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Cynic project
Well, the way I see it is,that no one is going to make mechs.At least for combat in earth.

I do see powered armour and I do see them getting to be rather large..But I mean I see them as ranging from 2.5-4 meters tall and about 1.5-2.5 depending on the meta race in them. But I think anything larger would just make to big of a target. But back to my point, can you make reasonable powered suits in shadowrun,and how would you do it?

And why are cyberlimbs so janky? I have looked them over and for all the coolness factor you can get from them,they seem to be like not as good as the muscle replacement,and bone lacing. But you say they look like they are made of crom,and that's cool. You can get dermal plating to do that,or a tatoo or something...
Herald of Verjigorm
Reasonable depends on your reasoning. Anthroform drone with one seat could qualify.

Their main benefit is the Swiss Army Arm phenomenon.
Voran
Yeah. Cyberarm for the purpose of strength/quickness doesn't really seem a benefit, given the costs and limitations. But cramming that cyberarm or limb full of goodies, as Herald of V pointed out, is a great benefit.
Cynic project
Well, what would be a reasonable price for power armour that was about as hard as the currant top of like Mil spec gear,gave ~+6 streangth and limited flight...Or some really good jump and running..Talking about ~50 KPH.
DocMortand
probably mid-6 figures. The problem is in designing the bloody things in the first place - arthroform drones can't have the better energy sources because they are drones. I was actually thinking extra large walker myself - it'll be coming up in an upcoming run of mine, so I need to get cracking on the specs myself. smile.gif

[EDIT] By the way, is there a program out there which can design SR drones from Rigger 3? Can NSCRG do that? Ya know, plug and play?[/EDIT]
Moonstone Spider
Really there's no reason you need a mecha to get arms. A wheeled vehicle with mechanical arms is perfectly reasonable and I've done such drones more than once. So even that advantage for mecha is gone.

On the other hand legs handle mud vastly better than wheels do, oddly enough a mecha will typically have considerably less ground pressure than a wheeled vehicle (I didn't believe this until people at the mecha propulsion labs showed me the math, although they do assume fairly big feet on a mecha). And legs would probably be better on rough terrain, where wheels would get all screwed up on ruts and rocks a mecha could just step over them.

So a combat mecha would be good if you need a ground drone to handle really bad terrain like mud roads full of ruts. Obviously mechas will dominate in siberia and anywhere else civilized roads aren't developed much.
Hero
>DocMortand

You are not fully correct there, a very large Anthroform Drone makes quite base for power armor, as proved with the Power Armor thread a while back. And using a electric fuel cell powerplant will allow for good operational times, combining hydrogen and oxygen to make water whick is broken down again in a small solar cell on the back of unit, so you have your life support and power plant in one nice little package. As for accessories, those are housed in armored modules that are attached to the out hull of the armor, and nice little side effect of using a vehicle chassis for the power armor is that you are basically invulnerable to small arms fire.

Here is the thread Possible Power Armor, and here is what I posted way back then.

HAA-3 Mk. III Powered Armor
Hand: 3
Speed: 57
accel: -
Body: 3
Armor: 6
Sig: 5
Auto: 4
Pilot: 5
Sensor: 4
CF: 0
Load: 395
Seat: 1
Entry: 1b
Fuel: 120PF
Econ: 1.5
Chassis: Large anthro
SI: *
Avail: *
Cost: 416,400
*GM discretion

::Control::
-> There is a special drone computer that takes over much of the target tracking and control, it also is can take control of the vehicle when the pilot is not actively piloting or is incapacitated. The drone computer takes over all of the primary functions of tracking and firing at the target, the pilot only must make a gunnery test. The advanced software package includes Robotic Reflexes 3, Robotic-Pilot Advanced programming, Fuzzy Logic 5, Improved Neural Network Algrorithms 5. Treated as a robot with adaptation pool 10 (+10 to adaptation pool to comprehension test), when not controlled by a pilot.
-> Rigger Adaptation
::Protective::
Enviro
-> Seal Gas/Over-pressurized
::Weapons::
-> 2x Fixed Mounts (one located on each outer forearm, with 1CF ammo bin under the forearm)
::Electronics::
-> ECM/ECCM (mounted on back section in container pods)
::Accessories::
-> 2x Mechanical Arms (Strength 9)
-> Spot Lights

