QUOTE (DeathStrobe @ Nov 7 2013, 10:57 AM)

The rules are quite ambiguous right now. So we'll have to wait for Data Trails to get a solid answer on a lot of these questions.
But as it is right now, you are never not in Matrix range, and it is almost impossible to be off the Matrix. Wifi inhibiting paint simply adds noise, it does not actually stop Matrix signals. And noise only affects you if you are doing Matrix actions. So the Sammy's smartgun will still work, but the decker will have a much harder time hacking.
However, there appears to be two different types of noise, which the rules don't seem to make very clear on which one wifi inhibiting paint works with. One type of noise is distance, gear will ignore this. The other is jamming, which if noise exceeds the gear's device rating, it loses contact with the Matrix and so loses its wireless bonuses. Or maybe they both are the same, I don't know. Its kind of confusing. So for right now, you have to kind of work by rule of thumb and do a lot of guessing until Data Trails comes out.
The rule is pretty clear (p421):
QUOTE
If there is a Noise Rating from a situation that is greater
than the item’s Device Rating, not including distance,
the item temporarily loses its wireless functionality (see
Noise, p. 230).
Saying "not including distance" might seem a little confusing, but Distance Noise is only applied if you're taking a Matrix Action against a target. What it means is that your cyberdeck doesn't suddenly shut down and leave the Matrix if you encounter a Distance Noise penalty trying to hack them. Distance Noise is irrelevant here except as a penalty on Matrix Actions.
In other words, the only stuff that makes your gear log off is either ambient Noise (from spam or static zone), or generated Noise (from jamming, etc).
There could probably afford to be a certain level of nuance to this in Data Trails, but for the time being that's all it is.