Beast of Revolutions
Jun 16 2004, 10:42 AM
Does anyone here play the D6-based Star Wars RPG? I only know a bit about it, but it seems way better than the D20 game. Anyone know where I can find it?
Frag-o Delux
Jun 16 2004, 12:42 PM
Never played it, so I can't tell you anythign about it.
I shop at stiggy's on the web for just about everything RPG.
here is their d6 West End Games selection.
toturi
Jun 16 2004, 01:35 PM
Not really better IMO. Not much more "realistic" than D20 Star Wars.
Nikoli
Jun 16 2004, 02:34 PM
I remember the d6 Star wars. Lots of fun, imagine doing damage in SR as an open test, resisted by body. saw a hold-out blaster do 63 pts, poor ST never knew what hit him.
Bigity
Jun 16 2004, 07:07 PM
Star Wars D6 just fits Star Wars a helluva lot better then D20 and any level based game, IMO.
If you are looking for books now, look for ebay or other used rpg book sellers.
Good luck finding players..I loved the game back in the day, but nobody seems to want to play it anymore.
CirclMastr
Jun 17 2004, 05:34 AM
I've still got the 2nd edition Revised main book, and I'd definitely be interested in playing.
Street Doc
Jun 17 2004, 06:15 PM
One of the funnest games I ever played and still like to play. Our group has so many sourcebooks to that its not even funny. Maybe cause its old school, but I like the fact that there is no classes or levels or anything like that. Just pure fun. Rules were pretty simple, in my opinion, also
Beast of Revolutions
Jun 18 2004, 03:07 AM
I vastly prefer classless systems, but the thing that seems neatest to me about the D6 game is the ay the force works. The D20 system requires jedi to expend hit points to use force powers, which puts a limit on how many times they can do even a simple feat such as levitating a paperweight, plus makes them vulnerable. The d6 system, on the other hand, let's jedi use most force powers as many times as they want, with force points being used just for powerful stuff. The d20 system keeps jedi balanced with the rest of the classes, but the d6 system is more realistic.
RangerJoe
Jun 18 2004, 05:29 PM
D6 Starwars is the first RPG I ever played, and I have to say it keeps me coming back year after year. The game is simple, flexible, and what it lacks in realism, it makes up for in cinematic fun.
Panzergeist
Jun 27 2004, 08:00 AM
I've been looking all over for Star Wars d6 sourcebooks. West Eng Games doesn't seem to be selling them anymore. Are there any places I can buy them, or better yet download them?
CountZero
Jun 27 2004, 11:55 PM
Check your FLGS.
Erebus
Jun 28 2004, 05:39 AM
Ebay also tends to have the basic books all the time too.
Panzergeist
Jul 1 2004, 10:09 AM
I'm advertising for interest in a game of Star Wars 2nd edition on online-roleplaying.net. If any of you guys would be willing to GM a game, that is probably the place to do it.
yeah, i tend to be a big supporter of d20 stuff, but it just doesn't fit Star Wars. in SW, jedi kick the candylicious hiney out of everyone and everything else--the definition of a non-jedi badass is anyone a jedi has to spend more than five seconds killing. in d20, jedi are just another character type.
Panzergeist
Jul 1 2004, 04:16 PM
One thing I don't like about it is the rules regarding dark side characters. It is way too easy to fall to the dark side, and dark side characters can't earn force points without being evil, and more importantly, can't earn character points except when they earn dark side points. They are totally incapable of normal learning. Imagine if, no matter how hard you studied for your biology class, you couldn't learn the material without, say, stomping on your cat. That part just doesn't make sense.
Nikoli
Jul 1 2004, 05:48 PM
<<Goes out and buys a new cat for up comming philosophy exam>>
Tyros
Jul 1 2004, 07:43 PM
I got sick of my friends fighting between the d6 WEG system and the d20 system. In compromise, I borrowed their WEG books and a couple of d20 books and revised the shadowrun d6 mechanics for star wars. I also made up a starship combat system from scratch. Seemed to please everyone... especially the ones that didn't want to learn a new gaming system (two girls that only know shadowrun and d20).
Catsnightmare
Jul 3 2004, 06:49 PM
I'd like to see what you came up with to do this. Could you post it or perhaps e-mail?