Additions
Dragon™ Mk. I Jump Jets
Cost:30,900Y; Avail: 10/2 months; Weight: 250; SI: 4; Legality: Legal
Dragon™ Mk. Id Jump Jets
Cost: 105,900; Avail: 16/2 months; Weight: 295; SI: 4; Legality: 4P-W
*Typhoon™ Life Support
Cost: 3,400; Avail: 8/14 days; Weight: 50; SI: 2.5; Legality: Legal
Titan™ Gyro System
Cost: 4,000; Avail: 6/48hrs; Weight: x; SI: 1.5; Legality: 4P-W
SL I Interface
Cost: 650; Avail: 4/48 hrs; Weight: x; SI: 1; Legality: 5P-W
SL II Interface
Cost: 900; Avail: 6/48 hrs; Weight: x; SI: 2; Legality: 5P-W
*Ghost™ ECM Pod
Cost: ;50,500 Avail: 8/21 days; Weight: 20; SI: 4; Legality: 4P-W
*Ghost™ ECCM Pod
Cost: 40,500; Avail: 6/21 days; Weight: 12; SI: 3.5; Legality: Legal
BattleTac FDDM
Cost: 35,000; Avail: 10/21 days; Weight: x; SI: 3; Legality: 4P-W
BattleTac IVIS
Cost: 25,000; Avail: 8/14 days; Weight: x; SI: 3; Legality: 4P-W
Autosoft Accel™ Interface
Cost: 5,000; Avail: 8/14 days; Weight: x; SI: 2; Legality: Legal
5,000 8/14 days
HyperTask™ Robot System
Cost: 10,000; Avail: 8/14 days; Weight: x; SI: 3; Legality: 4P-W
Fire Support™ Software
Cost: 75,000; Avail: 6/14 days; Weight: x; SI: 2; Legality: 6P-s
Recon Support™ Software
Cost: 62,500; Avail: 6/14 days; Weight: x; SI: 2; Legality: Legal
Assault Support™ Software
Cost: 75,000; Avail: 6/14days; Weight: x; SI: 2; Legality: 6P-S
* = (contained in special armored pod, has same armor value as vehicle)

Special
Dragon™ Jump Jets
the Dragon™ has the following profile
Hand: 3
Speed: 120
Accel: 12
Body: 3
Armor: 6
Sig: 5
CF: -
Load: Special*
Fuel: Jet 180l
Econ: .4km/L
T/L: vtol
*The Flight Pack has enough lift to ge the Power Armor into the air and anything the power armor is equipped with it.

Dragon™ Deception Flight Pack is the same as the Dragon™ Flight Pack with a ED 4 system

Protection
Typhoon™ Life Support Module counts as a 24hr life support unit in an armored storage modular with an armor rating of 6

Weapons
Titan™ Gyro System counts as a rating 4 recoil adjuster
Smartlink I/II interface adds smart link bonuses of appropriate level

Electronics
HyperTask™ Robotic System Firmware is a rating 10 multi-object manipulation program that provides +10 dice to any IVIS pool, must have BattleTac IVIS module
Ghost™ ECM Module counts as a rating 4 ECM in an armored storage modular with an armor rating of 6
Ghost™ ECCM Module counts as a rating 4 ECCM in an armored storage modular with an armor rating of 6
Autosoft Accel™ Interface is a rating 5 Autosoft Interpretation system with two chip slots. System supports the Support™ Autosoft Package. See below
Support™ Autosofts come in three models Fire, Recon, and Assualt
Fire Support™ - - - - - - - - - Counts as Sharpshooter and Clear Sight Autosofts each at rating 5
Recon Support™ - - - - - - - Counts as Performance and Clear Sight Autosofts each at rating 5
Assault Support™ - - - - - - Counts as Performance and Sharpshooter Autosofts each at rating 5
DocMortand
Sweet - thanks for reprinting the stats! I know I plan on going full mecha over here rather than arthroform (don't ask...I'm looking at not power armor but Battlemech) but the stats help figure out what to look into and what to change.

