QUOTE (2XS @ Aug 30 2015, 12:45 PM)

Leadership, as I read the skill, is used to get someone to do something. It works like Intimidation, but is used under different circumstances. Am I missing something?
War!, page 137... You need subordinates for these skill applications to work. For an unwilling opponent, it only takes an Opposed Leadership (Persuasion spec) + Cha Test. Each of the following require a Complex Action to complete.
Command (Strategy spec): Leadership + Logic Test, threshold of half your subordinates (round up). Results in +2 Initiative for the next CT.
Direct Fire (Tactics spec): Choose a target. On a successful Leadership + Intuition Test (same threshold as above) all subordinates get +1 dicepool on attacks against that target for the rest of the CT.
Inspire (Morale spec): Leadership + Cha Test (it doesn't seem to list a threshold, I assume it's the same as above). Effects are different if you're Inspiring PCs or NPCs. NPCs act as 2 Profession Ratings higher until the end of combat. PCs get +2 dice for Composure Tests for the same duration.
Rally the Troops (Gut Check spec): Leadership + Cha (2) Test. Success allows subordinates who have failed a Morale or Composure Test to make a new check.
Special note: using a TacNet (regardless of TacNet rating) applies an extra +1 dicepool to all of those effects.