I'm looking to make a necromancy type villain for my upcoming Shadowrun 5e game and was wondering about a few things.
1) I've read chatter about "Houngan" voodoo priests but I'm not sure what edition or book they're sourced from? I know its probably not 5th but I can adapt (that being said if there are 5th adaptations out then yes pls).
2) As I understand it, true resurrection is not possible in Shadowrun correct? This guy would be summoning spirits (dubious whether they're deceased or just spirits) and stuffing them into corpses right?
3) I was thinking about an alternate system where he ties his essence into his zombies. He temporarily invests part of his soul into a corpse to animate it, but at the obvious cost of having no cyber and weak healing. If he spreads himself too thin he might get lost in his zombies, like he tries to speak but instead a zombie gargles or he tries to pee but unzips the zombie's pants. The PCs could even use this as a way to kill him by forcing him to spread his soul so thin he snaps. Obviously this mechanic doesn't belong on a stable NPC. Bad, good, awful?
4) Any other ideas for a modern necromancy type, has anybody here run this archetype with particular success? I want this guy to be a charismatic, elusive type that uses a combination of illusion and necromancy to do stuff. He's not going to start off as "bad", at first he'll probably just be collecting corpses for animating. But when the PCs start to really push him about the corpse collecting he's going to reveal an awful, vindictive temper and start using his zombies to do terrorist attacks in their neighborhood. The initial thought was zombie suicide squads and bombers of course, but I'm wondering about what other modern-things a necromancer could do? (these are fast zombies)
Most of all I'm emphasizing the modern aspect of this guy. Im not looking for undead army, lich in a tower type dude.