Not to mention I may use that as a run all by itself. vegm.gif
Cynic project
Well, let's face it size is not a good thing in battle,THe bigger you are,the bigger a target you are. So the reason i see powered armour suits and not 10 meter tall mech is because those would both be too big of targets and incapable of getting into a lot of areas. Namely caves and buildings.
Hero
No problem, just doing what I can.
Cynic project
ANd Hero it is a nice idea..I just don't think the drone idea is a good one.
Hero
The power armor I designed stands about as tall as a troll if piloted by a human or similar or smaller sized (meta)human, and if piloted by an ork or troll, add about a meter at least to the height of the pilot. The suites could operate in some of the larger building though, like malls and archologies, but if they tried to get into smaller building there would be problems. But these are not really meant for storming really cramped space's, foot sloggers are better for that type of combat, these suits are more for storming heavily defended bunkers and bases or providing highly mobile fire support unit (think Rotory Cannon).
DocMortand
Actually, the battletech mechs that I always thought to be more useful were the specialty mechs like ForestMech for firefighting/lumber work or Urbanmech for construction, etc.

Besides, the Tactical Armor systems in the anime series Gasaraki (please don't shoot me) always struck me as a fascinating way of dealing with manueverability in urban situations.

Meh. I'm sure this has been discussed umpteen times.
Austere Emancipator
Here's one of the earliest Power Armor discussion on the current forum. That's where John Campbell designed the Ares Spartan.
DocMortand
Yeah, his website where he has the stats for the Spartan blew me away - perfectly done for a Ares promotional flyer.

I'm still looking for the stats of a WH40K Dreadnought tho...*chuckle*

LOL - anyone think about designing a Big O style over-the-top walker? Talk about a target...Altho I think the only way to penetrate that style would be naval weapons.
Voran
Techwise, I could see armored suits, but not hardsuits like the Knight Sabers or Iron Man, maybe something bulkier like the K-Suits that the AD police in BGC wear.

Power sources would be interesting. Since the tech isn't at the RIFTS "Everyone carries a mini-nuke reactor" level yet.
Austere Emancipator
QUOTE (DocMortand)
anyone think about designing a Big O style over-the-top walker? Talk about a target...Altho I think the only way to penetrate that style would be naval weapons.

Depends on exactly how big you make them. Due to the very abstract handling of vehicle size and weight of both the vehicle and armor, it only really comes down to what you decide the Body rating of the Mega-Walker to be, and how high a Load rating you give it.

You need 40 Vehicle Armor to be immune to ATGMs. Vehicle armor weighs (Body^2) x 5kg per point, right? That means 9,800kg for a Body-7 vehicle, 12,800kg for a Body-8 vehicle, 16,200kg for Body-9, 20,000kg for Body-10.

Realistically, of course, very large walker chasses should have far lower Loads relative to total weight than wheeled or tracked ground vehicles. The rules already make handling such a monstrosity at 40+ armor nearly impossible, so that's fine.
mfb
the cyberlimb attribute rules are enough to make a grown man cry. we're hammering out some nice houserules for it, at shadowland--basically, making attribute raises up to the RML cost no essence and much less nuyen. also, bringing prosthetic limbs back into SR (i understand that SR1 and SR2 had low-attribute limbs that you could take when a full-on cyberlimb would be too expensive, or something).
Hero
I never got around to making the Space Marine Dreadnaught like I wanted to, but I just started it up today, so it should be done by tomarrow. I dont know if I should post it in this thread or make a new thread just for it.
DocMortand
Eh, post it here - this topics been semi-corrupted as it is, and it is in the same field. smile.gif
Hero
Well here is my SR conversion of the Space Marine Dreadnought, it is capable of seating all (meta)humans comfortably, and has the versatility that the Warhammer 40K Dreadnought had. It is very expensive but then again most military vehicles are very expensive by nature, look at modern main battle tanks, they cost in the millions of government dollars to purchase..

