Heh... And I thought running into a CZ was a doomsday scenario all by itself

QUOTE (Orcus Blackweather @ Jul 29 2009, 09:33 PM)

The problem with possessing a body with cyberware, is that you cannot use that cyberware.
If you are going to possess something, why thing small? How about a dragon? Too big? How about a megaladon, talk about terror of the seas!
With Inhabitation, you can use cyberware. So making an Ally Spirit with a tradition that has Task Spirits, you could get computer skills at Force, plug in a datajack and you've got yourself a great hacker.
A dragon might be fun

A normal dragon has Assessing 8, Sorcery (G) 8, Enhanced Senses, Elemental Attack, Hardened AND Mystic armor at 8, plus they "know most spells". Attributes are horrific, with several in the double digits, and strength at 35+
Would be a *bit* difficult to take one down and keep it sedated for the duration of the Inhabitation ritual, though

QUOTE (Machiavelli @ Jul 29 2009, 09:39 PM)

Even more interesting is, if the use of a critters powers also counts as additional service AND (like the books say: it can use passive cyber/bioware, but it cannot ACTIVATE it) if he is altogehter able to activate this powers and not only his own ones.
And to got a little bit farther: he cannot activate or switch modes of cyber, but what if the wired reflexes had been ON at the moment of possession?
Not much to do with Inhabiting Ally Spirits, but interesting questions. With a normal spirit you'd run quickly through services using Powers. I'd say that any cyber that's on stays on. When it breaks or shuts down, though, you're out of luck.
Edit: Just wanted to give props to Muspellsheimr (b^^)b