The Question Man
Jul 3 2004, 07:55 PM
Hoi Chummer, the original STAR WARS D6 RPG was published by a company called West End Games. Which by the way is making a comeback with the release of three new RPG settings Fantasy D6, Adventure D6, and Space D6. Folow this link
http://www.westendgames.com/html/press18.htmlCheers
QM
Tyros
Jul 6 2004, 08:06 PM
Sure, I could post what I've done in a day or two, I just need to re-type what we've done. We were in the middle of playtesting and decided to tweak some damage codes. For example, 10S might seem like a good damage code for a lightsaber until you're a jedi in a duel. I'll post what I have in a few.
Wounded Ronin
Jul 6 2004, 09:19 PM
D20 annoys me. It has its uses, being a pretty good representation of Arthurian knightly combat, but is retarded for most other things.
I never saw or played d6 starwars but I'd be interested to see how it plays.
One question....in d20 you can be a jedi wookie. Can you, in d6, be a jedi wookie?
Nikoli
Jul 7 2004, 01:28 PM
Yes to both
And you can even "rage" in both, however, you should refrain from using the force while doing so.
otomik
Jul 7 2004, 03:02 PM
D20 is a heroic system with a lot of emphasis towards game balance.
D6 StarWars has a few problems with mechanics IMHO, but it's free of the Prequel taint and the endless Sai-ruk/Vong Novels taint which automatically makes it vastly better.
Panzergeist
Jul 7 2004, 10:58 PM
But that means no rules for dual-bladed lightsabers or using two lightsabers. And no destroyer droids. In fact, how does having old republic content make the d20 system any worse anyway?
PBTHHHHT
Jul 7 2004, 11:46 PM
There are droid creation rules for D6 that you can use to make your destroyer droids and whatnot. There's nothing that will prevent you from using the D6 system with stuff from the prequel. But, yes, the D6 stuff is free from many of the taint of the novels and errr.. *koff*midiclorians*koff*....
Using two lightsabers? shouldn't be a problem I think, you just better roll well for using two weapons or you might lop off one of your limbs. But really, D6 system has a lot more freedoms of what you want to do with the character than the D20 system.
Beast of Revolutions
Jul 8 2004, 01:52 AM
I didn't think the prequel episodes were that bad, but the midichlorian thing did piss me off. I don't mind a scientific explanation for force-sensitivity being given, but if it is caused by a bunch of microscopic symbiotes, you'd think it would be easy to just make anyone force-sensitive with a little biotech research.
theartthief
Jul 8 2004, 04:21 AM
QUOTE (Beast of Revolutions) |
I didn't think the prequel episodes were that bad, but the midichlorian thing did piss me off. I don't mind a scientific explanation for force-sensitivity being given, but if it is caused by a bunch of microscopic symbiotes, you'd think it would be easy to just make anyone force-sensitive with a little biotech research. |
Unless of course the midichlorians only can live in people who are force sensitive. Perhaps the midichlorians are an indication of the how sensitive someone is to the Force?
- theartthief
Fresno Bob
Jul 8 2004, 05:59 AM
Why would you have more, the more force sensitive you are?
Panzergeist
Jul 8 2004, 08:18 AM
Yeah, it would be acceptable is midichlorians are attracted by force sensitive people, rather than causing it themselves.
DigitalMage
Jul 8 2004, 03:32 PM
I ahev the D6 version but didn't use it much. I got teh ipression, more from reading than playing, that it required too many rolls in combat (attack, reaction, damage, soak) and anything beyond 3D becomes a pain to add up IMHO.
I now own the D20 version and actually prefer it, the classes are generic enough to be effectively "skill packages" e.g. Scoundrel and Fringer, and multiclassing is not limited so for example you could play a back water planet doctor by taking Tehc Specialist/Fringer class combo.
BTW I am not a D20 fanboy, far from it and don't own D&D. I had many reservations about going Star Wars D20 (see my threads elsewhere on this forum) but am glad I did.
Reaper
Jul 8 2004, 08:04 PM
I don't remember there being soak rolls in D6 Star Wars. I remember the system was simple and streamlined and I didn't need to juggle too many numbers. Combat was quick and dirty, and could be deadly if you do it right. The modifiers were simple and made sense. And, of course, I was a rabid Lucas fanboy back then. That probably helped.
Some balance issues are there if you don't see them coming, but that mighta been just my experience as the first game I ever played.
PBTHHHHT
Jul 8 2004, 08:13 PM
QUOTE (DigitalMage) |
I ahev the D6 version but didn't use it much. I got teh ipression, more from reading than playing, that it required too many rolls in combat (attack, reaction, damage, soak) and anything beyond 3D becomes a pain to add up IMHO. |
Just try it out. It's actually a simple, streamlined system and character progression is easy and simple.
