QUOTE (DMiller @ Dec 15 2013, 07:34 PM)
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I never really understood the draw of PbP (or how they are really supposed to work) in a PnP game. Our typical game session would easily translate to over 1,000 posts. It takes us usually 4 hours to play a session. In PbP that would be a month or more. Things would never get done. I think I'd rather not play if I was forced into a PbP environment. Video games would be preferable to PbP.
From my (very limited) experience with PbP, it seems that direct back-and-forth conversations do take an achingly long time, but there's far more than ample time to do the sort of thing that's best done alone, or with only a GM. It helps if the GM can be a constant or near-constant lurker in an IRC channel, too; with that, then "solo time" stuff like the hacker doing legwork and other downtime stuff is easy to compile into a big-post.
That's where PbP truly shines - allowing players to big-post prose world- and character-building stuff, like a hugely long description of their doss (or, this being EP, their hab?) and their character (morph(s)?) etcetera. I imagine it would suck heartily in combat, though.