QUOTE (Oregwath @ Sep 17 2013, 08:58 AM)

You should also look at Gremlins at level four. We have a shaman who was going to take this until I pointed out that at level four he would auto glitch until he reached a dice pool of nine, and since he had no ranks in any of the tech skills he would be defaulting when the gm asked for a test. He has 3 in both logic and intuition, so he would be rolling two dice, auto glitching, and if he didn't get a hit it would be a critical glitch.
Turning on the lights? Oops, there goes the power in your apartment. Wouldn't be too long before you were known through out the sprawl and blacklisted by all the landlords.
Trying to access your bank account? Sucks that you just flagged yourself as a bio-terrorist to both Knight Errant and Lone Star.
Using cred sticks instead? Ouch, you just fried the stuffer shack check out...
Get jumped in a dark alley? Hope you have a spirit on standby to go get your pals, because you're not calling them.
And just to ensure you don't think you can just touch an enemies gun and fry it, the quality specifically points out that the result is going to be the worst case scenario for YOU, so that gun is going to fire just fine into your (now pointblank) chest.
The way they have it set up it will not exactly kill you outright, but it will basically remove you from the game unless you have a large enough skill set to mitigate the damage. I know that I wouldn't run with someone who could set off the buildings alarm system by pressing the elevator button.
I think you've over done the effects of gremlins a little bit.
QUOTE
For each level (maximum of 4), reduce the number
of rolled 1s necessary to get a glitch (p. 45) by 1 whenever
the character is attempting to use a moderately sophisticated
device. For example, a character with a dice
pool of 8 and Gremlins level 2 (8 Karma) would trigger
a glitch if two or more 1s result from the test (instead
of the normal 4).
While I don't see anything hard and fast, I do believe it is implied they still need to roll at least one 1 on the dice in order to glitch. With a dice pool of 10 he'd still glitch on a single 1 being rolled, but I don't see any rules for glitching when none are rolled.