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Wounded Ronin
Shadow Watch just hit GOG.com. It looks pretty badass. But who has actually played it and has an informed opinion? smile.gif

http://www.gog.com/game/shadow_watch?utm_s...86a143b5016901f
Blade
I remember playing the demo, and finding it to be not bad, but not extraordinary either.
Wounded Ronin
QUOTE (Blade @ Sep 11 2015, 03:25 AM) *
I remember playing the demo, and finding it to be not bad, but not extraordinary either.


That's good enough for me to try it for 6 dollars.

I am finding it entertaining enough. I like the concept and the artwork. Yeah, I have no complaints.

Also music by the same musician who did the Rainbow Six soundtracks. I feel like enjoyable background music can make a mediocre strategy game feel really entertaining or can make an otherwise good game feel like a pain in some ways. So I feel that I should give credit for enjoyable background music.
Wounded Ronin
Hmm, the game seems pretty short, though. Which is too bad because it seems like it would have been easy to simply create more missions. Only 18? C'mon, once you have an editor you can crank those out.

I feel like this game is just screaming for some mods. Edit the text to make some new storylines, and then even just populate the existing campaign maps with challenging combinations of bad guys. It's a fun game and there could be just a little more content.
Wounded Ronin
This game has really grown on me. I would now recommend it to anyone especially for the price.

The game is short because the missions are randomly generated. You can play a new campaign whenever you want. It means the storyline fails the Turing test though. smile.gif

One dynamic in the game that makes things interesting is that player controlled characters and NPCs can freak out and behave erratically under a morale system. I think this is interesting. It doesn't happen often enough that it becomes aggravating, and it's also balanced so that sometimes it can end up helping you. Some characters go berzerk and under the right conditions this actually can lead to them slaughtering masses of enemies. This mechanic was well done.

Also the more contact with the enemy you have the more APs you get. I guess it represents an adrenaline dump. It's well done in this game and worth trying out.

The characters are supposed to be a black ops squad for an international corporation. Rather than choosing to have a morally ambiguous storyline, though, they decided to make it out and out heroic so that all the player controlled characters are heroic and for some reason the corporation is benign. I can't help but wonder if this was an edit thrown in at the last minute by some higher up who wanted to sell a more politically correct game.

A benign multinational corporation is so laughable on the face of it (can you imagine Google having extraterritorial commandos and using them, and yet being morally perfect at the same time?) if it were me, I would have made the game background more entertaining by saying that it was a commando squad for a NGO. Like, as if some organization like Doctors Without Borders had a problem with their staff being abducted by terrorists so they finally funded a nonprofit commando squad. I think that would be kind of humorous and a good premise for this game, moreso than an inexplicably benign multinational. There would be references to how the NGO would go and hold fundraisers for the commando squad. Maybe show all the grizzled, battle-hardened characters posing uncomfortably in tuxes at a ball or something.
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