T.A.W (Tactical. Assault. Walker) Mark IV Dreadnought
Hand: 2/2
Speed: 72
Accel: -
Body: 4
Armor: 12
Sig: 2
Autonav: 4
Sensor: 7
CF: 0
Load: 496
Seat: 1
Entry: 1h
Fuel: 160L Diesel
Econ: 4km/l
Chassis: XL-Walker
SI: *
Avail: *
Cost: 2,535,850
*GM discretion

::Control::
• Drive-by-Wires 3
• Rigger Adaptation
• Secondary Controls
::Protective::
• APPS
• Crash Cage
• Enviro Seal Gas/Water/Engine-Seal/Over-pressurized)
• Life-Support (48hr)
::Weapons::
• 2x Modular Weapon Arm(2CF Internal ammo bin; Smartlink II interface)
• 2x Power Claw Arm (Strength: 20; external flame thrower/chaingun)
::Electronics::
• ECM: 6
• ECCM: 6
::Accessories::
• Spot Light

The Mark IV TAW Dreadnought is designed to operate where wheel/tread motivated vehicles would be prohibated by terrain. Armored to withstand large amounts of punishment while handing it out, all while keeping the mobility of walker, while to expensive to field in large numbers it is still a very effective support unit. Its weapons configuration is incredible flexible, as its weapons system's are completely modular in form and nature, it can be equipped with a missile/rocket rack arm and a power claw on the other side or both arms being power claws. The power claw is capable of tearing through a large variety of heavy materials, ranging from bulwark to reinforced concrete, smaller anti-personal weapons are fitted to the forearms like a flame thrower or chaingun. The Mark IV Dreadnaught is small enough where a group of 4 can be transported in a large transport aircraft and be air dropped to the battlefield. Though its cost keeps it from being fielded in large numbers, its combat ability and versatility makes its a very sought after and desirable addition to (para)militaries around the world.
DocMortand
It's pretty comparable to light tanks in Rigger 3...impressive. Question is, what kind of weapons can fit in the modular arm? I mean, can you put the Firelance laser, or even a missile launcher in there? Naval weapons? smile.gif

The cost is prohibitive, yes... However, it is more maneuverable, smaller, lighter and just as fast as a light tank. The armor means it can shrug off most medium ordinance - still is vulnerable to the missiles and Panthers out there, but then again so is the light tank. Not only that, but the sensors package is formidable.

By the way - can the dreadnought pack in a drone remote jammer? I would think that would make it a great way of dealing with all those armies of drones.
Austere Emancipator
The cost is, in fact, extremely high, on the Shadowrun scale anyway. Although I assume that's largely thanks to the Drive-By-Wire system -- no, wait, that's only (900 x 0.75 x 3 x 100 =) 202,500 nuyen for 3 levels. Where does that hefty price tag come from? It has a poor Signature and mid-high Electronic Warfare equipment, I'm not seeing any horribly costly equipment on it.

You can get a faster, far better armored and armed, and more stealthy wheeled APC with the same EW-capabilities and the additional capability of transporting troops and gear for less than a third of the price (well under a million), as demonstrated here. The handling is worse, of course, since that design lacks Drive-By-Wire, and there's the issue of the inherent advantages and disadvantages of a walker vs. a wheeled vehicle, so the "mini-mechas" might still be sort of useful for some uses.

With the tracked APC chassis, you can get a vehicle with 38 effective armor, much better EW-capabilities, more stealth, 4/4 handling, dual heavy autocannons with 1,000 ready AV rounds in a remote AA turret, and a D-B-W-3 system for 1.35 million nuyen, and you still get to keep the ability to transport a full squad of infantry. Again, the walker vehicles are useful in certain roles where extreme mobility is required, but for just about anything else a conventional vehicle can do the same thing much better at a lower cost.

To get a feeling for just how high a price 2.5 million nuyen is for a vehicle with the canon SR vehicle design rules, this high-performance ground-attack jet fighter costs 2.7 million before SI.

The ~half-mil smaller, lighter armored walkers with high Sig are, IMNSHO, a more reasonable solution for the situations where a conventional vehicle cannot be used. Of course, the Dreadnought was probably not intended to be particularly useful?
Hero
->Austere Emancipator

Now that you bring that up, I might have miscalculated something, I'll go through it again to see where I messed up. I am still using the original print of Rigger 3, so that might have something to do with it, I'll have to go through the errata for Rigger 3. I am sure there is away to make it less expensive, while upgrading one or two stats, and keeping the primary feature set.

