of games that you run the type where Shadowrunners can kill everything they come across with no challenge? What type of opposition do you use? What is your 'Average' guard like? Do you boost the PC power to compensate? Like, what exact power level are you looking at here?
That being said, I could say that Critical Strike could either go up to level 3, Penetrating Strike could make a comeback(again, up to level 3), or perhaps the Martial Arts rules could make it back in. In fact, the MA rules would probably drop in perfectly fine, and that can be an extra 3DV to damage.
As for SR4, my adept did *18P*, -3 AP. SR4 isn't SR5. The unarmed power level dropped, but if you use opposition that is balanced along with the power level, then *it isn't a problem.*.(Edit: Sorry, I miscounted. He had 15 Strength, 3 levels of Martial Arts, Bone Density, Initiation, and 6 levels of Critical Strike. It came out to 21P with the hard gloves and boots that he wore, with -3 AP. That was how stupidly easy it was to stack stuff. IMO, that was just...silly. I more did it to be silly, of course, but yeah, it got stupid.)
EDIT: For some math purposes, it seems that the highest unarmed damage code a Pure Adept can reach is around 17, with no AP. But it requires a Troll, with Exceptional Attribute, max Strength(for 11), 4 levels of Improved Strength, Critical Strike and Knucks. You can't get a stat higher than 4 points above the maximum, so 15 is the max a Troll can cap at, and that troll's priorities has to be made with-at best-Troll A, Attributes B, and Magic C-since he needs a minimum of 5 Magic to pull this off with. With 20 points to spend on Attributes, he'd have to spend 6 of them on his Strength, leaving 14 for 7 stats, and with 22 Skill points he's essentially going to be a one-trick pony type.)
EDITx2: I will say that, sometimes I notice going from edition to edition, power level shifts aren't always taken the same way, but can't always be looked at the same way. Looking at SR4's 'Standard Corp Security', they aren't much special. In both books, I don't start finding Full Body Armor and Helmets on book NPCs until 'Elite Security'-stuff like the Red Samurai. Even Swat Teams aren't in the full hard body armor. That kinda stuff isn't the standard stuff at a corp. That's the high end stuff that gets called if stuff looks really bad. Even Knight Errant Security Lieutenants(Pro Rating 3, page 383) have Armored Jackets and not Full Armor.
(Actually, to one of the guys who run Missions-which I know are standard power games-how would and 11P, 15 dice unarmed character-with Body 5, an Armor Jacket, Mystic Armor, and isn't a one-trick pony fare against Standard Enemy Opposition?)