The topic description says it all. I feel massively disappointed by Thief 2014.
The trailers led me to believe I'd be getting a combination of Mirror's Edge freerunning and Thief kleptomania. (Which, incidentally, is 2/3 steps to my dream game: add either of Assassin's Creed combat and third-person freerunning, or The Chronicles of Riddick: Escape from Butcher Bay's brutal first-person melee.) That, combined with the fact that this produced by Eidos Montreal, a studio who had proven capable of taking ancient, beloved PC franchises and living up to them (Deus Ex: Human Revolution,) I didn't hesitate to jump on it.
I jumped too soon.
On its own, would I say that Thief 2014 is a bad game? No, no I would not. Thief 2014 is not a bad game. It's okay; so okay it's average. (WARNING: TVTopes link detected!)
Average is not acceptable from the likes of a Thief title, or a Deus Ex title, or a Half-Life title. It was acceptable in the form of Jame's Camereon's Avatar: the game. It is not acceptable for Thief.
Eidos Montreal needs to be ashamed of themselves The game fails to live up to the bar set by Deadly Shadows, which I know many considered to be the weakest of the original trilogy. I liked it, personally, though I never played Metal Age. Rope Arrows, worse than not existing, might as well be keys, climbing/mantling/etcetera is all basically only at designated points. Garret very early on gets a "Claw" tool which he can use in pretty much exactly the way Ezio Auditore could use his Turkish Hookblade in terms of extending his climbing, but only at very obvious designated points, which are marked with either a blue grate/glowing object (like a ladder that's juuust out of reach which the Claw can reach,) or scratch-marks on the wall, or both. Jumping is context only; only when they say Garret may leap a chasm, may he leap a chasm.
And they took away his dagger. Not only did they take away his dagger, very early on in the tutorial, when the girl he gets the Claw from (he steals it from her, which is asinine since she's his protege,) uses it to kill someone, he bitches her out for it, preaching at her about killing. What?
Is this the same Garret who, when I played Dark Project and Deadly Shadows, put the "Deadly" in the eponymous Shadows by making it his mission in life to slaughter his way through everybody who had the balls to pick up a blade?
And worse, though he blows up at her for it, he can kill just fine. He just can't use the Claw or a knife to do it, he can still shoot a bitch through the eye socket with a broadhead arrow, or use the environment to murderate them...... So, what was the point again? And worse, Garret's "Nonlethal" takedowns are fucking brutal. Like, about the only thing this shares with DXHR is the sheer brutality of the "nonlethal" takedowns. Just like a guy who gets clocked in the jaw by Adam Jensen's augmented fist, hard enough to concuss him in one hit, Garret's never been more vicious with his blackjack. There's no way half of those guys are ever waking up again, and of the ones that do, better than half of them are going to be some kind of crippled or fucked-up for life.
It just seems like they look exactly the wrong lessons from Deus Ex: Human Revolution. The hubs are vastly more closed-in and even less lively, and Adam Jensen was a better explorer-of-places than Garret was. Probably a more prolific thief, too. The consoleitis is bad, and I think it's because they pushed the graphics so far that they had to scale back on the amount of stuff they could build with them.