->DocMortand

The modular arms are small remote turrets, so they are capable of handling any weapon up to the size of a Auto Cannon or Rotary Cannon. And as for jamming drone net work, I believe that is already covered with the ECM, don't quote me on that though. If it is a separate piece of equipment, it can be fitted to the exterior of the armor in a armored equipment module.
Austere Emancipator
Yep, the errata will drop at least 3 x Chassis DP Value x 100 from the final price... something like 270,000 just from the D-B-W-3. But there might be something else as well.

The ECM system, if it's just the basic ECM from the Customization Features list, only counters Sensor Tests to spot the vehicle. With a Sig that low, it basically just makes the vehicle hard to spot for very low-rating Sensors on low-Body vehicles.
DocMortand
"ECM includes radio, infrared jammers, chaff and flare dispensers, wave harmonic disrupters that confound sensor systems and jam the communications of opposing remote-control operations." (R3, pg. 143) So if the ECM is jacked up as high as it can go, the dread can function as a pretty good drone remote jammer. Probably wouldn't be effective against military - they would have ECCM higher than 6, methinks. Altho the Light Scout in R3 has ECM/ECCM 5...so that might be wrong.

And if the guns on the dreadnought are remote turrets, how are they fired? through the VCR using gunnery? What kind of modifiers would there be for firing while walking then? (never did know how to do that even in a van with remote turret)

As far as turrets - small turrets are good. The max I see in R3 is assault cannon, autocannon, vehicle lasers and water cannons. This would include rocket launchers, miniguns and everything else fun. Good enough. I wonder what the equivalent to the Meltagun is...*chuckle*

By the way, with Body 4, how big/tall would the dread be? I know in 40K the thing is almost twice man sized (if you go by model size), but is more wide than tall. *shrug*
Austere Emancipator
QUOTE (DocMortand)
"ECM includes radio, infrared jammers, chaff and flare dispensers, wave harmonic disrupters that confound sensor systems and jam the communications of opposing remote-control operations." (R3, pg. 143)

Oops. Never noticed that. And it's clear from r3.39 that the basic ECM system can be used for a Jamming attack against a remote control network.

However, to carry out the Jamming attack, you still need a remote control deck with a high rating of Protocol-Emulation Module, you need to infiltrate a/the channel(s) of the enemy's RCNetwork, defeat enemy deck encryption (if any), and then beat the enemy rigger in an Electronics/EW test.

I'm not seeing any reason for the infiltrating rigger to get a high-rating remote control deck, though. None of the infiltration or MIJI tests use the infiltrator's deck rating for anything, and deck accessories can have a higher rating than the deck. Also, the ECM is not very important, since you're going to want to have a rating 6 PEM, and that alone can already be used to perform certain MIJI attacks (Meaconing probably being the most useful of the three possible ones for simply defending a combat unit against enemy drones).

All you need to allow the Dreadnought, or most vehicles, to effectively use MIJI to attack enemy RCNetworks is a rating 1 RCDeck with Rigger Decryption-6, Rigger PEM-6 and SignalAmp-6, for 81,500 nuyen. And an operator with a very high Electronics/EW skill.
DocMortand
So can we replace the ECM with that instead? or is there no room in the inn?

Ya know, this might actually make this useful in battlefield operations - except for the price. But if we can jam as much anti-drone machinery in there and have a fantastic rigger (which you would need no matter what vehicle you used), it would be worth it. What's the updated price?

Grawr! I wish I could help build a better walker for humanity, but I don't have the chops (yet)...I will tho, I will....
Austere Emancipator
You absolutely shouldn't replace the ECM with that, since that's far from being the main purpose of the ECM system. And being able to do MIJI doesn't make this walker or walkers in general any better relative to other vehicles -- you can do the exact same thing with any vehicle or even without a vehicle, the only difference the vehicle makes is indirectly through extra Flux gained from the Body rating, and even that's just one 1 extra Complementary die on the MIJI test(s, can't remember how they all work) per 2 Body.