RangerJoe
Jul 8 2004, 09:02 PM
I just started playing D&D this summer after four years as a SR and StarWars D6 player (desperate times call for desperate actions). What bugs me about the d20 system is the feeling that characters just aren't versatile-- there's not much one can really do outside one's specialty. By contrast, in SR, strong attributes allow a good chance of success through defaulting, and in d6 Starwars, the existance of skill-category dice allows for almost complete versitility.
In terms of rank-ordering, I feel like a PC can do almost anything in Starwars (so long as the dice are feeling hot), almost anything in Shadowrun (hooray for karma), and only what one has specialized in in the other game.
Starwars just feels the most epic and cinematic of the bunch-- a solid character can tackle any problem, from the Empire to a rabid wookie.
mfb
Jul 14 2004, 04:55 PM
the key to d20 is multiclassing. take 20 levels of fighter, or whatever, is the same thing as pumping all of your karma into your SMG skill in shadowrun. it could be argued that shadowrun starts you out with more versatility, but you also start out much more competent in SR than you do in D&D--the 12AM consensus is that most starting-level 'runners are about 5th level.
Tyros
Jul 15 2004, 12:47 AM
Ok, I retyped my rules "conversion" but it seems I can't cut and paste from openoffice. So I guess in lieu of being able to post them here, I can email what I have to whomever wants to have a look. Just bear in mind what I have is very crude and a first draft that was only playtested three times.
Shadow
Jul 19 2004, 12:30 AM
We used to play D6 Starwars all the time. I used to have all the rule books but I had to leave them behind a few years ago when I moved :(
One thing about d6, as a player you cannot be evil and use the force. If you want to, you will have to make your own rules up. One of the things I always liked about Westend Games. The game is about heroes, not villains.
And yes, it is free from the blight that is the prequel and the novels. Someone should beat Lucas with a stick for destroying Starwars.
It could have been so great....
Beast of Revolutions
Jul 19 2004, 05:24 AM
You may not like the prequel movies, but that doesn't mean anything with source material from them has to suck.
PBTHHHHT
Jul 19 2004, 05:38 AM
Just saying though, I love the D6 system and think the D20 stuff is so restrictive. I will admit I've been influenced a lot in starwars after playing the d6 version all through high school.
The prequels might be okay, but I think I'm heavily distracted by the wooden performances and bad dialogue in the movies. The only saving grace are the war droids and the clone troopers.
Shadow
Jul 19 2004, 10:06 PM
QUOTE (Beast of Revolutions) |
You may not like the prequel movies, but that doesn't mean anything with source material from them has to suck. |
Your right. it doesn't. But that doesn't stop them from plastering random dialogue all over the books. Half their stupid quotes don't even make sense.
I perused the book cause I was told it was pretty cool. What I got was 200 pages of advertising for the prequels. I am sure there is stuff in there from the 'Real Starwars' but I couldn't find it.
The d20 system may work great for it, but the atmosphere of the WEG stuff was just killer. My favorite book, Tramp Freighters Guide.
LaughingTiger
Jul 22 2004, 07:35 PM
QUOTE (Shadow) |
One thing about d6, as a player you cannot be evil and use the force. |
Sure you can! The core books, all the way up to 2nd Edition Revised and Expanded, had all the rules you needed.
The difference was that the Dark Side of the force got harded to call upon the more you used it. It would eventually cost you Attribute dice and could "abandon" you in times of need if you no longer served a purpose. It's quicker though, when you start using Dark Side powers, you could get bonus dice to sway you into using it more often. They used the idea that the Emperor is a Dark Side user, and the practice had taken a heavy toll on him.
As a Gm, I use to leave a group of side smoky-black dice with red numbers in front of my screen. Those dice were available for any character, at any time, for any roll. The first die was free, the rest have a cost. That's all I would say, and I'd leave them there, nice and open. Created some juicy tension when lives were on the line.
Shadow
Aug 8 2004, 01:07 AM
Hmm, in the books i have, and they may have revised it, it specifically says that when you accumulate to many darkside points your character becomes a NPC.
Maybe they revised that in later editions, but I liked it.
Bigity
Aug 8 2004, 11:56 PM
D6 Star Wars remains my favorite RPG game to this day. It's worth the effort to find the books and play.
Shadow
Aug 14 2004, 01:09 AM
I found this on ebay, it's first ed but I figured someone might want it.
Starwars
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