So I was just watching Noah Antwiller's longplay (with insulting commentary) of Ripper, an old adventure game.
I am amazed at how the producers of that game evidently spent a lot of money (for a game) on hiring a lot of actors and having a lot of script lines, but at the same time, the actual game elements of that game are extremely contrived puzzles that seem almost impossible to solve.
For example, in one part of the game, you are supposed to look around someone's apartment, see from their birthday card that they are a Pisces, look at the symbol of Pisces on a horoscope chart, and then use a knicknack where you arrange small crystals into the Pisces symbol. This makes a skull shoot light from its eyes and designate the title of a book that you could have seen anyway when you were just looking around the apartment and the title of that book (they don't tell you) is the password to access that person's website. Also when using the crystals to make the Pisces symbol if you're off but just a little bit but have the overall correct shape the game won't let you advance. It has to be exactly a certain way with no margin for error.
To me, that doesn't sound like fun. That sounds like torture especially in the pre-internet days. The last way I would want to spend my precious free time is trying to arrange little crystals in a box in an adventure game.
The other aspect is that the puzzle is so unlikely and so contrived that I feel it hurts immersion. They spend so much money on actors, graphics, etc. to try and create immersion, and then when you have stuff like this which would never realistically come up during an investigation. If you really needed to access someone's website that was password protected, why would you spend hours playing with a crystal set? Why wouldn't you try to crack the password on the website itself? Or look for the source code for the website on the person's computer, if you're already in their apartment? Or simply check the apartment not for tangential clues about the password, but simply see if there is another copy of the info that you are looking for in another form, like some notes or something?
I realize that not all adventures games are this bad. I want to say, for example, that "Phantasmagoria" was something where I could mostly figure things out myself. But I don't understand the appeal when a game gets to the point where it forces the player to do things much more difficult and complicated than what they would do if they were going to solve the same problem in real life. It should also go without saying that making you play with crystals for a long time will really reduce the sense of the flow of the story and probably make you forget some story elements or why you were doing certain things.
Did anyone actually play a lot of these old adventure games and like them? Did Deus Ex, combing a FPS interface with adventure puzzle elements, but allowing several reasonable solutions to each problem, make the classic adventure game obsolete?