So, I've been thinking about this overnight. Besides for humanizing (for me) people who get extremely upset over a disappointing game (i.e. in the case of Noah it's tied up with his childhood memories of his brother), it has caused me to consider the philosophy outlined in the Ultima games and what if any implications there are for Garriot's changing world view based on the discordant natures of Ultima 8 and 9. After all, Garriot obviously put a lot of love and thought into the Ultima series up till 8 and 9, including a lot of development on his philosophy of virtue.
I will cite Steve Pavlina's essay, "The Meaning of Life: How Shall We Live", to summarize the ethics of Ultima.
QUOTE
After I reached adulthood and began seriously pondering the question of how to live, the first major stopping point was essentially where Aristotle left off. In my early and mid-20s, I spent a lot of time working on living virtuously. I saw living the best possible life as becoming a person of virtue: to live with honor, integrity, courage, compassion, etc. I listed out the virtues I wanted to attain and even set about inventing exercises to help myself develop them. Benjamin Franklin did something very similar, as I read in his autobiography, and each week he chose to focus on one particular virtue in order to develop his character.
Oddly, there was a particular computer game I absolutely fell in love with during this time — Ultima IV. To date I would have to say it is still my favorite game of all time. In this role-playing game you are the Avatar, a seeker of truth, and your goal is not to destroy some enemy but rather to attain what is called the Codex of Ultimate Wisdom. In order to achieve this goal, you must develop your character in the eight virtues. All of these virtues derive from the eight possible combinations of truth, love, and courage as follows:
Truth = Honesty
Love = Compassion
Courage = Valor
Truth + Love = Justice
Truth + Courage = Honor
Love + Courage = Sacrifice
Truth + Love + Courage = Spirituality
The absence of Truth, Love, and Courage is Pride, the opposite of which is Humility.
I found this system of virtues absolutely brilliant, especially coming from a game. Years later when I finally met Richard Garriott, designer of the Ultima series, at the Electronics Entertainment Expo (E3), I asked him how he came up with this system and how he ended up choosing these virtues. He told me it started with brainstorming a long list and noticing patterns in how the virtues related to each other.
As strange as it is that I got these insights from a game, I still think of living virtuously in much the same way today, where these eight virtues come about through the overlapping sets of truth, love, and courage. For the combination of all three virtues though, I feel that “integrity” is a better fit than “spirituality.” Ultima V went on to explore the opposite of these, the vices which can be derived from falsehood, hatred, and cowardice. Unfortunately I feel the Ultima series really went downhill since then and completely lost its soul — I would have loved to have seen the virtue idea taken even farther.
So there you have it, Ultima punks Aristotle.
Anyway, seeing as Ultima 8 basically puts you into a gothic world of nightmare and forces you to more or less do morally questionable things, I wonder if Garriot had changed his ideas about the virtues articulated in the earlier games. Did he get depressed and nihilistic because of EA and not just care anymore? Did he, in his older age, formulate some objection to the concept of these virtues, believing instead that some form of pragmatism was the best way to have a positive impact on the world?
Or, having spent a huge chunk of his life thinking of Ultima, was he simply ready to move on? Maybe he was tired of working on something that represented an earlier stage of his life and just wanted to wrap it up, except the wrap-up was basically compromised by EA. I think I'd read elsewhere that The Guardian basically came to represent EA in the Ultima games.
(I remember the days when EA released quality games, like Strike Fleet and SEAL Team).
Or did Garriot finally achieve some kind of great non-dualistic breakthrough in his philosophy and ethics? After all many so-called mystical religions, as well as Western philosophers writing about dialectics, and even (at least according to Joseph Campbell) some of the Arthurian legends deal with non-dualism. Maybe in the end Garriot decided focusing on dualism (virtue and vice) was ultimately limited; that by thinking in this way you hit an eventual immovable ethical or philosophical road block that can only be overcome through nondualism, which explains the ending to Ultima 9.
A final note, I just looked up Richard Garriot on Wikipedia and found out that his current project is an Ultima game. "Shroud of the Avatar: Forsaken Virtue". Hmm, interesting.
http://en.wikipedia.org/wiki/Shroud_of_the...orsaken_VirtuesEDIT:
Ah hah:
https://www.kickstarter.com/projects/portal...saken-virtues-0