This game has really grown on me. I would now recommend it to anyone especially for the price.
The game is short because the missions are randomly generated. You can play a new campaign whenever you want. It means the storyline fails the Turing test though.
One dynamic in the game that makes things interesting is that player controlled characters and NPCs can freak out and behave erratically under a morale system. I think this is interesting. It doesn't happen often enough that it becomes aggravating, and it's also balanced so that sometimes it can end up helping you. Some characters go berzerk and under the right conditions this actually can lead to them slaughtering masses of enemies. This mechanic was well done.
Also the more contact with the enemy you have the more APs you get. I guess it represents an adrenaline dump. It's well done in this game and worth trying out.
The characters are supposed to be a black ops squad for an international corporation. Rather than choosing to have a morally ambiguous storyline, though, they decided to make it out and out heroic so that all the player controlled characters are heroic and for some reason the corporation is benign. I can't help but wonder if this was an edit thrown in at the last minute by some higher up who wanted to sell a more politically correct game.
A benign multinational corporation is so laughable on the face of it (can you imagine Google having extraterritorial commandos and using them, and yet being morally perfect at the same time?) if it were me, I would have made the game background more entertaining by saying that it was a commando squad for a NGO. Like, as if some organization like Doctors Without Borders had a problem with their staff being abducted by terrorists so they finally funded a nonprofit commando squad. I think that would be kind of humorous and a good premise for this game, moreso than an inexplicably benign multinational. There would be references to how the NGO would go and hold fundraisers for the commando squad. Maybe show all the grizzled, battle-hardened characters posing uncomfortably in tuxes at a ball or something.