QUOTE (SpellBinder @ Aug 30 2012, 03:49 PM)

Time to add that to the list of errors, then. And I can already hear the players trying to argue their side of the SA deal.
It's not really an error, though. It's just a result of using a single term for a given fire-rate.
See, those guns that can fire twice per Initiative Pass? On the one hand, you have "Semi-automatic Autoloaders". And on the other hand, you have "Double-Action Revolvers".
Same fire rate. Slightly different terms.
And that's not the game using or making them, it's real life.With revolvers, the "double action" part refers to the fact that the trigger does two things: it cocks the hammer, AND it releases that hammer to fire the round currently lined up. (A "single-action revolver" would require you to manually cock the hammer - and in SR, would have a fire rate of "SS" to reflect the extra time it takes to operate the mechanism that way.)
With the audoloaders, "semi-automatic" is meant to separate the "one trigger pull, one bullet" fire rate of most pistols and even rifles, with
automatic firing weapons like the typical use of machine pistols or submachine guns.
In terms of game design, it's better to describe the fire rate for ALL guns, regardless of type, with the same term. Hence, we have Single Shot (SS), Semi-Automatic (SA), Burst Fire (BF), and Full Auto (FA).
But those are just and solely that:
rates of fire. Not entire categories of firearms.