Wondering if some folks here ever came up with their own maneuvers, and why. I had come up with the idea for one awhile ago, but finally got around to finishing it.
-Lunging Punch
Character is good at making the most out of their punches. Gain +1 reach to punching attacks.
Reason? So we get some goddamn martial arts variety.

Now-I'm guilty too; i'm not trying to exclude myself. But I got to thinking-I've used the kicking styles on my guys for a long time(hell, since SR2), simply because I like the way many of them look in practice. Also, for practical reasons(my guy has a weapon in his hand, whatever). But I was thinking-why should you have to basically take a kicking style to get a combat advantage? Besides, this is one of those maneuvers that, since it came, that's all I seem to see anymore is kicking styles. It's one thing to take it because you LIKE the style, but I think 1 out of every 20 unarmed concepts I see actually utilizes other blows. Hell, when SR4 came out, I saw this and was like ''damn, I just took the kicking styles before because they were cool, and now, 2 editions later, I get a benefit!'' My friend, on the other hand, with his poor boxer, did not get such a benefit.
This evens the score. Now, anyone can use whatever style they want and get Reach bonuses. If you want to pay for both? Great, you get your +1 on punches and kicks, and at least you took a style you genuinely like at that point, instead of saying ''yeah, my dood kicks a lot because I get +1 reach on that.''
I didn't want to take out kick attack-because it *does* make sense. Legs are quite long and can be utilized to hit further away. But I've seen some boxers with some INSANE reach, and they were fairly normal sized humans. So why shouldn't they have a maneuver, too?
So yeah, have any of you come up with new maneuvers, or tweaked older ones?