You'll be much better off with one dedicated Electronic Warfare vehicle per company, with maximum rating everything and several riggers. All those MIJI tests take Complex Actions (or more), so the lone pilot of a walker might not be willing to engage in MIJI on the battlefield anyway.
mfb
s'why you pack an extra drone brain into your vehicle, with AIS and the electronic warfare vehiclesoft.
Austere Emancipator
Advanced Drone Pilot-5 + AIS-5 + EW Autosoft-5 = 550,000 nuyen + 1 CF on this particular chassis
You can get it for 161,000 nuyen at rating 4, which is more affordable, but you'll be stuck with 4 dice when you can bet your opponent is rolling 6 from skill.
Hero
->mfb

The drone brain is the invisable co-pilot, in that it takes over most of the tracking of targets after the pilot designates a target, or the threat status of those in its sensor range cause the drone to engage them automatically. Or the pilot wants to do the targeting on his own, he can switch piloting controls over to the drone computer, so he can concentrate on engaging targets. And if the pilot is incapacitated, the drone computer can make limited but flexable dicisions on it own, mainly how to get back to the base or insertion/extraction point.

->General

Went throughout the build a few times to see where I messed up, also with the Amendments to the Drive-by-Wires, the price came down by a 1 million plus. Should be easier to swallow now. I have been considering removing the Drive-by-Wires, as this will most likely be piloted by some with a VCR 1 or 2 at least and that will cancel out the handling increase due to the armor, but then it is also designed to be piloted by those without it. I guess a handling of 4 is not to bad.

Well here is the amended Dreadnought

T.A.W (Tactical. Assault. Walker) Mark IV Dreadnought
Hand: 2/2
Speed: 72
Accel: -
Body: 4
Armor: 12
Sig: 4
Autonav: 4
Sensor: 7
CF: 4
Load: 376
Seat: 1
Entry: 1h
Fuel: 160L Diesel
Econ: 4km/l
Chassis: XL-Walker
SI: *
Avail: *
Cost: 1,526,500
*GM discretion

::Control::
• Drive-by-Wires 3
• Rigger Adaptation
• Secondary Controls
::Protective::
• APPS
• Crash Cage
• Enviro Seal Gas/Water/Engine-Seal/Over-pressurized)
• Life-Support (48hr)
::Weapons::
• Modular Weapon Arm*(2CF Internal ammo bin; Smartlink II interface)
• 2x Power Claw Arm*(Strength: 20; external flame thrower/chaingun)
::Electronics::
• ECM: 6
• ECCM: 6
::Accessories::
• Spot Light

*There are one modular mounting space, both arm attachments(power claw or weapons turret) use the same modular mounting space, either one or the other can be used per mounting space.
mfb
it's expensive, sure, but i think it'd be worth it. and, actually, if the rigger is in control of the vehicle himself, he wouldn't need a second drone brain. just slap a rating 4-5 in place of the default. give it standing orders to defend against MIJI attacks, and give it a pre-programmed command for MIJI'ing targeted transmitters.

in case you can't tell, i'm a big fan of versatile riggers.
Austere Emancipator
Yep, now it's down to the same price range as conventional vehicles with similar capabilities, only it retains the maneuverability advantage while being lighter armed and armored and having slightly lower device ratings.

mfb: Second drone brain?

[Edit]BTW Hero, you do realize that it can only have one small turret, right? Those things take 2 Hardpoints per turret, and you get one Hardpoint per 2 Body.[/Edit]
mfb
indeed. i doubt it's strictly allowed by the rules, but it shouldn't be that hard to install a second drone brain in a vehicle, for handling secondary tasks.
Hero
Oops. Well having a mechanical arm and a weapon turret still make it a versitile vehicle, also frees up some CF and weight too, though an expensive one at that. But since there can be only one small turret on it, that means a minor reduction in price, 35,000:nuyen:.
mfb
unless you've filled them up with other stuff, those two arms can contain internal cyberweapons.
DocMortand
Gah...I tried to recreate this from scratch and I'm not getting the same numbers here.

How did you get the speed up to 72 (the max is 60, additions add 30 to it, and if you pumped all of the 10% addon from the drive-by-wire you still will only increase it 6, max...so it could be 66, or 90, or 96...not 72.)

Also, with the 12 armor the handling would be 3/3 not 2/2...

And also what would the price be if you just only had the 1 mech arm, 1 remote turret...create several models, don't make it modular. It jacks up the price.

I know it comes with a drone brain - where do you find the stats on how to raise it's intelligence and assign it to certain duties?

Also I have more CF...oh I see, never mind. *confused by multiplicity of arms/turrets*
mfb
drone rating = intelligence. assigning it certain duties is just a matter of giving it commands, or (for more complex stuff) creating pre-programmed commands.
DocMortand
By the way, where the heck is a R/C Emulator? in the EW section is specifies you need that for MIJI attacks just to be able to sleaze into the system.

