As I get older, have more experiences, and reflect back on things, one of the things I have been learning is how people are affected, sometimes profoundly, by day to day experiences, let alone the kind of extreme and terrifying things that role playing game characters routinely deal with, including combat, death of comrades, supernatural horror, torture, and anything else you can think of.
I want to say that I started posting here years ago and now I'm in my 30s. Hard to believe.
To my knowledge the only attempt to address impacts on psychology is the sanity mechanic in CoC games. Where basically you have a certain number of points and as they are depleted you have adverse effects.
What about applying the sanity mechanic to horrific situations, like combat situations, witnessing atrocities, or having friends die?
I see the big flaw as being that if you have X amount of sanity points, you're pretty much going to have a linear progression where combat and its externalities are going to drain that.
What could be a better way to incorporate psychological damage into role playing games? Maybe once Sanity gets low it becomes increasingly difficult to lose? Maybe there is a max sanity loss from certain causes? Would it be weird if someone couldn't become catatonic from years of exposure to combat but all of a sudden a little nudge of supernatural horror pushes you over the edge?
One interesting impact could be player characters trying to avoid killing if possible to minimize sanity loss. Does stuff like that happen in real life, or do people just become increasingly desensitized to killing instead?
Maybe instead of having a pool of sanity points you rather accumulate Psychological Trauma Points. As you accumulate more and more you have a probability of developing certain pathologies, but there's a point of diminishing returns where you can max out Trauma Points gained from a particular activity, e.g. killing. Maybe as you gain more Trauma Points you have repeated chances of developing various pathologies. Therefore there's not a maximum or minimum level you can hit but your character has essentially a certain chance of developing enough pathologies that it becomes debilitating.
Anyone out there studying or practicing psychology who can comment?