http://www.dethstrobe.com/omae/
I've made it open source and licensed it using a GNU general license. So if you want to go in and mess around with the code, go ahead. When I get it a bit more feature complete I'll add in some hooks to access external files, like a custom css file if you don't like how I made it look, and libraries that can load your own skills and gear, and other things that I'm sure I'll think of later.
QUOTE
archery:{name:"Archery", catalog: "agility", stat:agi, rating:0, mod:0, max:6, defaultable:true},
heavyweapons:{name:"Heavy Weapons", catalog: "agility", stat:agi, rating:0, mod:0, max:6, defaultable:false},
heavyweapons:{name:"Heavy Weapons", catalog: "agility", stat:agi, rating:0, mod:0, max:6, defaultable:false},
First is the object name, which is just the name of the skill as one word and lowercase.
Next is the name of the skill on how I'd like it to look on the actual page.
Catalog is the name of the attribute that it falls under.
Stat is the actual attribute, which is represented by the 3 letter shorthand of the attribute.
You shouldn't need to change the rating, mod, or max; but they are the rating of the skill, modification from gear/qualities/whatever, and max is the highest you can raise the skill at chargen.
Defaultable is if the skill can be defaulted or not.
If anyone would like to help out, that'd be much appreciated.