This Dreadnought is looking better and better, frankly...especially if you have a drone brain doing constant MIJI attacks while you're stalking the battlefield. I still need to know if there are modifiers to firing while walking...you're dividing your attention between two systems - is it even possible? Or is that what you have the autonav for? Autonav 4 does have some nice features...can you use autonav 4 to retreat under fire while firing the remote turret?

BTW...most Dreads in 40K have one power claw and one weapon mount, so the fact that it turns out you have to do it that way in designing it here is ironic.
Austere Emancipator
QUOTE (DocMortand)
By the way, where the heck is a R/C Emulator? in the EW section is specifies you need that for MIJI attacks just to be able to sleaze into the system.

It means the Protocol-Emulation Module that I mentioned in an earlier message. It's found in the Remote Control Deck Accessories section.

I wouldn't call trouncing around in a heavy walker with a Sig of 4 and a Remote Control Deck on full blaze (so a modified Sig of 2 or less with the Footprint or whatever rules) "stalking".
Garland
I'm sure he meant "stalking" in the "lumbering about ominously" sense. nyahnyah.gif
DocMortand
QUOTE (Austere Emancipator)
QUOTE (DocMortand)
By the way, where the heck is a R/C Emulator? in the EW section is specifies you need that for MIJI attacks just to be able to sleaze into the system.

It means the Protocol-Emulation Module that I mentioned in an earlier message. It's found in the Remote Control Deck Accessories section.

I wouldn't call trouncing around in a heavy walker with a Sig of 4 and a Remote Control Deck on full blaze (so a modified Sig of 2 or less with the Footprint or whatever rules) "stalking".

Thanks. By the way...trouncing gives me the mental image of doing ballerina twirls or something...and I REALLY can't imagine a Body 4 dreadnought with R/C on full blaze doing jimps and twirls to "Nutcracker" in mid battle.

"Dance of the Sugar Plum Dreadnoughts" :cackle:
Hero
->DocMortand

I got the speed rating up to 69 by using the Smart Materials design enhancement feature, it increases acceleration, load and speed ratings by 15% each, on top of giving a -1 modifier to handling test for stress. Then I increased the speed up to 72 with Drive-by-Wires by increasing the speed further by 5%. And as for the rest of it, I was trying my best to make it so that when it was purchased, it had all the parts for the three primary patterns; Tactical, Furioso, and Firestorm. Tactical is where it has a vehicle weapon and one power claw equipped, Furioso is where it is equipped with two power claws, and Firestorm is equipped with two vehicle weapons. Unfortunately the Firestorm pattern cannot be done if I follow the Rigger 3 rules to the letter, maybe I could get away with over looking that I only have 2 hard points, but I am sure that it will raise an eye brow or two and confuse the newbes on the forums. But then again if the different patterns where sold separately, the price could be reduced greatly.

And as for the co-pilot computer system, it was not incorporated into the Dreadnought, the co-pilot computer is featured in the HAA-3 Mk. III Powered Armor. But making it standard in the TAW Mark IV Dreadnought would be a good idea. For an additional 200,000:nuyen:, you get the Invisapliot™ Co-Pilot system, follows as bellow

->General

Invisapliot™ Co-Pilot system

There is a special drone computer that takes over much of the target tracking and control, it also is can take control of the vehicle when the pilot is not actively piloting or is incapacitated. The drone computer takes over all of the primary functions of tracking and firing at the target, the pilot only must make a gunnery test. The advanced software package includes Robotic Reflexes 3, Robotic-Pilot Advanced programming, Fuzzy Logic 5, Improved Neural Network Algrorithms 5. Treated as a robot with adaptation pool 10 (+10 to adaptation pool to comprehension test), when not controlled by a pilot.
DocMortand
THanks - that fills in the blanks. I'm loading in more electronics gizmos over here now that I think I've caught up. CMCs in particular strike me as useful - as well as other things. Want me to publish my variant once I've got it done? I'll understand if you'd rather I didn't.

