QUOTE (Wounded Ronin @ May 24 2015, 03:23 AM)
So everybody knows that when it's time for battle, for all intents and purposes you want a rifle and not a handgun or submachinegun, for superior ballistics, superior cavitation, superior performance against armor, and (usually) superior magazine size.
... and improved sight radius, and improved ability to hang accessories, and improved reactions to recoil, and being a better close quarters weapon ...
QUOTE (Wounded Ronin @ May 24 2015, 03:23 AM)
Handguns are for checking small closets and cupboards and a contingency for your rifle being destroyed (or as a "better than nothing" when you can't practically carry around a rifle, as in day to day civilian life), and traditional submachineguns firing pistol cartridges are probably obsolete and mostly for police departments concerned with overpenetration that might come from using .223s in dense urban settings.
Terminal ballistics is a big, big topic. Any police department issuing machine-anything has a huge problem, because machine-anything is hell to control. Machinepistols are for rear echelon types, as a last-ditch spray-and-pray-you-get-out-alive weapon, or for gangbangers who think they make better drive-by weapons. Police departments who issue them are begging for collateral damage. Granted, a .223 penetrates fairly well, but even so that's not what they issue beat cops either. Pistols and shotguns are the order of the day there.
QUOTE (Wounded Ronin @ May 24 2015, 03:23 AM)
That being said, in role playing games, characters often run around not with typical handguns, but rather with mondo novelty handguns, loaded with cartridges such as 10mm, .454 casull, and .500 magnum. In real life, these types of handguns would be impractical for logistical reasons, because of overpenetration concerns, because of public image concerns, and because of externalities to the power of these cartridges such as difficult follow up shots and potential hearing damage. (Recall that the FBI actually stopped using 10mm due to agents having trouble with follow up shots.) I understand that today mondo handguns like this are used by collectors and big game hunters only for the most part.
In Shadowrun, the concept of mondo changes because the plausible opposition includes machines which feel no pain, have redundant circuitry, integrated armour and tiny critical points. The opposition also includes half-machine monsters, and tough-as-nails monstrous humanoids the size of bears (and every bit as tough to take down). Mondo handguns do have their place, and things can get surprisingly mondo in certain shooting disciplines. For instance, bowling pin shooting requires enough punch to knock the pin off a table - a .45ACP is about an acceptable minimum. When the pins are heavily used and full of lead, a .45ACP isn't enough to do the job reliably. .400 corbon is more like it, or a heavily loaded .357 Magnum. Or bigger.
Also, practiced handgunners who know their weapon can operate astonishingly quickly with so-called mondo guns. Heavily loaded 10mm? I've seen a table full of pins being cleared with one in under 5 seconds from first shot to last. So don't believe the hype.
Moreover, what's the size of your shooter? I reckon a troll could handle a .500 no problem.
QUOTE (Wounded Ronin @ May 24 2015, 03:23 AM)
However, just looking at cavitation and performance against armor, I have not been able to find any scientific studies documented on the internet that compare cavitation from, say, .454 casull at close range versus .223 at close range. Therefore, what is not really clear to me is how to assign Power and Damage codes to mondo handguns versus typical medium caliber military pattern rifles. Does anyone know anything about this?
Cavitation has very questionable value in actual lethality. The tissues stretch and bruise, but that's a mildly aggravating factor at worst. What makes the different is actual tissue physicall torn, cut or otherwise disrupted. (I have this on personal authority of an MD PhD who has spent quality time in emergency rooms, as well as writing actual textbook material on the nature and causes of death - this isn't a random guesstimate on my part.) Reliable, fast kills rely upon stopping nervous system activity, which can happen in a short list of ways. First: blow up the brain/cut the spine. No signals to the trigger finger means they stop shooting at you, and if they don't have a brain, that closes the discussion permanently. Second: send a massive shockwave up to the brain through either a major artery (by hitting the heart when it's full, for instance) or the spinal column's internal structures (i.e. using that tough, cartilaginous pipe as a wave guide for a pulse up the nervous material) so as to disrupt the brain. This, incidentally, is how I slaughter sheep. Third: disrupt the flow of oxygen by either emptying the body of blood (haemostatic shock by exsanguination) or emptying the blood of oxygen (suffocation) by punching big holes in the heart, liver or arteries, or by sucking chest wounds. Crashing blood pressure works in around about ten seconds, sucking chest wounds take a bit longer.
