Ginshin Tobiiro
Fox Shifter
Mystic Adept
240000

3,870

Shinto Tradition (Air, Water, Plant, Beast, Man Spirits, Cha Drain Stat)
Wolf Mentor (+2 Comabt Spell Dice, +2 Beast Spirit Dice)
Core Quality Scores-
Body: 1
Agility: 2
Reaction: 2
Strength: 1
Charisma: 3
Intuition: 4
Logic: 2
Willpower: 5
Edge: 1
Magic: 5 (4 Sorcery/1 Adept)
Init: 8 (+2 from sustained Increased Reflexes)
IP: 3 (+2 from sustained Increased Reflexes)
Active Skills-
Animal Husbandry Group: 2
Sorcery Group: 2
Animal Training (Paracritters): 3
Summoning (Beast Spirits): 4
Binding (Beast Spirits): 4
Spellcasting (Manipulation): 1
Counterspelling (Combat): As Group
Animal Handling (Mammals): As Group
Tracking (Wilderness): 2
Assensing (Aura Reading): 1
Perception (Smell): 1
Pilot Groundcraft (Wheeled): 1
Qualities-
Animal Empathy 10
Black Market Pipeline - Animals: 10
Mentor Spirit: 5
Mystic Adept: 10
Dayjob 2 -10
In Debt (25000) -25
Contacts-
Paracritter Research Lab Head, Renraku: Loyalty 5 Connectedness 6
Spells
Mindnet, Extended (Sustained at Force 3 in Focus)
Thought Recognition
Shapechange
Heal
Increased Reflexes (Sustained at Force 3 in Focus)
Adept Powers-
Multi-Tasking
Animal Empathy 1
Iron Will 1
Gear-
Power Focus 2
Summoning Focus 3
Sustaining Focus 3 x2
Commlink (Res: 1 Sig: 3 Fire: 3 Sys: 4)
Form-Fitting Body Armor Full-Body Suit (B/I: 6/2, Fire Resist 5 Noncon 5 Insul 5)
Magical Lodge 6
Satellite Link
Fake Sin 4
Contact Lenses
-Vision Enhance 3
-Flare Compensation
Earbuds
-Audio Enhance 3
-Select Sound Filter 3
Hardliner Gloves
Rover 2068 SUV
-Oil Slick Sprayer
-Manual Control Override: Drive-by-Wire system
-Weapon Mount (Internal Manual Flexible)
-Termination System: Disables vehicle and floods interior with Warp
Animals-
Merlin Hawk (Knows spells Analyze Truth and Mindlink, higher logic than me...)
Artnwerre (Trained to use Search power based on mindlinked image, knows heel, follow, and stay commands)
Barghest (Knows attack, don't attack, heel, recall, follow, stay, and subdue commands, as well as use Paralyzing Howl on command and accept possession)
Chimera Cheetah (Enhanced Agility and Reaction, Enhanced Unarmed Combat, Cobra Venom, Enhanced Venom, trained to bite and release targets rather than latch on, trained to accept possession, trained to attack or not, follow, heel, stay and recall on command, B: 5 A: 8 R: 6 S: 4, Fangs contain 1 Combat round speed physical damage poison at 12 power)
Blackberry Cat (Seems cool but don't know what commands to train it in)
Freyalise Swanson
Dwarf
Magician
295,000

790

Norse Tradition (Guardian, Water, Fire, Air and Earth Spirits)
Core Quality Scores-
Body: 5
Agility: 2 (base 1 + Muscle Toner 1)
Reaction: 2
Strength: 5 (base 3 + Muscle Augmentation 2)
Charisma: 5
Intuition: 2
Logic: 1
Willpower: 5
Edge: 2
Magic: 5 (base 6 - 1 Cyberware)
Initiative: 6 (+2 sustained Increased Reflexes)
IP: 3 (+2 sustained Increased Reflexes)
Active Skills-
Sorcery Group: 1
Conjuring Group: 1
Binding (Guardian Spirits): 5
Counterspelling (Combat): 2
Blades (Swords): 1
Perception (Visual): 1
Spellcasting (Combat): 4
Summoning (Guardian Spirits): 6
Running (Sprinting): 1
Arcana (Ally Spirit Formula): 1
Qualities-
Born Rich: 10
Magician: 15
Astral Beacon: -5
Combat Monster: -10
Distinctive Style (Body-length blond hair): -5
Gremlins (3): -15
Contacts-
Talismonger: Loyalty 4 Connectedness 5
Fixer: Loyalty 2 Connectedness 4
Spells-
Lightning Bolt (Fetished)
Sonic Boom (LOS(A) Sound Element Attack, Fetished)
Heal (Fetished)
Increase Reflexes (Sustained at force 3)
Gear-
Sustaining Focus 3
Power Focus 2
Summoning Focus 3
Spellcasting Focus 3
Commlink (Res 1 Sig 3 Fire 3 Sys 4)
Heavy Military Armor + Helmet (B/I: 18/16, Noncon 6, Insul 6, Chem Prot 6, Fire Resist 6, Str Upgrade 3, Mobility Upgrade 2)
Form-Fitting Body Armor Full-Body Suit (B/I: 6/2, Fire Resist 6 Noncon 6 Insul 6)
Magical Lodge 6
Satellite Link
Fake Sin 4
Hardliner Gloves
Contact Lenses
-Vision Enhance 3
-Flare Compensation
Earbuds
-Audio Enhance 3
-Select Sound Filter 3
Combat Fetish x2
Health Fetish
Claymore
Cyber/Bioware
Modular Obvios Cyber Foot x2
-Skimmer Discs
Muscle Toner 1
Muscle Augmentation 2
Sleep Regulator
I have a backstory for both of them, although the shifter's is more developed. I don't know, I like playing reckless, violent characters like the dwarf and I'm pretty sure the rest of my party is going to be fairly squishy, but the shifter seems cooler and more versatile. Thoughts, suggestions, improvements anyone?
Edit: Oh yeah, forgot to mention, GM is allowing either one 20 availability item or 2 16 availability items at char gen. For the shifter its the Barghest and the Cheetah, for the dwarf its the Military Grade armor.