First, this will not be a standard shadowrun game.
How will it differ you may ask?
In a few major ways.
It will be character driven. There won't be a call from your fixer/Johnson unless you say it happens.
You can play almost any kind of being you want. Just remember the downside to playing some types because it will be a major part of your experience. Since there is no overt job/goal, your distracting condition may be the driving impetus to your game.
Deltaware and cultured bioware, gear, spell Force etc. has no false limit. What do I mean? If you want deltaware, have a good background, realistic contact and/or etiquette to have acquired it. Same with gear. I'll take your Etiquette and any modifiers and roll for it. Spells: better have the library or lodge, formula and spell design because they will be rolled to learn them.
Karma will be awarded for quality posts, for advancing the game, and for shear stubborness in sticking with the game.
No limit on edges and flaws and don't worry about making them balance. Character generation is going to be case by case and when I see what I get (if there is even any interest in this type of game) I'll try to adjust things so people are somewhat even. I will consider new edges/flaws. Say you want to play a house cat. You make your character and it is grossly underpowered compared to the fire spewing drake. 9 lives is a legitimate edge (plus a few more probably.)
If you have to have guidelines to design your character use Priority (Sum to 10), 125 Build Points, or 425 point Becks for you true sadists. Then get ready to get some cash/karma so I can balance you out with the bizarre submissions. It will probably be much easier to come up with a being, see if it is one of the few I plan on rejecting, then work on a character concept with me.
The whole point is to play a character you would love to be. Not one that is going to fit in with a team, or one suited to shadowrun (or is even a shadowrunner, so yes, you can play a corp wheeler dealer or whatever), or one that min maxes the rules so you are good at something. If you can handle it, I may let you play more than one character, but let's worry about the first one first.
People will be encouraged to find their own 'runs'. If things bog down, I will post some based on backgrounds and things I notice in other games. For example, one current game has a quarter mile wall topped with mono-wire. Some enterprising person will notice that mono-wire and suggest acquiring several meters. At 6000 nuyen/meter street value it won't take much to make it worth while.
Your character needs a background, this is where the story will probably originate (or just due to your characters nature.) I really don't want to see another orphan with no family or close friends what-so-ever.
Which reminds me about contacts. I dislike the way the rules do contacts. Think of the book way as contacts who would do something illegal for you (either through payment or threats, etc..) People you would normally know (Parents, siblings, relatives, friends, the guy who works on your car out of his garage on the side) who will do regular things for a regular price are free with background. This should help even out the power level between humans and more out there characters.
Some possible runs the character could embark upon would be getting the gear. Just like the mono-wire example. If the character wanted a particular piece of equipment, he could think about the logical ways to get it and plan a run.
Initiation: I allow initiation at chargen. You can pay with spell points or BP. You may pay 3 points and join a group. Get with me on approving the group. You may take ordeals, and most ordeals can be repeated. Meditation, astral quest, familiar.
Hunted Flaw and Enemies: You will likely start the game with an enemy or enemies based on resources as per SRComp. Or you may take the enemy flaw to gain a zero point enemy. You may take the hunted flaw and use the option to add points (depending on value of flaw) to one of these enemies.
The only enemy hunting you is the one you chose to add points to (or the enemy you added if you took that option of the hunted flaw.) Not every current and future enemy will automatically hunt you for taking this flaw. Some future enemies may hunt you, but it is not because of this flaw.
Example: You took resources at 5000. You start with no enemies. You take the extra enemy flaw. You have a 0 point (or greater if you desire) enemy. You take the 6 point Hunted flaw and choose to get a new 5 or 6 point enemy who is hunting you or add 3 points to an existing enemy. You decide to add 3 points to your 0 point enemy. You have a middle power enemy hunting you almost forever.
The nature of this game will make flaws come into play much more easily than most games. Probably more often than even tabletop games. They may be the driving force in your characters story. So please consider them carefully.
Cyberlimbs: Cut the essence and base cost in half. Base attribute is equal to characters starting attribute. Increase Strength and Quickness as printed, but the cost covers all cyberlimbs.
Suggestions are welcome, I want this to be fun.
Running Over the Edge: IC
Running Over the Edge: OoC
When your character is approved you may post.