
QUOTE
Hard Targets p. 190:
ADEPT SPELL
COST: 1.0 PP
The adept has learned to cast a single spell like a mage. You learn one spell for free when acquiring this power. The maximum Force of the spell is your Magic Rating, and the Drain is always physical, resisted with Body + Willpower. This ability otherwise follows the standard rules for spellcasting. The adept can take ranks in the Spellcasting skill and is required to take at least one rank to use this power. This power can only be taken once.
ADEPT SPELL
COST: 1.0 PP
The adept has learned to cast a single spell like a mage. You learn one spell for free when acquiring this power. The maximum Force of the spell is your Magic Rating, and the Drain is always physical, resisted with Body + Willpower. This ability otherwise follows the standard rules for spellcasting. The adept can take ranks in the Spellcasting skill and is required to take at least one rank to use this power. This power can only be taken once.
QUOTE
Hard Targets p. 192:
POWERBLADE
Type: P Range: Special
Duration: S DV: F – 2
Spellblades are a product of a failed line of research by MCT. Attempts to create a sustained damaging connection of energy failed to yield the desired results, but they resulted in a maintained extension of a spell, based on the formulas for Manabolt and Powerbolt. These spells could yield a field of energy roughly the same
space as a sword, maintained for as long as the caster could concentrate. The formula was altered to allow the caster to “hold” onto the spell at a point analogous to a grip, though the “blade” portion of the spell remained dangerous. It was found that these blades could parry one another and could cause repeated damage, strike after strike. As this did not meet the requirements for the project, it was abandoned, and the formulas sold through backchannels to recoup losses. One formula fell into the hands of wizgangs, where they quickly gained popularity for their showiness and the skill needed to maintain and wield one. Duels and motorcycle jousts with blazing energy have become the new fad among these Awakened youths. Shadowrunners and assassins with a talent for swordplay may appreciate the blades for their additional damage potential, as well as the ability to summon a blade anywhere without trying to smuggle it into a secure location. A Powerblade operates on the same principle as a Powerbolt or Powerball, affecting physical objects, capable of parrying and resisted by armor. A Manablade works like a Manabolt or Manaball, bypassing armor and capable of affecting spirits, but unable to parry physical attacks or damage objects. Note that weapon foci are able to parry Spellblades of either type due to their magically active nature. Spellblades can only be used by the person who casts them; they cannot be cast for anyone else to use. The range of the spell, then, is limited to the caster, though the spell can affect anything it touches once cast.
The damage for the weapons created by this spell equals to the Force plus the net hits rolled on the melee
weapon skill of the wielder’s choice. (In spite of the name, the Clubs or Blades skill works equally well). The
Accuracy of the Spellblade is equal to the Force of the spell, and the Reach is 1.
POWERBLADE
Type: P Range: Special
Duration: S DV: F – 2
Spellblades are a product of a failed line of research by MCT. Attempts to create a sustained damaging connection of energy failed to yield the desired results, but they resulted in a maintained extension of a spell, based on the formulas for Manabolt and Powerbolt. These spells could yield a field of energy roughly the same
space as a sword, maintained for as long as the caster could concentrate. The formula was altered to allow the caster to “hold” onto the spell at a point analogous to a grip, though the “blade” portion of the spell remained dangerous. It was found that these blades could parry one another and could cause repeated damage, strike after strike. As this did not meet the requirements for the project, it was abandoned, and the formulas sold through backchannels to recoup losses. One formula fell into the hands of wizgangs, where they quickly gained popularity for their showiness and the skill needed to maintain and wield one. Duels and motorcycle jousts with blazing energy have become the new fad among these Awakened youths. Shadowrunners and assassins with a talent for swordplay may appreciate the blades for their additional damage potential, as well as the ability to summon a blade anywhere without trying to smuggle it into a secure location. A Powerblade operates on the same principle as a Powerbolt or Powerball, affecting physical objects, capable of parrying and resisted by armor. A Manablade works like a Manabolt or Manaball, bypassing armor and capable of affecting spirits, but unable to parry physical attacks or damage objects. Note that weapon foci are able to parry Spellblades of either type due to their magically active nature. Spellblades can only be used by the person who casts them; they cannot be cast for anyone else to use. The range of the spell, then, is limited to the caster, though the spell can affect anything it touches once cast.
The damage for the weapons created by this spell equals to the Force plus the net hits rolled on the melee
weapon skill of the wielder’s choice. (In spite of the name, the Clubs or Blades skill works equally well). The
Accuracy of the Spellblade is equal to the Force of the spell, and the Reach is 1.
Take a qi focus and combine it with a sustaining focus - and voilà, a magical light sabre. Buy both at level 4 for 28000 Nuyen and 16 Karma during character creation and be the jedi adept you've always wanted to be.
And Mana Blade is of course Psylocke's dagger.
So who wants one?