[edit] Heh...Invisapilot. *nod* Makes sense to put that in there. Other things you really want are Power Amplifiers (boosts your flux ratings of ECM/ECCM, R/C decks, etc. by as much as 10 for only 5 design points/.25 CF per point)]
Hero
No problem at all, go ahead, I wouldn't have posted them if I did not want others to use/modify them.
DocMortand
OK, here's my variant - I had to reconstruct a lot, and then expanded a bit. I'm not quite sure where your money went, but I haven't paid for all the weapons you have, either. The R/C Deck with EW warfare addons are not calculated into the price, but the slot to put it into is ready.

TAW-EW Mark V Dreadnought
Hand: 2/2
Speed: 72
Accel: -
Body: 4
Armor: 12(18 with 3 points ablative armor)
Sig: 5
Autonav: 4
Sensor: 7
CF: .25
Load: 555 [no weapons yet]
Seat: 1
Entry: 1h
Fuel: 160L Diesel
Econ: 4km/l
Chassis: XL-Walker
SI: *
Avail: *
Cost: 1,176,100
*GM discretion

::Control::
• Drive-by-Wires 3
• Rigger Adaptation
• Secondary Controls
• Contingency Maneuver Controls 3
::Protective::
• APPS
• Crash Cage
• Enviro Seal Gas/Water/Engine-Seal/Over-pressurized)
• Life-Support (48hr)
::Weapons::
• Remote Small Turret*(2CF Internal ammo bin; Smartlink II interface, 9pts Gunnery adjust)
• Power Claw Arm*(Strength: 20)
::Electronics::
• ECM: 7
• ECCM: 7
• Power Amplifier: 10
• Electronics Port (R/C Deck w/addons to be added to this port for EW ops)
::Accessories::
• Spot Light
• Radar Absorbent Materials (+3 Sig), Smart Materials

Of course, you need to add the price of the weapon in the turret - and I'm not exactly sure how to put the chaingun in the arm...the CF for the arm is accounted for, so change it how you wish. You'll notice there is still a little wiggle room for more gadgets. Someone more knowledgeable than I will have to fill it up. smile.gif

This is the first vehicle I've ever constructed - thanks for the blueprints, they taught me a lot on how to build the bloody thing when I reconstructed it. *dances a happy dance*

[Edit]: Doh! Forgot the power amps...they're added on now.
Hero
The price difference between my version and yours might be from the changes they did in the Rigger 3 Revised, I am still using the first run of Rigger 3. And as for the weapons on the power claws, those are bolted on by a armored equipment box with its own ammunition, I was not sure that would consume CF of I did not use any CF for it. I just might add Power Amps to my design, and I am still trying to figure away to make the Firestorm Pattern, maybe change the remote turret size to tiny but then it can't use any of the medium powered vehicle weapons. I know there is away I can make it work within the rules, there has to be away.
DocMortand
Well, even in 40K there really wasn't a true Firestorm design - there never was a Dread with two Lascannons or two Missile Launchers. It has been a while tho.

Yeah, I have R3 Revised, so a lot of the pricing probs are gone. I still need to do a little more research into how to get the drone brain to do piloting/gunnery while the rigger is doing EW, or a drone brain doing EW, etc. Can anyone point to a place where it explains how to roll the drone brain doing EW while the rigger is doing gunnery/piloting?

From what I can tell, the RC Deck would need the Protocol Emulator at high level to do MIJI attacks effectively, and adding it all in there (the CF for the deck is accounted for on the plans - .25) would up the price a bit - but I'm not sure yet how much...too tired to finish up.

By the way, does anyone know if you need something to broadcast with to do EW attacks (like a microwave dish, or something similar) or does it come with the RC Interface?
Cynic project
And you missed the point. Dreads are too big. They simply are not what I am looking for.

I mean the reason why you could think of power armour is the fact that you can fit intobuildings. Even more so when you have buildings built with trolls in mind. Now Troll sized powered armour is going to limited in it's use, but it will still be small enough to work in pure ubran warfair..If not urban peace keeping. Note that in urban wars, you tend to blow out walls for doorways, and do nto care if the building you are going into will be standing in 24 hours.you just want to go in and clear things out.

Also in shaodwrun you have things like bugspirits that wile they can't take out tanks, are capable of taking unit of normal troops. But it is unknown if a power suit would either make a tropper better or at least more equal to a threat like a bug.
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