QUOTE (toturi @ Aug 5 2010, 10:31 PM)

Deflect for half damage if hit, Deflect for none if miss.
3 normal (CL1) stormtroopers? By level 8, they should be outclassed. I have had 10 stormtroopers blasting away at a lone level 8 Jedi Knight from 20 squares away, with an officer boosting their rolls. 3 rounds and 2 crits later, only minimal damage to the JK.
Honestly, if the player knows what he is doing, a force user in SAGA is a mage in SR.
Hey, anyone can get lucky. Im glad your Jedi survived. Statistically speaking, it was just luck though... unless he was hiding behind cover and not fighting back, in which case anyone could survive.
Or the Game Master was being kind, perhaps.
Stormtroopers have base AB of +4 with rifles. Lets say the officer only gives them +1. The first round they all use simple single shot attacks. The jedi likely has +2 reflex, and +7 ac from level, so we will say he has 19 ac. That means they have 30% chance of hitting apeice. 10 people attack, 3 hits with rolls of 19+. The jedi has deflect so he rolls his UTF skill with +2 from attribute, +5 for trained, +3 from level. 1d20 +10, woo hoo! Very nice. He has 40-60% chance of blocking the first blast. Then 15-35% chance of blocking the second, and 5-15% chance of blocking the third. Lets say he uses three force points (he should have 8 at the most) and gets LUCKY and blocks all three hits. Very lucky, considering using a force point just adds 5 to 30% chance to his success rate.
Second round, the troopers smart up, and go full auto. This reduces their attack by 5, so they only have a 10% chance of hitting... except if they miss the jedi still might take 1/2 damage. He has to deflect all 10 attacks, or take serious damage.
Lets say only one attack is a hit, and the jedi uses a force point to raise his chance and blocks it. Deflecting 9 misses is impossible for any jedi (Even tough for Vader!). He has to beat their attack rolls with a 1d20+10 skill check, but every time he tries to deflect he gets -5 to his rolls, so after 6 rolls, he can only deflect on a roll of 20 or higher.
Lets be super nice and say he takes 1/2 damage from the one hit (which he deflected so its only 1/2) and then blocked 6 of the misses. He only takes damage from 3 of the misses. Total is 3d8x4/2. Between 3 and 31 damage (assuming the troopers still havent rolled any 20's, which means they hit with double damage). Lets be kind and say he only take 15 damage. A level 8 Jedi with 14 con will have an average of 60 hp, so he is now 1/4 dead.
Third round the jedi takes cover, so the troopers all throw their frag grenades. (According to the book they all carry at least 1). He now cannot deflect, cannot dodge... he simply takes 10 x 4d6 damage, we will say divided by two because every single attack misses (unlikely, but lets be kind). He takes 20 to 120 damage. With extreme luck all ten roll 1 on 1d6 four times each, so he only takes 20.
He now has 25 hp left. So long as the troopers dont attack anymore, this lucky as spit Jedi can surrender. He could attack them and at most kill 2 per round... or use an area affect force power and kill maybe 3-5 at a time if they are clustered (unlikely) but any force slam will KILL troopers, which earns the Jedi 1 dark side point per dead trooper (using the force to kill). If a jedi does that much at all, he is going to be kicked out of the council and cease taking Jedi levels. If he is lucky that is. If his dark side points surpass his Wisdom score (probably 12 to 18) he loses control of his character, as he is consumed by the dark side.
Yeeeeaaaahhh. So um, a Scout with evade who takes cover and shoots back has much better chances of defeating 10 troopers. Jedi are neat, but no where near overpowered.
I like your story though. Sounds epic... 10 troopers shooting at a jedi for 3 rounds and him surviving. The epic stuff of legends. In Saga Edition, it is an impossible scenario. Sounds like a story told by Rodian scoundrels to keep their children scared of the Jedi boogie man.