QUOTE (KarmaInferno @ Apr 27 2014, 06:06 PM)
Remember that Charisma in most games influences Intimidation checks.
So a person with low Charisma isn't particularly intimidating either. Perhaps they don't have a particularly impressive force of personality, or are otherwise not believable as a threat.
-k
In my experience, this tends to result in frustrated players taking steps to ensure the party in question, who isn't feeling particularly intimidated because they come off as bumbling, realizes that just because they're bumbling doesn't mean they aren't
dangerous.
Basically, it's like calling the bluff of a guy who's holding a gun to your face. Even if he's stuttering and looks like he's meek, he still has
a frigging gun to your face.
Player Characters don't like having their bluffs called, especially when those bluffs are based by demonstrated intent to use violence if their bluff
is called. In a game like Shadowrun or Eclipse Phase, they might decide to go above and beyond in the name of making an example to ensure that in the future, their threats are taken seriously.
Yes, I am guilty of this myself, and no, I'm not sorry, either.
[ Spoiler ]
Not exactly an analogous situation, but...
My group was in Seattle, doing some running, and we'd fucked up royal. A girl (child, like, 10 or so,) with family connections to the Yaks had been kidnapped from her boarding school by a hypercorp, and was being held in a black lab in Redmond, where they were doing Experiments! to her. (This was all totally legit, and the straight dope of what had happened to her.)
We'd been hired by her uncle, a FedBoeing mid-level manager, to get her back. Well, we had a number of fuck-ups, including waiting an hour after we thought we might have been noticed to see if anybody reacted to the intrusion or not (they did: they snuck all the research subjects and staff out the back, save the girl we needed, who was still being experimented on.) When we rescued the girl, there was a doctor and an orderly working on her; the doctor was evidently more afraid of her employers than us, and self-terminated. The orderly was less afraid of his employers than us, and helped us move her, but on the way out he fell down and started twitching. (Nanite kill-switch; the fuck-up here was that I shot him to put him out of his misery rather than having one of the free spirits use Flesh to Stone to keep him alive until we could get him to someone who could reverse the nanite attack.)
Anyway, then came the next fuck-up, and the major one. Something was off about the whole thing, but when we met the girl's uncle and his hired latino muscle to hand him over, she identified him as her uncle. At that point, the game session was winding on, and we wanted to get paid, get our Karma, and go to sleep, so we handed her over rather than, say, prompting her for a family tidbit to ensure identity.
Turns out he wasn't her uncle at all, he was some schmuck who'd killed her uncle on vacation and assumed his identity, going so far as to work a week at her uncle's job, in order to have us extract her for him. That was bad. Then when we did some ShadowSEA digging, I got contacted by PyramidWatcher to tell us that the muscle guy was some serious no-good goon into apocalyptic prophecies and blood magic.
So, we shat a collective brick upon realizing we'd basically handed the chosen sacrifice over to an apocalyptic blood mage, and started tearing the Seattle infosphere apart to try and track them down. Despite some truely herculean efforts, these guys were good, and were scrubbing a lot of their data trails, and at one point we wound up basically waiting, waiting, waiting. Our last lead had been a chop shop near Loveland that they'd sold their rental car too, claiming it wasn't working (it was.) The chop shop had asked no questions, taken the car, and put it on a boat to shanghai. I was feeling pretty wrathful, was kind of frustrated, and figured we needed some cash anyway, so we decided to screw with them/blackmail them.
I slapped several hours worth of Hard Encryption on their whole system, locking it up completely, and told them they could either pay me what they expected to make from the sale of the car (which we'd had to send a spirit to analyze, and couldn't really get a good forensic account of as it was in a shipping container and the spirit wasn't exactly a forensic scientist,) or pay someone else much more to unencrypt it.
They decided to take a third, deeply unprofitable option. Not only did they decide not to pay us, they sent a courier to the appointed drop, who dropped off a package. Instead of containing cred, it contained frigging White Star - that's right, they got WWI on us.
We got ripshit pissed, and so had our two Free Spirits (both Free Spirits of Fire, amusingly enough, though of two different traditions,) materialize above the chop-shop and junkyard just before the help was due to get in, and incinerated the whole place, just burnt it to the ground. They really shouldn't have called our bluff. Especially not with phosgene gas.