QUOTE (Chrysalis @ Jun 5 2009, 03:08 PM)

I thought the Great Dragons were statted in Dragons of the Sixth World? As they say in D&D that which hath been statted can be killed.
This is a thought exercise. Or are all canonical characters beyond killing (although I would be curious to see if Harlequin bleeds rainbow if you slit his throat), even in the theoretical realm of what-if?
Personally, I wouldn't say that there is anyone (in Shadowrun) who is beyond killing. As I noted, should there be a campaign centered around this, it would be fine. However, it seems that, for the most part, the system is designed to be able to reflect beings a physical and mental scale similar to those of a human. It does not seem to quite reflect things as accurately as we would like. I'll use Strength as an example. The average human (ya know, folk like us) has a strength of 3. in Shadowrun (4th specifically, but the same things with different terms apply to the others as well) strength of 3 is three times as likely to achieve 1 hit on a base strength roll than someone with a strength of 1. However, strength of 1 is supposed to be the minimum that a person can have and still be able to function. The same is true for Strength 6 vs 3. Twice as many hits with 6 than three. These numbers scale linerally when used for tests. But if this is the case, than I personally would have a strength of 6 as I am able to lift and carry at least twice as much as the average person that I know. now, obviously this is not the case as Strength 6 is supposed to be really quite strong, and were I writing up a character sheet for myself I would probably only put a 4 in strength, I'm no superman and I know people who are stronger than me.
Now, don't get me wrong, I'm not saying that the system is bad or anything like that. Only that I don't think that it will scale well. Even with a strength of say, 40 (I think I saw listed somewhere but I'm not recalling an exact number so this is a guess), I don't think that it quite shows mechanically the actual difference in strength that the flavor of it implies.
As for the Immortal (that is to say, unaging

) Elves. Their attributes will generally be able the same as your runners I would assume, but their magical power is supposed to be incredible. For instance in Earthdawn there is a (Circle 15, the highest possible, which I think it can be assumed IE's could have attained) spell for Nethermancers that called something about Army of the Dead (don't feel like looking it up) that brings to 'life' anyone who is burried within some number of miles radius of the caster (Note: this does take either a number of days or weeks), and one that can create a living being. Other Disiplines have similarly powerful magic. This is also not to mention that most of them have fought numerous Horrors, which make your elementals and insect spirits look like silly toys.
And no, all cannon characters are obviously beyond killing as they offed Captain Chaos for no good reason. (Yes I'm still bitter)
As for ways to do it? The other posters responses have been pretty much on it. Mostly, planning and resources. If you hit with enough of well... anyhing. You can probably do it. If you only THINK you have alot of firepower, like Aztechnology back in Denver thought, and attack a Great Dragon (Ghostwalker) you'll lose (like they did).
I think the hardest part of it all would really be to get the dragon/whomever into the trap. It's hard to do a co-ordinated nuke-strike on a dragon as it can fly away or use magic to, say, hurl the nukes away (which incidentally, would be much easier than soaking the damage from them exploding).
P.S. Yes, Harlequin does bleed rainbow. Or clear depending on his mood... and the weather... and the tightness of his shorts.