Your medium calibre rifles carry more energy in their rounds than most handguns, but their wounds are less symmetrical. Their entry holes are usually around the size of the bullet's profile, but their exit wounds are the size of grapefruit because the spitzer bullets are highly unstable and therefore tend to tumble on impact, thus causing a massive immediate increase in their frontal area, thereby disrupting a hell of a lot more tissue. This is true within the first couple of hundred yards, but by the time you get to 500 yards out, they carry too little energy to do the intended kind of damage, and don't tumble much. By contrast, your old 7.62mm NATO and your old-school .303, 7.62x54R and .30-06 will tear a hole through a troll at 500 yards and severely hurt the mage sheltering behind the troll too. This happens for a number of reasons I will (briefly) touch on further down.
If you get even more old school, things happen differently. Standing downrange of a .45-70 Govt is a good way of getting a big, fat half-inch hole through you (assuming it wasn't a hollowpoint, in which case up the estaimated size to an inch or more).
What you really are dealing with is the characteristics of energy transfer from the kinetic energy of the bullet to plastic deformation and (if the bullet fragments or tears) fracture of the bullet itself, plus displacement and fracture of the tissues as well. This is partly why arrows kill in a way which is qualitatively different from that of bullets: arrow design for maximum lethality is all about creating the smoothest, slickest, deepest penetrating cut into and throughout the target, while bullets are designed to dump all their energy within a given range of penetration. This is why bullets designed for prairie dogs are basically metal dust sintered so as to hold together long enough to hit a prairie dog and then turn to angry dust with a minimum loss of energy, or hollowpoints designed for immediate and violent expansion, as opposed to big game rounds which are engineered to hold together while penetrating elephant bone and keep holding together until they come to rest. Partition bullets split the difference with a front part which folds open like a hollowpoint, and a base which penetrates like a spike on a piledriver.
With all that in mind, the bullets of pistols and the bullets of rifles are substantially different because they are intended to operate in different performance envelopes, and do different jobs on the way. Rifle bullets of the high velocity variety are intended to tumble, while pistol bullets are intended to expand and/or penetrate deeply. Old school low velocity thumper bullets are intended to penetrate deeply through tough barriers, and if you go old school enough, do enough damage to drop a charging horse.
QUOTE (Wounded Ronin @ May 24 2015, 03:23 AM)
Shadowrun traditionally has gone there a bit by giving heavy pistols a damage code of 9M, which is pretty devastating, so I always imagined that an Ares Predator was firing some comically large hunting cartridge whereas it was the light pistols that were firing stuff like 9x19 parabellum.
It's not comically large if it's intended to stop a troll cold. Again, compare trolls with bears: to my certain knowledge a handgun round which passed right through a large black bear's heart did not drop it on the spot (the heart must have been in the empty stage of its pumping cycle) even though it did persuade the bear to leave, while it went off to die. It left at a run despite further gunshots wounding it further, and the bullet which dropped it came from another gunman armed with a .375 H&H Magnum.
QUOTE (Wounded Ronin @ May 24 2015, 03:23 AM)
But if we wanted to handle this realistically in a role playing game, how exactly would .454 casull stack up against .223 or 7.62x39 WP within 50 feet? Can .454 casull penetrate level IIIA body armor that would stop most typical combat handgun cartridges, and if it does, how would the cavitation compare to a .223? Has anyone seen cavitation profiles in gelatin for giant handgun rounds versus something like .223?
The .454 Casull, if loaded (plausibly) with partitioned hollowpoints, would do a similar amount of damage to unprotected flesh, judging by energy numbers, but would probably penetrate more (higher momentum, which is a far better proxy for penetrating capability). However, body armour works better on bullets with lower sectional densities and lower velocities (other things being equal) and the .454 Casull has a lower sectional density than that of a .223, depending on bullet mass. It has about four times the frontal area, and (again, depending on details) somewhat less than four times the mass. In particular, the .223's sharp tip can start to penetrate whereas a typical flat-nosed or hollowpoint .454 bullet will catch more fabric on the way. This favours the bulletproofing. On the other hand, that's not a guaranteed victory for the bulletproofing either... how old is the vest? How well was it maintained? And so on, and so on.
You seem fascinated by cavitation - well, aside from the fact that (as I mentioned above) it's not all that closely related to lethality, the big pistol bullets make a big, fancy cavitation splash early on. This doesn't actually mean much unless you're fighting animated blocks of gelatin. Live tissues really don't work the same way.
QUOTE (Wounded Ronin @ May 24 2015, 03:23 AM)
If we were to reconsider shadowrun damage codes, and if we assume that "heavy pistols" are all firing impractically powerful handgun cartridges, might we consider giving them an S damage code instead of M, but adding double uncompensated recoil, and maybe making the Power lower?
Sure, whatever waxes your weasel. Frankly, I'd add another category of pistols. Superlight (.22 and anything else better suited to mice), light (.380, 9mm, .38 special class), heavy (.45, .40, 10mm) and trollstoppers (.400 Corbon and up). Give the trollstoppers S damage, and tweak their armour penetration, recoil, concealability and signature.